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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
Worrad75 on
Pia-tiful Impulse Control
2 months ago
The deck has been through quite a few iterations. Here are the changes at a macro level:
Interaction
Get Lost: flexible, cheap removal. Maps aren't so bad to gve because we're going FAST.
Case of the Gateway Express: getting a free anthem stapled to a Doom Blade is great. Sorcery speed is a downside but well worth it
Requisition Raid: Same as the Case above, but for artifacts + enchantments. Super nice that there's only 1 pip in the cost (Commander Liara Portyr can let us cast this from exile with all 3 modes for a single white mana!)
Damage
Delney, Streetwise Lookout, Mondrak, Glory Dominus, Stridehangar Automaton: Double tokens = good. Delney has overlapping synergy with a few notable cards (Professional Face-Breaker and Grenzo, Havoc Raiser chief amoung them) and is essentially exactly what we wanted from Cursed Mirror in the initial build but WAY better. The new build has a greater diversity of tokens as well, so Mondrak isnt just here to 2x Pia. Automaton doubling Pia AND triggering off of other artifact tokens is incredible (more on that below).
Illustrious Wanderglyph, Charismatic Conqueror, Dollmaker's Shop / Porcelain Gallery: token diversity is important to this deck; it helps take heat off of our commander (who previously was the only thing producing a meaningful boardstate), and offers us another way to make tokens if our exile plan isn't fully getting off the ground. Wanderglyph buffs our thopters and the Shop tokens (both have incredible synergy with Stridehangar Automaton), Conqueror's tokens give us a bit of much needed lifegain (and synergize with the newly added Case of the Gateway Express), but the biggest add here is the Shop: measly 2 mana investment up front for some free chump blockers/Impact Tremors
triggers, and a MASSIVE threat whenever you have 6 mana for the Gallery. Its comically easy to attack with a handful of thopters and have EACH of them hit for 10+ damage, especially because on attack the 3 tokens you get essentially give +3/+3. thats a free Skyhunter Strike Force every turn!
Unstable Amulet, Warleader's Call: Impact Tremors
is already a fantastic card that we run. Amulet is essentially a Tremors that also draws us a card and gives us a body thanks to Pia. Warleader's Call is a Tremors stapled to a Glorious Anthem. The passive burn damage with continue until morale improves!
Cards
Connecting the Dots: This seemingly innocuous card is an example of 'layering' at its finest. This deck's ability to build a boardstate is impressive, but it isn't the best at protecting it (using impulse draw as your primary advantage engine makes cards like the now-removed Boros Charm
worse than they normally are, as you usually can't use them at the perfect time, and your opponents will see it coming). On top of that, you are usually "spending" the cards in your hand to exile cards from your deck; its not uncommon for this deck to impulse draw 3+ cards a turn while also only having <=3 cards actually in hand. Similar to Skullclamp, CtD allows you to convert your boardstate back into card advantage, but this time its 'delayed' and doesn't require continuous mana investment or for you to get rid of your creatures. Its not uncommon to swing out after playing this, get board-wiped on someone else's turn, only to crack this right before you untap and essentially draw 10+ cards to rebuild with. Low initial mana investment for a huge upside swing that refills the only resource we often get low on; cards in our actual hand.
austintayshus on
1 year ago
I used to have a fun brawl deck on Arena with Maja as the commander!
With her landfall/token trigger, you will definitely want more land ramp. I'd suggest cards like Rampant Growth and Cultivate and Kodama's Reach and Explore. Ramp is strong in commander, and especially with your commander on the battlefield.
You will also probably want some ways to protect your creatures once you assemble an army of tokens. For that i'd recommend Heroic Intervention and Unbreakable Formation.
You will also probably want a few ways to boost your creatures punching Power, like Intangible Virtue and Craterhoof Behemoth and Glorious Anthem and Gaea's Anthem.
Jimmithee on
Musashi's Mosh Pit [Primer]
1 year ago
The new set, Murders at Karlov Manor, may have some new tech for this deck!
Warleader's Call (not sure if its linkable yet), is mixture of Impact Tremors and Glorious Anthem, for .Theres also Agrus Kos, Spirit of Justice, which can, with a doubled attack trigger, cause two creatures to not be able to block, or take out a creature entirely.
You can view spoilered MKM cards at https://scryfall.com/sets/mkm?order=spoiled&as=grid
MrHighscore on
In the grim darkness of the far future
2 years ago
Updated. Not sure for the better, but for sure plays into the win conditions.
- Utter End -> Detention Sphere : Slower but more enchantments
- Cyclonic Rift -> Swan Song : If I have that kind of mana, I should win the game. Rather have a counter.
- Cathars' Crusade -> Swiftfoot Boots : Let's protect Marneus Calgar, he's kind of important to us
- Flowering of the White Tree -> Lightning Greaves : Let's protect Marneus Calgar, he's kind of important to us
- Glorious Anthem -> Rings of Brighthearth : Let's enable the infinite mana combos
- Inquisitor Greyfax -> Phyrexian Altar : Need this bugger around for consistency of infinite mana combos
- Spear of Heliod -> Pitiless Plunderer : Supports Phyrexian Altar and general ramp.
