Ah, yes. Quite the blissful times, when all fall in my wake, at last lout afore true majesty!

Ignoring the above, I do believe myself to be at least an amiable player. I typically don't go infinite and merely win through classic combat damage. Most oft my decks are built to draw out of trouble, have timely answers, and rebuild swiftly.

I have a common theme amongst my deck-building strategies, and I implement these in profusion:

Card draw everywhere! People have said to run ten ways to draw cards, yet I find this to be far too inconsistent. I despise having any strategy run out of fuel, thence I run far more. My Illuna deck has 30 draw engines, Oakenshield at 22, and Hazezon bearing 29. The foison of draw never feels lacking, and therefrom I opt to put all possible.

With lots of card draw comes very few lands. I choose less on this category for I possess a meiny of draw spells to find said-lands. A Once Upon a Time is a far better top-deck on turn nine than a Forest.

Synergy is a preference of mind, in lieu of power. In a lands-matter deck, I prefer Kodama's Reach to Mind Stone, and Multani to Ulamog.

As much as I toil, creatures are always a prominence in my decks. Either I have over thirty, or they are overwhelmingly important to my deck's engine.

Decimate you, and decimate you! I love Decimate and I put it in every deck I can.

I haven't the slightest clue, yet I cannot bring myself to enjoy graveyard strategies. Most of my decks have this as a subtheme, but not at all protuberant.

Welp, that's the depth of me. Have a lovely day and feel free to peer upon my decks.

Fare thee well.

Azeworai says... #1

Optimator - Given the expansive Maybeboard, I had imagined you spent much time researching the interminable possibilities.

November 23, 2020 7:39 p.m.

Optimator says... #2

Thanks for the up-vote! My Saheeli deck is quickly becoming one of my new favorites

November 23, 2020 7:37 p.m.

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Said on Breya's saga...


A more aggressive style, you say. May I recommend a whole lot more ramp at the two-mana slot? I would run just around every signet possible, Arcane Signet, and Mind Stone. This shall allow the deck's high curve to be reached far more apace.

November 24, 2020 3:24 p.m.

Said on Azeworai...


Optimator - Given the expansive Maybeboard, I had imagined you spent much time researching the interminable possibilities.

November 23, 2020 7:39 p.m.

Only if you see it to be worth your time, but I am always open to suggestions. A graveyard theme is fine, I would just rather abstain from aristocrats and enchantress.

My friend was appalled when I built a deck in the three graveyard colours with only a few Flashback spells to show for it.

Thank you ahead of time.

November 17, 2020 5:40 p.m.

Reznorboy - Good day to you!

I am not really sure what benefit there is to playing Instants and Sorceries over creatures to produce tokens. I could see playing Saproling Migration over Emmara, but the effect is more or less the same.

One of the things I attempt to do with my decks is have them each possess a different game plan. I see the appeal of abusing enchantments, though I already have an Enchantress Deck in Karametra and, as for Bastion of Remembrance, an Aristocrats Deck in Adun Oakenshield. I am an aggressive player at heart, and this deck was meant to embody that. These game plans are fun, but the aggro style is distinct.

Now, however aggressive I like to be, I love secondary game plans. Carnival of Souls is a card I have wanted to abuse, though never got around to experimenting. It works well with the deck, given the horrendous number of tokens it spews, yet I do not have many solid cards in here with which I may spend all that mana. I am open to suggestions on that part.

Daxos seems rather fine, thereupon I may put it in the list, but I do prefer Gisela in this slot, merely due to her being an awesome card.

Yes, tutors. I own multiple Demonic Tutors, so perhaps I should add one...

Thank you very much, and I would love further guidance with Carnival of Souls. Black is more of a splash in this list, so I may need to rework most of it.

Have a lovely day.

November 17, 2020 4:35 p.m.

Said on Kaldheim's Walkers...


plakjekaas - I am surprised I had missed that.

November 14, 2020 5:37 a.m.

I would recommend making the deck a little less reliant on the commander. She is seven mana, so her surviving with a specific board state for her to kill seems relatively unlikely. Given the amount of recursion, you could try a graveyard or reanimator subtheme to go along with one-shot kills.

As cards for the deck, I would include Dark Ritual, Cabal Ritual, Charcoal Diamond, Arcane Signet, and Murderous Rider. They are all just solid spells.

November 13, 2020 4:24 p.m.

Said on Kaldheim's Walkers...


TheRealSpecialK - I had thought that to be a leak. The very fact that I thought it was a real, yet interesting, Planeswalker design means that you had done a fantastic job. It seemed to fit all too well.

As a rebuttal to my own point about colour combinations, they typically revolve around world mechanics and set themes as opposed to Planeswalkers. Nissa did not have a Golgari land, yet Nahiri had Boros. I had neglected to recall this as I wrote.

On your last point, of Oko, I despise how convincing that is. The big thing against him is that he has shown up recently, and planeswalkers tend not to return for some time nowadays. I am hoping that Kiora fills this role, being a relatively bellicose character in her history, as well as being Simic. People still seem to be annoyed with Eldraine, so Oko coming back might make the players disturbed by his planeswalker card.

November 13, 2020 3:42 p.m.

Said on Kaldheim's Walkers...


Garruk lost black due to the curse being removed on Eldraine, so Golgari no longer aligns. Kaya is an odd standout due to Orzhov being in Zendikar.

November 13, 2020 5:43 a.m.

