Dragon Wings


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Common

Combos Browse all

Dragon Wings

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Cycling (1)(Blue) ((1)(Blue), Discard this card: Draw a card.)

When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to play attached to that creature.

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Have (1) richardmv
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Recent Decks

Dragon Wings Discussion

ButterMyBiscuit on

2 months ago

Considering the majority of the cards are already flying, do you really need Dragon Wings and Flight and the likes? You can throw in Wonder instead to give everything Flying or Archetype of Imagination, but I still feel it's not needed.You could go with an anthem card like Favorable Winds and Gravitational Shift

I highly suggest to keep your counterspells or bounce cards for Sandwurm Convergence if you know someone is playing it :p It will completely shut you down.

Grand Arbiter Augustin IV generally gets a lot of hate, be careful! Isperia, Supreme Judge is a less hated one in those colors with the upside of also flying!


MoJoMiXuP on The Chump Chomper

3 months ago

yeaGO Talrand, Sky Summoner definitely fits. I should probably pick one up to swap in for Psychosis Crawler, or would you suggest a different card to take out?

Runechanter's Pike is good and goes along with Grafted Exoskeleton as sweet voltron win cons, but with my commander already representing a 3 turn clock, I decided against these in favor of evasion effects like Dragon Wings and Whispersilk Cloak. Also, it doesn't synergize super well with my favorite alternate win con Metallurgic Summonings.

Laboratory Maniac I can't be bothered with because he is too much of a build around. Jace's Archivist, Windfall and the like act more as support for him than they do for Nezahal, Primal Tide. I think a lab man build is fine and an awesome blue mage way to win, but this deck is for Nezahal and I use Memory to actually restock my library if it is getting thin in the late game.

Thanks for the suggestions!

MoJoMiXuP on You should Visit your Elder Dinosaur more

3 months ago

Hey, Thanks for putting this together - it's given me a few ideas on what to do with my own Nezahal, Primal Tide. How have you found Homarid Spawning Bed? It looks like an interesting card to me, but I'm not clear on when is the optimum time to use it's ability. At opponent end step to give you a go wide win or simply saved as a response to removal on your big fatties, or what? Also, I'd make one small suggestion for the super synergy, not super OP effect, which is Dragon Wings.

Seotin on Szadek, Lord of Voltron

3 months ago

IT does already have flying so Dragon Wings , even if they are for free, are not relevant

JediCreed94 on VolTromokratis

6 months ago

Dragon Wings I like too.

lilgiantrobot on

8 months ago

Dragon Wings are tech with Tromo. Cycle for a card, then it recurs when you cast your commander.

lilgiantrobot on RELEASE THE KRAKEN

10 months ago

My fav piece of tech with this Commander is the odd little enchantment Dragon Wings. Cycle it for a card, then play your commander for instant evasion.

Also feel you're running 5-7 too few lands.

Icbrgr on

11 months ago

Thanks! Dragon Wings really seems perfect for this commander. No doubt I will rummage/pick up and add that in here soon. Awesome suggestion!

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