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This deck looks to get Zur out as fast as possible, hopefully turn 3, and then set up some defenses to protect him. Once Zur is safe, build up the number of enchantments you have, tutoring responses to opponents as needed. Once you are ready to start killing players, get All That Glitters/Ethereal Armor and Phyresis to one shot players, and the game should end in a few rounds.

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92% Casual

Competitive