Ok, so I know what you're thinking.

God-Eternal Kefnet as a Commander really lends itself to the unfun gameplan of 'Casting extra turn spells until your opponents concede in frustration'. I get that. That's the best and most obvious use of Kefnet's ability. Simply pair a Scroll Rack with a Time Warp with Kefnet on the field, and you can take as many turns as you see fit.

But luckily for all of you, my playgroup has a special rule. You take 3 extra turns in a row(without your opponent giving them to you, of course), you lose the game. Do not pass go, do not collect 200 dollars. So with that in mind, you won't be finding a single extra turn card in this deck. So how do we use Kefnet as best we can, and still make the deck as competitive as possible? I'm so glad you asked.

Gameplan Show

How to Win Show

Strengths and Weaknesses Show

If you enjoy the decklist, be sure to Upvote! Please also feel free to leave a comment or a suggestion, because I'd love to improve this deck. I really like the direction its going, and I feel like it may become one of my favorites.

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Casual

92% Competitive

Top Ranked
Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

30 - 0 Rares

17 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.76
Tokens Bird 2/2 U, Drake 2/2 U, Frog Lizard 3/3 G, Manifest 2/2 C
Folders Decks I want, Decks i want to try
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