Kulrath Knight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kulrath Knight

Creature — Elemental Knight

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creatures your opponents control with counters on them can't attack or block.

legendofa on Hybrid rule change

2 weeks ago

I think it's fine if it's not abused. Bloom Tender is one of my bigger concerns. I would personally house rule Tender to only create mana from your commander's identity. I know infinite mana is basically a gimme in -based color sets anyway, but something just doesn't feel right about letting Eladamri, Korvecdal or whatever use Tender + Leyline of the Guildpact for five mana with minimal investment. Kinnan, Bonder Prodigy would be worse. Maybe if this happens, I'll put the Leyline in my Elf deck and see how it feels.

Also, things like the Shadowmoor Liege cycle feel potentially abusable. If you dump Creakwood Liege, Boartusk Liege, Wilt-Leaf Liege, Thistledown Liege, Mindwrack Liege, and Glen Elendra Liege into that Kinnan deck as six extra anthems with good stuff on the side, I'm going to be questioning it.

Outside of those sort of cases, I'm generally okay with it. I feel like this is one of those "use it responsibly" ideas--using hybrids to support your strategy is fine, using hybrids as cheese feels like it's against the spirit of the color identity rules. There's a few decks I'd definitely brew up under new hybrid rules, Kulrath Knight being one of them. Love that card.

Coward_Token on Hybrid rule change

2 weeks ago

In the recent update article to the bracket system, Gavin Verhey floated the idea of making hybrid mana symbols inclusive rather than excluding for the purpose of the 99. Regardless of how you feel about the change, what would the impact be?

Scryfall search for cards with hybrid mana

Ashiok, Dream Render gets to be annoying more often

Murderous Redcap gets to combo in even more decks

Dream Salvage: mono-black discard decks

Azor's Elocutors: mono-white pillow fort gets a wincon?

Sygg, River Cutthroat would be cool for a lot of political decks

Everlasting Torment & Kulrath Knight for Hapatra, Vizier of Poisons & Massacre Girl, Known Killer. For the Knight, also Toxrill, in case you want to be even more annoying.

Vexing Shusher expands its anti-countering services

Wort, the Raidmother might be neat for red+ spellslinger that uses tokens, like Magnus the Red

Rhys the Redeemed: more power to go-wide strategies (although Elfball haters might not be so enthustiatic)

The bonder cycle: Jubilant Skybonder, Cunning Nightbonder, Proud Wildbonder, and Sonorous Howlbonder ... also Alert Heedbonder, I guess.

Enchanted Evening, Gilder Bairn: more shenanigans abound

Godhead of Awe: might be neat for mono-W?

Worm Harvest: Titania is now the queen of worms

All companions become available to an expanded selection of color identites, with the exception of Jegantha (and Lutri)

Andramalech on The Amethyst Knight

8 months ago

Crow_Umbra it's a nod to the utterly nonsensical creatures found in early Final Fantasy games. The spirit is championed even two to three decades later, however.. the programming had to come a long way.

If you were an unlucky player as I was. You could stumble into a high-level area unbeknownst to the user, and the random creature level jump was staggering. One of the creatures you had a chance to face down was some type of early dragoon creature, who this guy Kulrath Knight reminded me of.

I also have a fondness for Lorwyn as one of the oldest sets I recall it's influences on the game.

Magic is really cool, bringing people together like that.

Crow_Umbra on The Amethyst Knight

8 months ago

I also wanted to commend you on including Kulrath Knight. That's one of the favorite cards of my best friend that got me into MtG. Some of my earliest MtG memories are getting wrecked by his BR Wither deck, sometime around 2013 lol.

to_regatha_and_beyond on Rakdos Dreams

3 years ago

Very cool deck design. There are a lot of nice interactions here!

I think you might want to lean a little bit into the main theme here. Cards like Flamewake Phoenix, Rakdos Charm, and Kulrath Knight are good but don't synergize with your strategy super well.

I think you're going to want to get rid of your mountains and put in dual lands instead; you're probably going to be running mostly black cards by the final iteration of the deck, and since Underworld Dreams requires so much specifically-black mana to cast, it's going to be difficult if too much of your mana is red. It's still helpful to splash but I wouldn't use up land spaces.

My main suggestions for your deck are:

  • Dark Deal can make your opponent draw a bunch of cards at once, dealing a ton of damage.
  • The Raven Man can benefit from your opponents discarding cards, which they probably will due to the existence of maximum hand sizes.
  • Fate Unraveler has the same effect as Underworld Dreams while also being able to attack and block, which is great to have.
  • Ob Nixilis, the Hate-Twisted has the effect as well and has some good removal. It's a bit weak in that your opponent can just attack it, but it's still helpful to have and can buy you some time if you're in a sticky situation.

Sheoldred, the Apocalypse is super helpful in this deck and works super well with your strategy. It's also way over your budget, which is the main problem with it. It doesn't seem worth it to me.

Good first draft, I'm excited to see where you take this!

wallisface on -1 Counters

3 years ago

pea_body All of your suggested changes sound great! Sounds like you have a pretty good idea of the changes to make :)

As far as the higher mana cards go, I think aiming to run 3x Skinrender and 3x Kulrath Knight (with no Archfiend of Ifnir) is probably a good mix. With your beforementioned killspells added, and around 24 lands, I think you'll be able to easily sustain 6 4-mana cards relatively well.

Black Sun's Zenith is a fine replacement for any of your cards, particularly a good replacement for Archfiend of Ifnir. It becomes an auto-win condition alongside Nest of Scarabs (just through the sheer number of scarabs you can generate from it).

Cosmoesis on Curse me love

4 years ago

Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge

Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden

Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards

Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot

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