Wanderlust

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wanderlust

Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

FormOverFunction on Modernization

2 years ago

I was just thinking about Wanderlust (don’t ask) and I thought about how that could have been made differently. So here’s a fun challenge: pick a weird old card and modernize it to make it more useful and themely. For Wanderlust I liked the idea of an inattentive creature causing you a little extra pain to keep track of, but I thought this would be a good place to use the new mechanic “exert.” Making the enchanted creature exert every time it attacks (keeping it tapped an extra turn) would still allow it to be used as normal, just with more dawdling around in an inefficient manner. It’s getting late and I’m wasted tired, but I thought this could be fun (or, if this has been done before, could be fun again). Have at it!

nathanielhebert on

2 years ago

Ended up running something like this:

4x Fog

2x Giant Growth

4x Constant Mists

3x Muscle Burst

3x Maddening Wind

3x Song of Serenity

4x Wanderlust

4x Folk of An-Havva

3x Diligent Farmhand

3x Pendelhaven Elder

3x Groundskeeper

2 x Life from the Loam

1x An-Havva Township

1 x Petrified Field

19x Forest

Once the Groundskeeper is in place, and I've got a Constant Mists in hand, it's an effective lock almost at the start of the game. Just sit back and let Wanderlust do its thing.

nathanielhebert on

2 years ago

I love the folksy flavour of this deck — I have the sitting version of Folk of An-Havva and an An-Havva Inn on hand, so tried this out, and actually won a few games! It was perilous, and it came down to setting up a wall of defenders, and slowly through attrition, Wanderlust saved the day.

As far as tweaking the deck, I was trying to think of similar ways to set up a solid defence, that would also work with the overall theme and fair-tale aesthetics — had me looking up cards by Rebecca Guay, and various artists instead of the usual methods.

I was saved a few times by the flashback on Moment's Peace , and it made me wish I always had a "fog" on hand to slow down my enemies. One idea was to run Constant Mists , prevent all combat damage that would be dealt this turn, and to counter the buyback effect of sacrificing a land, recruit the help of Groundskeeper . (Preferably with the older artwork by Alan Rabinowitz) He's a 1/1 green druid, which will take advantage of the Pendelhaven Elder ability and the artwork is painterly in execution. This way you could perpetually keep the attacking creatures stuck in Constant Mists loop while Wanderlust drives your enemy crazy.

Along a similar theme, Diligent Farmhand is another 1/1 druid, (Pendelhaven worthy) and fits in with the artwork aesthetics. For: 1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. A pretty straightforward Rampant Growth sacrifice effect, but the second part of his text got me thinking, "If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst." Muscle Burst ? Never seen it before, but it's a 2 cast instant that has the potential to outdo Giant Growth , Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. I can imagine if the graveyard is cluttered with Diligent Farmhand , it could start compounding, and possibly replace Evolutionary Escalation if looking for room in the deck.

If there's advantage to having cards in the graveyard with Muscle Burst , and we're pulling lands out of the graveyard for a constant mist around the An-Havva folk, there might be room in the deck for a Life from the Loam , (preferably with the crow artwork), Return up to three target land cards from your graveyard to your hand. and it's got, Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) , which will pour that Muscle Burst into the dirt, and keep your mist fodder in hand.

I like the above idea of a potential Maddening Wind in addition to the Wanderlust — it synergizes with the Song of Serenity too, so you can put dangerous foes on ice.

Lastly, since you're running a land for flavour, something like Petrified Field could also help with the Constant Mists engine.

Anyhow, thanks for the flavourful deck idea, Kudos!

Epicurus on

4 years ago

Love the concept! It's nice to know that some people are still playing MtG for the fun of it, and not just building infinite-loop combo decks full of tutors and such.

Might I suggest Maddening Wind? The cumulative upkeep makes it difficult to maintain, but you don't seem especially mana strapped in this deck. It's just another element similar to Wanderlust, with a little extra pinging power. And the artwork is worthy of your deck as well.

Keep on with it, dude!

ChaosJester on Favorite Artwork?

6 years ago

I love all the Beeble Artworks plus:

But my all time favorite is Old Man of the Sea.