- Hour of Reckoning -> Training Grounds : Makes combos easier. Helps survive early.
- Celestine, the Living Saint -> Basalt Monolith : Infinite with Rings of Brighthearth
- Reconnaissance Mission -> Mana Drain : Kind of nice counterspell
- Solemn Simulacrum -> Laboratory Maniac : Win condition on draw
- Company Commander -> Mana Crypt : Great ramp
- White Sun's Zenith -> Clever Impersonator : Let's create a backup copy of whatever needs the most redundancy.
- Vanguard Suppressor -> Greater Auramancy : We might as well protect those enchantments
- Commissar Severina Raine -> Propaganda : Too weak a redundant win condition. Let's be consistent here and protect the motherland instead.
MrHighscore on
In the grim darkness of the far future
2 years ago
Alright, this is very much taking shape. What I would like feedback on, are the follwing ideas
1: Add Argivian Find as an extra life for Anointed Procession. What to cut? Not sure it's worth it.
2: Is it worth it to add Crucible of Worlds so I can prune/fix with fetchlands and Terramorphic Expanse and Evolving Wilds? What to cut for that one?
3: This probably takes the deck full competitive, and would push for less win conditions and more counter spells, and other cuts. The anthems provide some protection early game.
-
Drop the 5 anthems (Cathars' Crusade, Flowering of the White Tree, Glorious Anthem, Inquisitor Greyfax, and Spear of Heliod... I want to keep Marshal's Anthem for recurring Mondrak, Glory Dominus) and add more protection for Marneus Calgar amd or more infinite mana combos.
- Protection: Swiftfoot Boots and Lightning Greaves (2 cards, leaving 3 for infinte combos)
- Infinite mana: Not sure what the best configuration to add:
- Phyrexian Altar is only good enough with both Mondrak, Glory Dominus and Anointed Procession in play (8 tokens for , sacrifice 6 for another go, then infinite). Alternively it needs Training Grounds or Pitiless Plunderer in play. The later is a nice addition since it strenghtens Revel in Riches position in the deck.
- Basalt Monolith + Rings of Brighthearth for infinite mana. The monolith is pretty much only useful for this scenario, while Rings of Brighthearth can be used with Marneus Calgar and Ashnod's Altar for infinite as well. Also useful alone when just searching for answers with Marneus Calgar
- Other thoughts
- Laboratory Maniac should be added as win condition if I add more infinite combos. Seems unnecessary, but could replace other conditions. Are there any compelling arguments?
- Altar of Dementia could be a spiteful win condition as well. Seems unnecessary, but could replace other conditions. Are there any compelling arguments?
I'm leaning towards Swiftfoot Boots, Lightning Greaves, Rings of Brighthearth, Phyrexian Altar, and Pitiless Plunderer?
Advice please? Does this go full retard?
TheBearKat on
Ultimate Basri Theme Deck
2 years ago
This looks great! Love the suggested Glorious Anthem and Gideon Blackblade. I would say Castle Ardenvale would fit right in aswell, Basri is a planeswalker after all. Angelic Gift, Defiant Strike, and Mindless Automaton all seem better to me than Oblation but I just have a thing against sacking my own things. I have a 60 card I'm looking to turn into an oathbreaker deck, so this helps a ton! Thanks!
Gidgetimer on ukkima, stalking shadow mirror mockery …
2 years ago
Ana Sanctuary is on upkeep to one creature, you may be thinking of a different card.
If you have an anthem effect (Glorious Anthem or the like) the copy Ukkima, Stalking Shadow will be a 3/3 when it dies and will deal 3 damage from its trigger. Anthems have static abilities that apply at all times. There is never a time that a permanent is on the battlefield that it is not being affected by static abilities.
legendofa on Coulfner's Urn
2 years ago
Welcome to the club, shellsh0ckn0w!
As wallisface and Caerwyn have mentioned, knowing how much money you're willing to spend and if you're aiming for a certain format are important. I'm also going to ask if there are any colors you want to use or avoid.
Looking at creatures with Evoke, there are seven with a toughness 4 or greater, and just two have an Evoke cost under 4 mana. If you include Evoke cards with a toughness of 3, there are many more useful options, but you're going to need an additional Glorious Anthem, +1/+1 counters, or similar effects to bring their toughness up to 4.
Cheap, high toughness creatures like Wall of Omens and Aegis Turtle can provide a strong defense as you build to a different win condition, or you can turn their toughness into offense with cards like Assault Formation and High Alert.
Another potential angle is to build around Righteous Valkyrie, Bishop of Wings, and Kor Celebrant, using high-toughness Angels and Clerics to build an army.
The card is definitely slow, probably too slow for any tournament-level Constructed format, but a solid control shell will mitigate that, and it can be sped up a little with sacrifice effects. Ayli, Eternal Pilgrim, Severed Strands, Korozda Guildmage (which is a pet card of mine), and other effects that give resources based on a creature toughness can help, as well as more general sacrifice effects like Village Rites.
Above all, have fun!
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