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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Expedition Map
Artifact
, , Sacrifice this: Search your library for a land card, reveal it, put it into your hand, then shuffle.
DatShepTho on
Prossh's Pit - EDH
3 weeks ago
I think you would enjoy using some more efficient deck smoothers such as:
for ramp:
for card advantage:
for removal:
...by cutting less mana efficient cards such as...
- Kodama's Reach
- Expedition Map

- Glorious Sunrise
- Investigator's Journal
- Vraska, Golgari Queen
- Hour of Glory
- Rolling Thunder
I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos
You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.
zapyourtumor on
Can you even *read* a map??
2 months ago
no Expedition Map
0/10
Btw you could make an actual ok legacy deck from this theme if you look at legacy lands and depths decks and include some utility lands.
CommanderNeyo on
Cosmic Horror
2 months ago
I know the Urza's lands have already been discussed, but strongly recommend you add them only because then you can add Urza's Workshop - which means you can get extra ramp without having to hit all the Tron lands. You already have Cave and Saga, so Workshop might be worth adding on its own.
Also Expedition Map
and/or World Map to grab Eye of Ugin? Not sure what you would cut, but Eye is so strong...
CommanderNeyo on
Invaders from Beyond
5 months ago
Because of how strong the Urza's lands are, I would consider adding cards to help you find them, such as Ancient Stirrings, Malevolent Rumble, Sylvan Scrying, and/or Expedition Map
.
Stirrings and Rumble also help you find your big bads, which is quite useful.
SufferFromEDHD on
7 months ago
Wheel of Fate or Reforge the Soul the gas this deck needs
Songs of the Damned might be useful
Expedition Map > Wayfarer's Bauble
xraider on
Land matter omnath better
8 months ago
The first thing I notice is that you have very few land searchers. In a landfall deck like this, I would remove Sol Ring and Arcane Signet in favor of land searchers. I’m missing cards like Crop Rotation, Sylvan Scrying, or Expedition Map
to help you find key utility lands. Other searchers like Harrow and Springbloom Druid not only fetch lands but also fill your graveyard, which synergizes well with land-based abilities. And where is Rampant Growth?
Your land base looks solid, but I would also recommend incorporating more land-based strategies into your deck. Consider adding lands like Dark Depths, Vesuva, Thespian's Stage, Maze of Ith, Strip Mine, and Terrain Generator. You’re playing Valakut, the Molten Pinnacle, but do you have a reliable way to get at least five Mountains in play to maximize its damage potential?
Your collection of land-matters creatures is very impressive! A few Planeswalkers that could fit well are Nissa of Shadowed Boughs and Lord Windgrace.
I also notice a lack of removal, card draw, and tutors. Be sure to include options that align with your strategy, such as lands that can remove artifacts or enchantments (Boseiju, Who Endures) or lands that provide card draw (Geier Reach Sanitarium).
Best of luck and happy playtesting!
wallisface on
Kamarupa’s Challenge
9 months ago
I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:
- 4x Blooming Marsh
- 3x Oboro, Palace in the Clouds
- 1x Overgrown Tomb

- 4x Polluted Delta
- 4x Swamp
- 4x Verdant Catacombs
-
4x Urza's Saga
- 4x Power Conduit
- 1x Shadowspear
- 1x Expedition Map

- 1x Nihil Spellbomb
-
4x Fatal Push
- 4x Damnation
- 2x Cling to Dust
- 4x Collective Brutality
- 3x Shadow of Doubt
-
4x Thoughtseize
-
4x Bloodghast
amarthaler on
EDH Skithiryx, the Blighted Dragon
10 months ago
Update!
Out: Defiler of Flesh... Glaring Spotlight... Expedition Map![]()
In: Caress of Phyrexia... Virulent Wound... Flesh-Eater Imp
| Have (4) | metalmagic , Azdranax , MrCrazzyc , gildan_bladeborn |
| Want (5) | TrueRandom11 , pabloriv , ARCHIS , QuestionMarc , beesaurs |














