Soltari Visionary

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soltari Visionary

Creature — Soltari Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

DreadKhan on Ghave It All I Got

5 months ago

Not sure if you're looking for any new ideas, but since I thought of a few I thought I'd mention, in case you can find them! Mazirek, Kraul Death Priest and One with the Kami would be very good in here, and are very good together. If you also have something like Pawn of Ulamog or Sifter of Skulls you can turn any sacrificed non-token creature into a colourless mana (as well as a token creature). Pitiless Plunderer and Chatterfang, Squirrel General are both very good together and very good with your Commander. Jade Mage can make Saprolings for only 2G, and Ant Queen can make a 1/1 insect for only 1G. Skullclamp is really good value if you have a lot of 1 toughness tokens, paying 1 and killing your token to draw 2 feels great. Welcoming Vampire is a nifty option if you can make a token on each opponent's turn, as is Bennie Bracks, Zoologist. Soltari Champion is a neat anthem that is really hard to block, and Soltari Visionary is a handy way to cripple any Enchantment heavy decks, because very few decks can block Shadow creatures. With your counter theme you might use Incubation Druid, it's great value if you can cheaply get a counter on it. Ordeal of Nylea is good ramp if you can cheat some counters to speed it up.

Last_Laugh on Marisi's Goad Club

7 months ago

Bothersome Quasit and Bedlam allow you to goad unimpeded. Bedlam is a bit ballsy and has the potential to backfire but the quasit is worth its weight in gold here.

Vengeful Ancestor is a stud here.

Beloved Chaplain, Soltari Foot Soldier, Soltari Champion, Soltari Visionary, Spirit en-Dal, Spirit Mantle, and Champion of Lambholt will ensure you get through in combat to goad someone.

Authority of the Consuls in addition to Urabrask makes it so every hastey boy isn't sent your way and makes it impossible for your opponents to play fresh ungoaded blockers.

I've also had really good results out of 'deals combat damage to an opponent' effects due to a lack of blockers once a goad chain gets going. Stuff like Aerial Extortionist, Ancient Gold Dragon, and Scepter of Celebration.

A pet card of mine that's hilariously effective here is Kusari-Gama. It'll get your big boys through or wipe their board. Equip it to Soltari Guerrillas to ensure no one can block ANY of your creatures without immediate retaliation.

Anyways, feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes

DreadKhan on Dude, We're Getting the Band Back Together

9 months ago

Not sure if it's too weak, but when I was playing with only older cards I was surprisingly happy with what Orim, Samite Healer could do, preventing 3 damage can be enough to make combat way more complicated for your opponents. If you have creatures with First Strike and Banding somewhat often, you might like cards that do the opposite of Orim, the clunkiest I can think of is Elite Archers, if you have this out and some Banding First Strike creatures it might make combat scary enough to matter. White used to get a fair number of creatures like this. Sorry if this kind of stuff isn't up to your deck's standards!

I've always loved a good 'tap to really annoy your opponent' type cards, some of my general purpose favorites are Spurnmage Advocate, Pulsemage Advocate, Intrepid Hero, Devout Witness, and the huge pie break Preacher. I think WotC stopped making cards like this because they're incredibly annoying to play against rather than them being functionally bad, but it is true that they come out and do nothing for a cycle. Sorry they don't have Banding, but they can help you win more games.

Again, not sure if it's too weak, but I've rarely been disappointed by Noble Purpose, it even stacks with Lifelink sources if you've got any. Spare life turns slugfest type games that old cards often produce into gradual advantage for you.

Since you have some Vigilance sources, maybe Righteous Fury would do some work? Even weirder, what about a Meekstone? Most of your bodies are small, it's a lot like another Crackdown.

I feel like if you're going to run Glorious Anthem you might consider Soltari Champion, the other White Shadow I often sneak into decks is Soltari Visionary. They both do something quite useful, but Visionary is a bit more meta dependent, some groups avoid Enchantments. Technically Soltari Champion works better with a Meekstone than a normal Anthem will.

DreadKhan on The Golem

1 year ago

In budget decks I always want a Transmogrifying Wand, removal tends to help budget decks a lot more than higher power decks because it's usually harder for a budget deck to just 'go over the top' and win via brute force. GW is really, really good at removing stuff, it's a specialty of both colours at this point.

