Marath, Will of the Wild
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Marath, Will of the Wild

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.

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hyalopterouslemur on Beta Brackets Update Today

3 weeks ago

DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.

My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)

And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribunefoil too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.

But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.

Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.

Eh, I can always just hate them out with Primal Order.

That's my rant about how too much five-color goodstuff is bad for the game.

Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.

DemonDragonJ on Should I Keep Steelbane Hydra …

6 months ago

I have a copy of Steelbane Hydra in my Marath, Will of the Wild *f-etch* EDH deck, but I am contemplating replacing it with either Crystalline Crawler or Mindless Automaton, since I feel that I already have sufficient artifact and enchantment destruction in that deck, whereas the other two creatures are far more universal in their utility.

What does everyone else say, about this subject? Should I replace Steelbane Hydra in my Marath deck, or keep it, there?

legendofa on Can These Cards Form an …

6 months ago

Can you please explain the process you're looking at?

I see something like this:

Setup: Crystalline Crawler and Marath, Will of the Wild each have three +1/+1 counters with Doubling Season in play.

  • Remove a counter from Crawler to add a mana, let's say . Crawler has two counters.

  • Use that to activate Marath for X=1, choosing to put a +1/+1 counter on itself. Marath has two counters.

  • Season doubles the counter, so two +1/+1 counters are put on Marath. Crawler has two counters, Marath has four.

  • Remove a counter from Crawler to add . Crawler has one counter.

  • Use that to activate Marath for X=1, choosing to put a +1/+1 counter on Crawler. Marath has three counters.

  • Season doubles the counter, so two +1/+1 counters are put on Crawler. Crawler has three counters, Marath has three.

So that just puts you back where you started.


Setup: Crystalline Crawler and Marath, Will of the Wild each have three +1/+1 counters with Doubling Season in play.

  • Remove a counter from Crawler to add . Crawler has two counters.

  • Use that to activate Marath for X=1, choosing to put a +1/+1 counter on Crawler. Marath has two counters.

  • Season doubles the counter, so two +1/+1 counters are put on Crawler. Crawler has four counters, Marath has two.

  • Remove two counters from Crawler to add . Crawler has two counters.

  • Use one of those to activate Marath for X=1, choosing to put a +1/+1 counter on itself. Marath has one counter.

  • Season doubles the counter, so two +1/+1 counters are put on Marath. Crawler has two counters, Marath has three.

  • Use the other to activate Marath for X=1, choosing to put a +1/+1 counter on itself. Marath has two counters.

  • Season doubles the counter, so two +1/+1 counters are put on Marath. Crawler has two counters, Marath has four.

So that just puts you back where you started, but you moved a counter from Crawler to Marath.


Setup: Crystalline Crawler and Marath, Will of the Wild each have three +1/+1 counters with Doubling Season in play.

  • Remove a counter from Crawler to add . Crawler has one counter.

  • Use that mana to activate Marath for X=2, choosing to put a +1/+1 counter on itself. Marath has two counters.

  • Season doubles the counters, so four +1/+1 counters are put on Marath. Crawler has one counter, Marath has six. Removing any more counters from Crawler would kill it, so the combo stops.


Setup: Crystalline Crawler and Marath, Will of the Wild each have three +1/+1 counters with Doubling Season in play.

  • Remove a counter from Crawler to add . Crawler has one counter.

  • Use that mana to activate Marath for X=2, choosing to put a +1/+1 counter on Crawler. Marath has one counter.

  • Season doubles the counters, so four +1/+1 counters are put on Crawler. Crawler has six counters, Marath has one. Removing any more counters from Marath would kill it, so the combo stops.

I'm not going to brute force any more numbers, but I don't see an obvious path to infinite mana. The most positive net effect I see using those three cards is shuffling counters back and forth between the two creatures.

DemonDragonJ on Can These Cards Form an …

6 months ago

If a player controls Doubling Season, Crystalline Crawler, and Marath, Will of the Wild *f-etch*, can they generate infinite mana, or will that not be possible?

DemonDragonJ on Is Staff of Completion a …

9 months ago

What does everyone here think about Archivist? Four mana for a 1/1 creature with no protection is rather risky, but it requires no additional investment of mana, can be used as an instant, and can be used repeatedly, and benefits only its controller.

wallisface, what criteria should I use to search for those cards on Scryfall?

RiotRunner789, several of my decks could actually use Staff of Compleation, such as my Jenara, Asura of War EDH deck, my Marath, Will of the Wild *f-etch* EDH deck, and my Liesa, Shroud of Dusk EDH deck, all of which have sufficient amounts of lifegain to be able to pay the costs of the abilities of the staff and all of which could actually benefit from the proliferate ability. Unfortunately, my Liesa deck is the only deck of mine that can gain life reliably enough to justify the inclusion of Well of Lost Dreams, and I definitely like Idol of Oblivion, but the only deck of mine in which that card would be reliable is my Ghired, Conclave Exilefoil EDH deck, and I am not certain what card I would remove from that deck, to make room for the idol.

DarkKiridon, I am almost afraid to ask, but why do you dislike Otherworld Atlas?

golgarigirl on Edh options

10 months ago

That kind of sounds like almost any deck depending on how it's built imo?

I run a Marath, Will of the Wild deck that is aggro at it's core, but the card choices are inherently toolbox-y and can pretty handily find answers to problems.

