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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
![Vraska, the Silencer feature for Petrified by the Gorgussy [Primer]](http://static.tappedout.net/mtg-cards-2/OTJ/vraska-the-silencer/regular-1711618615.png)







legendofa on Beta Brackets Update Today
2 weeks ago
More on the banlist side of things, but I think Biorhythm could be made available. isn't known for clearing the board by itself, and is it that much more of a game ender than Craterhoof Behemoth (specifically called out as acceptable, not even a game changer) or Triumph of the Hordes?
Flarhoon13 on
Hey Macleod, Get offa my ewe! (Angus Mackenzie)
4 months ago
Lost again, this deck's 5th loss in a row. A three hour long, five player marathon. Aubrey refused to press his undeniable Hakbal of the Surging Soul advantage, especially after Connor board wiped the rest of us by copying a Volcanic Fallout. Aubrey, the following player in turn order, could've taken out his brother, Auren, on Koma, World-Eater, which was a tapped giant threat and the next biggest threat at the table. Jared and I had Propaganda and Sphere of Safety, respectively, dissuading and disallowing attacks. One turn cycle later, Aubrey tried to take back his Triumph of the Hordes, since he was tapped out and couldn't attack me or Jared. I successfully argued he couldn't take it back. He attacked and killed his brother...finally! I played Cyclonic Rift at the end of Jared's turn and Connor said he would counter it, even though he only had one creature out, his commander, Magnus the Red, while Jared and Aubrey had major armies. He said he had to go and so agreed not to counter, conceding soon after. Jared had about 30 mana with his Omo, Queen of Vesuva giving him the Urzatron, plus four Gates for Baldur's Gate, allowing him to spend 27 mana for a Marit Lage from Dark Depths. He killed Aubrey with it, surprising me by not taking me out. I board wiped with Sublime Exhalation but found my only out to a lethal Marit Lage was Enduring Ideal into Runed Halo. I staved off more attacks with Back from the Brink but couldn't withstand Jared's removal and pressure... Lost a very close, five-player game.
electromancer on
Shroomfers and their SPECTACULAR Saprolings
5 months ago
Looks fun! I suspect you will probably like Triumph of the Hordes
anbrx on
The Princess and the Frog
6 months ago
This deck looks incredibly slow. You have only 1 piece of Turn 1 ramp in Mox Diamond. In its current state you are essentially starting the game on Turn 3, rather than Turn 1. With as many tapped lands as you are running, this clock will likely be even slower. After drawing several test hands with this list, I am yet to draw a good playable hand.
I would recommend trying to find room for at least some of the following: Birds of Paradise, Delighted Halfling, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Deathrite Shaman, Avacyn's Pilgrim, Elves of Deep Shadow. These additions will speed up the deck and allow you to actually play the game before turn 4.
I would also recommend trying to get some targeted removal in there. Cards such as Nature's Claim, Assassin's Trophy, Abrupt Decay, Swords to Plowshares.
You may also want some solid one-card wind conditions such as Craterhoof Behemoth, Overwhelming Stampede, or Triumph of the Hordes
Doombeard1984 on
Chatter nuts
6 months ago
would there be an irony in beating Phyrexians with Triumph of the Hordes? lol
Eilel on
Selvala, Heart of the Wilds
6 months ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
HerrDexter on
Infection Proliferation Extravaganza 2.0
9 months ago
Moved Triumph of the Hordes to my Elfball deck, in this one here there rarely is enough stuff on my end of the table for this card to shine. The idea of this deck here revolves around "get all 3 opponents at least one poison counter each, ASAP, no matter what - then: proliferate... proliferate... proliferate... proliferate... proliferate..." ;)
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