A few things I use in my Selesnya deck, which is also interested in tokens, might fit in here. Gigantomancer is a lot of mana to get out, but all buffs stack with 7/7 base p/t. Harmonious Archon is an unbelievably good card in a deck that can go reasonably wide, it makes everyone equal, meaning anything that gets even +0/+1 is suddenly terrifying, same with First Strike. Keeper of Fables is a big dumb version of Toski, Bearer of Secrets, but Toski is very much not budget. Soltari Visionary is a weird old card that can remove an enchantment each time it gets in for damage, and most people don't run any Shadows. Hour of Reckoning might work if most people don't run many tokens in your area. Shamanic Revelation is better in decks that don't have very big creatures but tend to have lots, Return of the Wildspeaker and it's ilk are better if you have a very tall creature. Abundance is great in budget decks where you might struggle to find enough card draw, it gets you more consistent value for each draw. Felidar Retreat might be a bit pricey, but getting a free +1/+1 counter on each creature matters more in a deck with tokens. Similarly, Idol of Oblivion isn't super cheap but it's a strong effect with token generation.

If you like Myriad Landscape, Blighted Woodland also exists, ramp on a land is really sweet, even if it's not the most efficient ramp (it enters untapped). Devout Witness is repeatable removal vs artifacts and enchantments.

There is an old cycle in Selesnya that's really useful in some cases, most of them are budget but the odd one is pricier (though not very). They all work on the principle that you give an opponent back cards from their graveyard to get access to a really strong effect. I've had good results with Spurnmage Advocate, Pulsemage Advocate and Nullmage Advocate, but take a look if you've got a few minutes. They're all from the Judgement set iirc, but some got reprints. One fun thing you can do with these is target something someone else was planning to reanimate/dredge with, there are a decent number of Magic cards that people play in EDH that they want/need in their graveyard.

Hope some of this is relevant/these aren't outside your budget! Good luck and have fun!

DreadKhan on

1 year ago

Soltari Champion and Soltari Visionary are pretty solid Shadows to throw into an evasive deck, Thalakos Deceiver and Thalakos Dreamsower are both utility creatures that have Shadow, and Dauthi Voidwalker is unheard of value for BB. You might care enough about an unblockable pirate for Changeling Outcast to be interesting.

Strixhaven Stadium is pretty good if you expect to sneak in more often than opponents can hit you, synergizes well with stuff like War Tax or Propaganda/Ghostly Prison type stuff. You could even throw in a source of lifelink, Whip of Erebos is low to the ground, Noble Purpose stacks with Lifelink and True Conviction also doubles your power while offering lifelink. I find I love having lifelink on my evasives, as they tend to be smaller. Another payoff might be Grim Hireling, which can generate plenty of treasure, which can either help with your high levels of card draw or remove things if you're desperate. Even obvious Smothering Tithe is a pretty solid card in a deck with this much card draw built in, but it is annoying to play/play against.

Dowsing Dagger  Flip and Sword of the Animist are good ramp with evasives.

Must be nice playing games with this much access to card advantage!

iammute on Rafiq, combat triggers

2 years ago

This is a real cool idea. I would recommend Prowler's Helm, Trailblazer's Boots and Nemesis Mask over some of the auras as they’re more resilient. Being able to move them around to the most appropriate creature is great too.

If you want to stick with the auras I’d include Sovereigns of Lost Alara for some extra utility. Finest Hour could be really strong too, especially with Medomai.

Soltari Visionary is great removal and pretty much unblockable too.

Last_Laugh on Goad-i-Locks and the Three Goblins

2 years ago

There's 2 major areas for this deck that need some tlc... evasion and card draw.

Evasion: Champion of Lambholt, Spirit en-Dal, Spirit Mantle, Soltari Visionary, Odric, Master Tactician, Subira, Tulzidi Caravanner, Bedlam, and Loyal Apprentice are all good options.

Draw: Welcoming Vampire, Beast Whisperer, Esper Sentinel, Jared Carthalion, True Heir, Ohran Frostfang, Selvala, Explorer Returned, Lifecrafter's Bestiary, and Rites of Flourishing all deserve spots. Right now you only have Toski and Guardian Project that I see for card draw.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes

DreadKhan on Marchesa Redirect

2 years ago

This looks pretty impressive, but I'm not 100% on the land count. The difficulty ramping in Mardu somewhat justifies that, but I note your average MV is under 3, which seems a bit low for 38 lands, and your curve drops sharply after 4. Maybe something to keep an eye out for, but I'm sure the deck would work fine as is.

Not sure if something like Nether Traitor or Soltari Visionary might give you a decent body that can retake the Monarchy without much fear. Dauthi Voidwalker is probably the best option of all, since it can also be traded in for a something key.

I'll let you know if I think of anything else, I'm a bit busy atm, but thanks for pointing this out to me!

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