Expedition Map

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Expedition Map

Artifact

, , Sacrifice this: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Idoneity on Affinity for Rubber Chickens (Chiss-Goria EDH)

4 days ago

Love this list. It's very silly and it's very cool. That's enough for my +1.

However, what sort of commenter would I be if I were to abstain from imparted recommendations? Tribute to the Squeaky Mister.

Imma be mindful of budget. Welding Jar is a fantastic piece of utility that furthers your affinity plan. They do substantially less, but Mishra's Bauble and Ichor Wellspring each act the same in that regard.

It's no artifact, but Spiteful Banditry poops out treasure tokens when and after it wraths.

Something I did in my artifact list to increase artifact count is replace lands with Traveler's Amulet style effects. For the same reason, I also run Wanderer's Twig, Renegade Map, Mycosynth Wellspring, and Expedition Mapfoil.

For your big squeakies, I couldn't recommend Ruin Grinder more. It's easy to slot in because it's secretly a Mountain, and it let's you draw in a pinch.

I'm sure you know Portal to Phyrexia, but I figured I'd mention it.

One of the best artifacts in the past few years is Brass's Tunnel-Grinder  Flip. It's just good. I've never been displeased with one in hand, as it always minimally replaces itself and card filters.

A final recommendation that forgoes budget concerns is Memory Jar. It's one of the best draw effects an artifact deck can muster. A one-sided, one-turn wheel is as good as it gets, especially when it's cast with affinity.

Of course, all of these suggestions are brought about by a different mind, so employ only what you see fit. You know which squeakies he likes best, so not all of these may be up to snub.

Love the deck! Stay silly!

DubMC on 32 - Colorless - Jank Junk

2 weeks ago

I know it's expensive to buy, but Darksteel Forge and Mycosynth Golem would be amazing. Expedition Mapfoil would be another helpful way to get your Urza lands. Fun deck!

DatShepTho on Prossh's Pit - EDH

1 month ago

I think you would enjoy using some more efficient deck smoothers such as:

for ramp:

for card advantage:

for removal:

...by cutting less mana efficient cards such as...

I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos

You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.

zapyourtumor on Can you even *read* a map??

2 months ago

no Expedition Mapfoil 0/10

Btw you could make an actual ok legacy deck from this theme if you look at legacy lands and depths decks and include some utility lands.

CommanderNeyo on Cosmic Horror

3 months ago

I know the Urza's lands have already been discussed, but strongly recommend you add them only because then you can add Urza's Workshop - which means you can get extra ramp without having to hit all the Tron lands. You already have Cave and Saga, so Workshop might be worth adding on its own.

Also Expedition Mapfoil and/or World Map to grab Eye of Ugin? Not sure what you would cut, but Eye is so strong...

CommanderNeyo on Invaders from Beyond

6 months ago

Because of how strong the Urza's lands are, I would consider adding cards to help you find them, such as Ancient Stirrings, Malevolent Rumble, Sylvan Scrying, and/or Expedition Mapfoil.

Stirrings and Rumble also help you find your big bads, which is quite useful.

SufferFromEDHD on

8 months ago

Wheel of Fate or Reforge the Soul the gas this deck needs

Songs of the Damned might be useful

Expedition Map > Wayfarer's Bauble

xraider on Land matter omnath better

9 months ago

The first thing I notice is that you have very few land searchers. In a landfall deck like this, I would remove Sol Ring and Arcane Signet in favor of land searchers. I’m missing cards like Crop Rotation, Sylvan Scrying, or Expedition Mapfoil to help you find key utility lands. Other searchers like Harrow and Springbloom Druid not only fetch lands but also fill your graveyard, which synergizes well with land-based abilities. And where is Rampant Growth?

Your land base looks solid, but I would also recommend incorporating more land-based strategies into your deck. Consider adding lands like Dark Depths, Vesuva, Thespian's Stage, Maze of Ith, Strip Mine, and Terrain Generator. You’re playing Valakut, the Molten Pinnacle, but do you have a reliable way to get at least five Mountains in play to maximize its damage potential?

Your collection of land-matters creatures is very impressive! A few Planeswalkers that could fit well are Nissa of Shadowed Boughs and Lord Windgrace.

I also notice a lack of removal, card draw, and tutors. Be sure to include options that align with your strategy, such as lands that can remove artifacts or enchantments (Boseiju, Who Endures) or lands that provide card draw (Geier Reach Sanitarium).

Best of luck and happy playtesting!

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