My Alesha, Who Smiles at Death is built opposite, a midrange toolbox deck that can go aggro, but she could have easily been built aggro with a control kit to find if needed.

I would just start with...are there any commanders, colors, or core strategies (token aggro, voltron, big beats, tribal aggro) that are interesting to you? We can narrow something down from there. Otherwise people are just gonna throw out what they're familiar with.

As for out of the box, I guess of the decks I've played I'll agree with the Breena, the Demagogue recommendation. But eh, your mileage will vary a lot to get the deck to do all of that well, especially control-wise, depending on your pod.

DemonDragonJ on Nature's Bounty

1 year ago

I have just made some major changes to this deck; for the first time ever, I have changed the general of this deck, replacing Uril, the Miststalker with Marath, Will of the Wild, because, while Uril was certainly an excellent general, it did not match the theme of this deck, which contained a mere six auras, whereas Marath does, and, upon making that change, I have decided to further emphasize this deck's theme of +1/+1 counters, specifically, by replacing Armadillo Cloak, Bear Umbra, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, and Snake Umbra with All Will Be One, Cathars' Crusade, Warleader's Call, Fertilid, Kalonian Hydra, and Steelbane Hydra; I had contemplated putting Forgotten Ancient in this deck, but I was not able to find space for it, and I also wish to minimize overlap with or similarities between this deck and my Atraxa, Praetors' Voice EDH deck, and, while this deck does not have quite as great of an emphasis on generating creature tokens as does my Ghired, Conclave Exile EDH deck, I still believe that it has a sufficient focus to justify the inclusion of Warleader's Call, which also has great synergy with Tamanoa. I also replaced Titanic Ultimatum with Pathbreaker Ibex, because the creature can use its ability repeatedly. I had considered putting Cabaretti Ascendancy into this deck, but I feel that this deck does not contain quite a sufficient number of creature cards to justify the inclusion of that card.

Overall, these changes reduced the average converted mana cost of this deck from 40.6 to 4.05, which is only a minimal change, but doing so also reduced the number of colored mana symbols in this deck, which is also a very good thing.

What does everyone else say about this? Do you believe that I did well with overhauling this deck?

Sephyrias on Best Commanders in EDH [Tier List] Part 1

2 years ago

Nonary27 There are a lot of competitive/fringe competitive commanders in both sets.

New Capenna

Lagrella, the Magpie serves as Fiend Hunter in the command zone, letting you do sacrifice combos with Karmic Guide. She'll probably end up somewhere close to Saffi Eriksdotter.

Cormela, Glamour Thief combos with reanimator spells like Footsteps of the Goryo as long as you have cost reduction cards like Goblin Electromancer or a sac outlet that generates mana. I think she's pretty strong. Anhelo, the Painter is a grixis version of Kalamax, the Stormsire. Probably the best of the new Grixis commanders. Evelyn, the Covetous is weaker than it looks. I don't think there is an infinite blink/flicker/cloning combo piece that's also a vampire. Probably not better than Vela the Night-Clad, even with the extra color. Lord Xander, the Collector has a big impact on casual tables, but is nowhere near as relevant in competitive play. Would put him somewhere close to Evelyn.

Falco Spara, Pactweaver is an okay value engine, but you have to jump through extra hoops to go infinite with it compared to Elsha of the Infinite, so it will be a few tiers lower than Elsha. Rigo, Streetwise Mentor has to compete with Edric, Spymaster of Trest, they want to do more or less the same thing. I'm not sure if Rigo is better or worse.

Ognis, the Dragon's Lash does the same as Grand Warlord Radha. You get an extra color, but have the restriction regarding haste in exchange. Henzie "Toolbox" Torre is just a bad Grim Haruspex that can serve as pseudo-haste-enabler. Not weak, but also not very strong. Rocco, Cabaretti Caterer is a Wargate for creatures in the command zone. Might be the strongest Naya legend to date, although Marath, Will of the Wild is no joke either. Jolene, the Plunder Queen enables untap combos with Black Market Tycoon, but it just ends up being a much worse version of the Freed from the Real combos that other commanders can do.

None of the others are worth mentioning imo.

Commander Legends 2

Abdel Adrian, Gorion's Ward is similar to Lagrella, all about Fiend Hunter-type flicker/sacrifice combos. Candlekeep Sage is probably the best background for it. Alaundo the Seer is a simic version of Jhoira of the Ghitu, except that it's slower, but also draws cards. Bhaal, Lord of Murder is more or less an Odric's Outrider in the command zone, but that it only counts for nontoken creatures means you can't combo with Scurry Oak, so it's probably not that great. I think Duke Ulder Ravengard combos with Port Razer?

Gale, Waterdeep Prodigy sort of gives all your instants & sorceries flashback, which is usually very powerful. Not sure how good it ends up being in practice however. Ganax, Astral Hunter is basically just Galazeth Prismari. Kagha, Shadow Archdruid is yet another Golgari recursion commander, which are usually at least decent. Jan Jansen, Chaos Crafter goes infinite with Clock of Omens and Liquimetal Coating.

Baba Lysaga, Night Witch, Bane, Lord of Darkness, Dynaheir, Invoker Adept, Gorion, Wise Mentor and Jaheira, Friend of the Forest have a lot of combo potential, but I'm not sure how to break them yet.

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