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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Expedition Map
Artifact
, , Sacrifice this: Search your library for a land card, reveal it, put it into your hand, then shuffle.
xraider on
Land matter omnath better
2 weeks ago
The first thing I notice is that you have very few land searchers. In a landfall deck like this, I would remove Sol Ring and Arcane Signet in favor of land searchers. I’m missing cards like Crop Rotation, Sylvan Scrying, or Expedition Map to help you find key utility lands. Other searchers like Harrow and Springbloom Druid not only fetch lands but also fill your graveyard, which synergizes well with land-based abilities. And where is Rampant Growth?
Your land base looks solid, but I would also recommend incorporating more land-based strategies into your deck. Consider adding lands like Dark Depths, Vesuva, Thespian's Stage, Maze of Ith, Strip Mine, and Terrain Generator. You’re playing Valakut, the Molten Pinnacle, but do you have a reliable way to get at least five Mountains in play to maximize its damage potential?
Your collection of land-matters creatures is very impressive! A few Planeswalkers that could fit well are Nissa of Shadowed Boughs and Lord Windgrace.
I also notice a lack of removal, card draw, and tutors. Be sure to include options that align with your strategy, such as lands that can remove artifacts or enchantments (Boseiju, Who Endures) or lands that provide card draw (Geier Reach Sanitarium).
Best of luck and happy playtesting!
wallisface on
Kamarupa’s Challenge
1 month ago
I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:
- 4x Blooming Marsh
- 3x Oboro, Palace in the Clouds
- 1x Overgrown Tomb
- 4x Polluted Delta
- 4x Swamp
- 4x Verdant Catacombs
-
4x Urza's Saga
- 4x Power Conduit
- 1x Shadowspear
- 1x Expedition Map
- 1x Nihil Spellbomb
-
4x Fatal Push
- 4x Damnation
- 2x Cling to Dust
- 4x Collective Brutality
- 3x Shadow of Doubt
-
4x Thoughtseize
-
4x Bloodghast
amarthaler on
EDH Skithiryx, the Blighted Dragon
2 months ago
Update!
Out: Defiler of Flesh... Glaring Spotlight... Expedition Map
In: Caress of Phyrexia... Virulent Wound... Flesh-Eater Imp
Balaam__ on Balaam__
3 months ago
legendofa I’m back with some more. As always, weed out whatever you deem unsuitable. Sometime’s it’s difficult to tell what I’m looking at in some of these cards, sort of inverted pareidolia.
Probables:
•Umara Raptor normally I’d say the perspective is a little strange, but after watching a few falconer videos on YouTube this is indeed the usual positioning of the arm.
•Semblance Anvil reflection is reversed, but I think this one probably fits the criteria.
•Trigons of Corruption, Infestation, Mending, Rage, Thought.
Doubtful:
•Disfigure (zendikar set, idk the abbreviation offhand to pull up the correct version here) perspective is questionable
•Expedition Map we might be looking through someone’s eyes, but it’s certainly not whoever those hands belong to.
•Recurring Insight this one doesn’t make any sense. How can we be looking into the reflection of someone’s eye and see ourselves looking in the opposite direction? Maybe this was from a scrapped M.C. Escher crossover set
•Sphinx-Bone Wand hands, and probably FPP, but almost certainly not from the point of view of whoever that hand belongs to.
•Suffer the Past if the tendrils count as hands, yes. If not, nah
•World at War angle is too low I think.
•Dissipation Field Honestly not sure. Are we looking through that woman’s eyes and seeing her own reflection? Or are we seeing a distorted image of her inside said dissipation field?
•Furnace Celebration I don’t think there’s anything here, but I’m not 100%.
•Sword of Body and Mind and Sword of Feast and Famine and Sword of War and Peace could potentially be FPP, but that would be strange.
•Darksteel Relic the angle is off
•Rally the Forces is like Furnace Celebration. Not positive, but probably nothing here.
Profet93 on
Cosmic Horror
4 months ago
You could potentially swap out Arch of Orazca, Environmental Sciences and Doubling Cube for the urza lands and potentially an Expedition Map. Arch costs a lot. Environmental just gives you a basic land and some life, which isn't that great. Doubling cube is winmore, although helpful if you have 7+ mana.
I love the urza lands. You do have a land that can tutor for another land. Adding expedition map as well can help increase your chances. The question is, how much do you use the utility in the above mentioned (or other cards/lands)?
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
6 months ago
Strongly considering
-3 The One Ring
+1 Scapeshift / Vexing Bauble / ???
The One Ring just doesn't seem to be as reliable at winning as I would like it to be, and honestly a lot of decks are capable of ignoring it, or making it actively bad for us.
wallisface on Need help from Tron-Eldrazi experts
6 months ago
Trying to optimise option 1 while still trying to keep things reasonably close to an average of $1-per-card:
- 20x Lands
- 4x Sylvan Scrying
- 4x Expedition Map
- 4x Chromatic Star
- 4x Chromatic Sphere
- 4x Ancient Stirrings
- 4x Oblivion Stone
- 4x Endbringer
- 4x Devourer of Destiny
- 4x Breaker of Creation
- 4x Ugin, the Ineffable
Note both Oblivion Stone and Ugin, the Ineffable give you potential mainboard answers to Blood Moon (albeit slow)
wallisface on Need help from Tron-Eldrazi experts
6 months ago
My first thought is that it looks too much like you’re doing two things here, and you need to pick a lane. Tron decks either only do ramping/assembling-tron early, and then win with their impactful large-mana cards, OR the deck sticks relatively low to the ground, gaining potential speed from assembling tron, but primarily just trying to be aggressive and win the game fast.
By trying to enact both parts of that plan I think you’ll struggle to do either - so personally i’d first suggest picking a lane, and ditching the other half of the cards that don’t help you achieve that.
Here’s some very-loose examples of what i’m getting at. I’ve tried to mostly use cards already in your current list:
Option 1, Ramp Eldrazi Tron
- 20x Lands
- 4x Sylvan Scrying
- 4x Expedition Map
- 4x Chromatic Star
- 4x Ancient Stirrings
- 4x Oblivion Stone
- 4x Artisan of Kozilek
- 4x Bane of Bala Ged
- 4x Breaker of Creation
- 4x Endbringer
- 4x Oblivion Sower
Option 2, Aggressive Eldrazi Tron
- 24x Lands
- 4x Ancient Stirrings
- 4x Expedition Map
- 4x Horrific Assault
- 4x Spatial Contortion
- 4x Endless One
- 4x Glaring Fleshraker
- 4x Matter Reshaper
- 4x It That Heralds the End
- 4x Wumpus Aberration
It feels like on an ultra budget, the first ramp option is going to be more viable - its hard to find decent low-money cards for option 2.
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