Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Eternal Dominion
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Diabeetus155 on
Jhoira of the ultimate destruction
5 months ago
grennpowerhouse thanks for commenting. Regarding your suggestions:
- There are only 3 cards with 9 cmc in my deck, that's too little for Grozoth. Besides, even if I tutor them all, I still have to cast them or suspend from scratch. Grozoth itself isn't too impactful on its own, and he requires mana to even function.
- Same with Deep-Sea Kraken. I used to play it, but unblockable Tarmogoyf isn't cutting it anymore in EDH. While it can have some impact early game, it's absolutley horrible late game. It can't help me against a stronger opponent, or even against aggro it draws on itself. I want every card I suspend to be either a boardwipe, a repeatable removal or card advantage so there is always an impact or extra value.
- Speaking of boardwipes, I don't play land wipes like Decree of Annihilation, Sway of the Stars or Worldfire on purpose, because they are too opressive. Any suspended card combined with them will win me a game in a long, painful and boring fashion. In the following games, Jhoira will become a must-kill commander and my opponents will gang up on me even if I don't have these insta-win cards. I don't want none of these things.
- Searing Wind is supposed to be a spot removal, and you don't want to play spot removal during your upkeep. Better play another boardwipe, or if you want aggro, play any eldrazi.
- Clone Legion is a nonbo with your suspended boardwipes. Additionally, your deck most likely will have low synergy with opponent's stuff and it's horrible against slow or weak creature decks. Moreover, enemies will see it miles away because of suspend and won't play their most valuable creatures. Some of them might use a boardrwipe right before you cast it, making it useless.
- Unfortunately, Apex of Power doesn't work with suspend.
- Eternal Dominion is way too risky. First of all, you deny yourself of spot removal and boardwipes for the rest of the game. Second, you limit yourself to one spell per turn which is not what EDH is about. And most of all, your deck is supposed to have the most powerful spells to begin with! Why exchange them for random spells and synergy of your enemies? Imagine you play agaist a goblin or an elf deck. Would you want to play one goblin per turn for the rest of the game? I'm not even gonna talk about technical troubles of tutoring in a foreign 100-card deck every single turn. The only one who knows the most powerful cards in a deck is the enemy, and he isn't supposed to tell you.
P.S. Eternal Dominion might actually be playable if you copy it a few times. This eliminates its biggest weakness of a one spell per turn limit. But this is not a copy spells deck unfortunately.
theanimetrix on
Battle of Wits Attacks For Lethal
4 years ago
I also have a similar build that focuses on Eternal Dominion and Hivemind as the finisher. It is quite as funny but it could lead to some interesting games. Probably one of the more reliable ways of pulling that combo off as well. But the Battle of Wits version is my favorite just because of the absurdity of the idea. Wait Who's Deck Am I Playing?!?
Necrosis24 on DePietro and Channel?
4 years ago
bushido_man96 That reminds me of an article I read on here about cards that give you affects without actually casting a card and i think that could be a janky premise for a cmdr deck.
Try to use as many affects like channel, bloodrush, Simian Spirit Guide, etc. Then maybe also include epic cards like Eternal Dominion.
Vessiliana on
When Worlds Collide (EDH)
4 years ago
How well do you find Eternal Dominion to play? I eventually took it out of the decks I ran it in because my opponents' decks usually had stuff that helped only them...
Orange+ on
Pinball Wizard
5 years ago
Hey xram666, thanks for your suggestions :)
I have had a look at Endless Swarm, and also other potentially good epic cards like Eternal Dominion, Neverending Torment, and Undying Flames. My problem with these cards is that 1) I don't feel like its safe to cast them early, so if I happen to draw them to the first Golos, Tireless Pilgrim activation, its kind of a waste; and 2) they are a bit boring. I mean, if I play Neverending Torment, I wont be able to play any more big sorceries for the rest of the game. And playing big sorceries is kind of the point of this deck. That said, it could be really good, especially if I have a Reliquary Tower on the board, and have gotten to cast one of the draw spells. That should easily give me a hand of 15 cards.
I really like Feral Incarnation, and will probably add it right in :D. I've done the comparison on token producers really easy for myself (and maybe a bit stupidly), and I am currently just adding power together. So for most of my token spells, they add up to about 8, like Elemental Masterpiece, which is 4x2 in power. So since 3x3=9, it beats several of the ones I have included :)
The categories are a bit tangled, but I like them the way they are. Some spells are a bit hard to place, like Inspired Ultimatum and also Necrotic Hex, because they could have been placed in more than one category. What I've done is added them in the category which identifies why I'm playing the card. And in the case of Necrotic Hex, I'm playing it as a board wipe variation that is able to clear indestructible creatures. Might switch things around later on though, nothing is set in stone.
Hour of Reckoning is good, and I have thought about playing it, but I just barely felt like not doing it. I don't want to swap out a board wipe that doesn't kill Golos for it, and the ones that don't kill him have nice side effects, like killing all enchantments and artifacts or giving me tokens. It's also a bit scary to let tokens live when I know of quite a few decks that like to spam tokens. In many cases, those are the most important board wipes - Like if your playing against Krenko, Mob Boss, and he has created 300 goblin tokens, but they have summoning sickness and there's no sac outlet. I don't know.. I might have to think more about how well Hour of Reckoning would work in the deck.
Omniscience_is_life on omen machine vs eternal dominion
5 years ago
You can link to cards by doing something like this:
[[Omen Machine]]
That becomes Omen Machine .
So the cards in question are Eternal Dominion and Omen Machine .
As to your question, if an effect would prevent you from completing an action, that action can't be completed. It doesn't matter that Omen Machine isn't a "may" ability, because it is an action that you cannot take.
MagicMarc on Thoughts on Savor the Moment
5 years ago
Or in an epic spell deck like:
Panoptic Mirror imprinted with Savor the Moment and then resolve Eternal Dominion?
Would be sick in a big EDH pod game. Infinite turns and just grab everyone's land and creatures until you have a game win in play and finish them off.
MagicalHacker on
MagicalHacker - List of All Free Value Cards
6 years ago
NomadicJoe96, that aspect of Hunting Grounds isn't the real problem, it's more so that it gets you the creature from the hand as opposed to the library. Which means you have to keep drawing tons of cards for it to keep being free value. That would make Kaalia of the Vast go onto this list too, and so the question becomes if that deserves to be here, especially when Elvish Piper would be excluded for needing to have mana paid for each activation.
While Eternal Dominion doesn't specifically require extra mana, the fact that you can't cast spells anymore makes whether or not mana is required irrelevant because of just how huge a payment that really is. (Especially in commander where players are likely to play 3-4 things per turn and you're stuck just getting one.)
Regarding Flamerush Rider, I misread the card and didn't realize it exiled the creatures! Otherwise, Ilharg, the Raze-Boar would be on this list.





