Dueling Rapier

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dueling Rapier

Artifact — Equipment

Flash

When this enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mewn on Whabba testy

1 year ago

Thank you again! I did some of the changes suggested, mainly ditched Wind-Scarred Crag for basic lands, removed Goldwarden's Helm, Electrostatic Field and Magnetic Theft for Lightning Helix (A card that I didn't realize existed and fits very well!) and changed around the numbers for other cards. Kept Dueling Rapier since it's good as a flash +2/0 card that costs only one mana, has come in handy in some matches against friends

wallisface on Whabba testy

1 year ago

Nice - the deck definitely looks a lot stronger now after those changes!

My remaining thoughts now are:

  • You probably want to go up to 23-24 lands. 21 is quite low and will mean there will be a lot of games where you miss out on your 3rd land-drop. I also think i'd replace Wind-Scarred Crag with basic lands - you already have some good duel lands, and I think a tapped-land will hurt your tempo quite a bit. If you're trying to cut cards for lands, i'd be ditching either Dueling Rapier or Goldwarden's Helm.

  • I'd try and swap-out some of your mono-coloured spells in-place of two-coloured options, just so that you're making the absolute most out of General Ferrous Rokiric. In particular Electrostatic Field does almost nothing for you, when you could be running 4 copies of Koll, the Forgemaster instead. I'd also swap out Magnetic Theft for something like Lightning Helix, because none of your equipment is critical enough to warrant this kind of equip-help.

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lagotripha on DoubleStalk - $20 Budget Build

2 years ago

Neat list. Why Armed / Dangerous over Raking Claws maindeck? Is the +1/+1 that impactful compared to cycling?

I'd look at Fly + dungeons as a way to get a little more card advantage and ultility, alternatively Fire Giant's Fury in games that are drawing out. Arm with AEther is a cute trick.

If you want sources of direct damage, Five-Alarm Fire is a cheap lava axe though it prefers going wide, while Ongoing Investigation offers a way to stretch into midrange with an enchantment focus. Flamespeaker's Will is neat artifact removal for the sideboard.

Dueling Rapier offers a more efficient power boost than furor, although it doesn't do double duty as removal.

droslag on Boros Equipment

2 years ago

Dueling Rapier is just better than Scavenged Blade imo

legendofa on Adventures in the Forgotten Realms …

2 years ago

+2 Mace vs. Vulshok Morningstar . Those Vulshok do know how to make a metal whacking stick.

From what I've seen so far, there are very, very few cards that are generic enough to reprint outside of a Forgotten Realms set. Something like Celestial Unicorn or Dueling Rapier could make it out, but this is truly D&D played with cards.

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