I have created a deck with a fun win condition

Modern Deck Help forum

Posted on Oct. 28, 2022, 12:09 a.m. by trueblue102231

I think that I have never played against a deck where the point of it is to mill another player's entire deck so I decided to create one!

This deck is still in beta so any suggestions are welcome (:

Deck: My deck:



Caerwyn says... #2

This thread was moved to a more appropriate forum (auto-generated comment)

Edit: I'll post some feedback on your deck page itself.

October 28, 2022 12:18 a.m. Edited.

wallisface says... #3

Mill is already a really well-known archetype. The current MtgGoldfish Meta deck is here. My own competitive build is here.

I see Caerwyn has already left you some really good advise on deck suggestions, but I'll list below some general good mill-ethos:

  • It's good to treat mill cards as if they are burn cards. In the same way that Shock is unplayable in Burn decks, and card that mills ~7 or less cards is pretty unplayable in mill (I'm looking at Tome Scour specifically as being too weak). The problem is that if your mill cards aren't efficient enough, then you just end up empty-handed, and with your opponent still having a deck (in the same way that if Burn decks only play Shock, they run out of cards before they can kill the opponent).

  • It's good to try and assume the game will be over within 5 turns. In that way, cards like Traumatize are pointless - either the game is already over before you get to cast it, or your opponent has soo few cards left in their deck that you're effectively paying 5 mana to mill ~6ish cards. As a rule of thumb, these cards that mill variable quantities of cards for excessive quantities of mana, aren't worth it. I would put Fraying Sanity in the same boat of "just not being useful" - by the time you could cast it you could just be casting a mill spell instead and getting equal-or-better results.

  • Mill decks just aren't good at winning races. They generally need some way to disrupt the opponents plans (with stuff like Drown in the Loch, Fatal Push, Surgical Extraction). Just letting your opponent do what they want will almost always end in failure, so ensure your deck has a good-quantity of disruption, to make sure you can secure the win. Cards like Surgical Extraction and/or Extirpate are particularly good, because you can turn-off many decks completely, giving you a LOT more time to enact your plan. And those decks that aren't shut down so easily, will usually suffer to cards like Crypt Incursion, Ensnaring Bridge, or Profane Memento. The general gameplan approach for mill is to let the opponent taste it, then disrupt their tempo so they can't do much-of-anything useful, and then finish them off.

October 28, 2022 1:28 a.m.

wallisface says... #4

On an entirely different note - this is the first time i've checked out the MtgGoldfish meta-list in a wee while, and super surprised to see it's basically identical to my own version now (which has been unchanged for a very long time). I remember the meta list being UW for some time, but I guess that changed with the Lurrus ban?? In any case, it's super cool to see that the meta has shifted to play now what I've been running for well-over a year. I am very confused as to why they've got soo many Soul-Guide Lantern in the sideboard, seems like a pretty sub-optimal option considering the existing/other graveyard hate options already being run.

October 28, 2022 1:46 a.m.

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