Said on Kaldheim's Walkers...


Destroyerbirb - Interesting theory on Kaldheim being the home plane of Garruk, as his homeplane remains unnamed. He certainly has the figure to fit the clichés of Vikings. The one bet against his appearance is that he has shown up rather recently. With the story culminating at War of the Spark, WOTC has stepped away from cross-block storytelling for the time being, and he  Flip was just in Eldraine.

Due to Zendikar Rising's odd layout of its lands, being a cycle of Dimir, Boros, Selesnya, Izzet, Gruul, and Orzhov. Wizards has always had cycles of lands completed over two Standard blocks, so the rest should be in Kaldheim. Rakdos, Golgari, Simic, and Azorius should be present, and these combinations may lead to what archetypes will be prominently present, and which planeswalkers align with such archetypes. The Rakdos planeswalker above makes sense with this.

TLDR: I think Kaya is getting another colour combination and that Garruk shan't appear.

Sidenote: Raid is definitely returning as a mechanic. Calling it here.

November 13, 2020 5:36 a.m. Edited.

Said on What are some …...


One of my building conditions for a deck is that I have leastwise one Planeswalker. One that has continually impressed me is Ajani Unyielding. In Enchantress-style decks, or ones with few instants and sorceries, it often draws two or more cards each turn. The high loyalty and removal make for it to be difficult to kill.

My personal favourite planeswalkers is Nissa, Vastwood Seer  Flip. She offers immediate value as a land in the early game whilst still being a fantastic draw late.

Mu Yanling, Sky Dancer also protects herself quite well whiles bearing a game-winning ultimate. Making a 4/4 flying helps as well.

Vivien, Champion of the Wilds is another fantastic card. The instant speed is great in all matchups and, in the worst-case scenario, she cycles.

Lastly, and rather similar to Ajani, is Garruk, Caller of Beasts. In creature decks, he draws a whole lot of cards, flooding the board the very next turn. This card is great, and I am surprised people do not have it in more strategies. (I love it in Elves.)

November 13, 2020 2:19 a.m.

Said on Graveyard Gravy...


Good day to you.

I would recommend adding a lot more ramp. Spells such as Rampant Growth, Farseek, Three Visits, Nature's Lore, and Sakura-Tribe Elder accelerate the game plan to the late-game. Cut some of the top-end threats and you shall find a newfound consistency.

Fare thee well.

November 12, 2020 10:57 p.m.

Said on Kaldheim's Walkers...


So, we've seen a consistent theme within the past Standard releases since War of the Spark, being the Planeswalkers. What always happens is that there are three 'Walkers—two returning characters and one new. Throne of Eldraine had these two, this one, and Elk; Theros, Beyond Death had her, that one, and him; Ikoria had High-Kick, this guy, and that person; and, lastly, Zendikar Rising had this compeer, this complice, and this confrere. (Ran out of things to call them).

With each of these people clearly stated above, and with the coming of Kaldheim, I am much curious as to what players may speculate. We know that it is a frore, hiemal terrain, being a Nordic-esc setting, but I know not anyone who would suit this setting. Sarkhan that beseems the wintry world, but the other returning character is more difficult to isolate.

More so as a follow-up in the same thread, any ideas for the new Planeswalker's design?

November 12, 2020 5:46 p.m.

Said on For the Harvest...


Well met, fair complice of the fields. I as well wield a Reaper King strategy, whereupon I deign to proffer aid unto thee.

Cordialities aside, the King was my third commander deck of sixteen, created quite the meiny of years agone. Hereon, I offer my insight.

I am surprised to an artifact list bereft of Scrap Mastery. It retrieves all from the graveyard and piles up a multitude of triggers.

I see a fair amount of noncreature cards within this list. May I rcommend Whirlwind of Thought? It draws, it draws, it draws, and it draws: everything a player could ever desire.

Favor of the Mighty is one I have quite enjoyed, for there are not many creatures that cost ten to cast. Given that your list seems dependent upon the commander, this does a lot of work.

Many artifacts begets a splendid deck for Jhoira. Each planeswalker and each artifact now cycles.

Shimmyr grants an instant-speed Reaper, a terrifying fright. Subsequential plays of scarecrows now are instants, as well.

Let us speak of a seigneur. He ramps and draws, bestowing an endless engine. This card is explosive and interminably so.

Coming away from deck-specific suggestions, there are a fair few cards I put in all of my lists capable of doing so.

Allow me to introduce you to Unfulfilled Desires. Flooding? Great! Mana-screwed? Still great! Just have a spare two mana laying about indolently? Loot twice! This card is absolutely great. I find it being helpful in literally every deck, thus I cannot recommend it more.

Impulse is fantastic. Put it in and do not look back.

Once Upon a Time is still an unbalanced card, even in Commander. I love to see it at all moments.

There are a few cards I would ablate from this list, if you do not mind my saying.

Geth's Verdict is a potent card, but is best in 1v1 settings. A hard kill spell is more reliable. Given the option, they shall just sacrifice a token. If you are desperate for an edict effect, try Soul Shatter. It hits each opponent instead of just one. For your other edicts, I would just replace them with Anguished Unmaking and Despark, maybe a Heartless Act.

Now, I enjoy spicy inclusions, but I find them difficult to justify when there are just better options. Dispatch is one such card. It requires a board-state to be active. It may be a small feat to achieve that, but Path to Exile is not dependent on anything.

Calculated Dismissal and Clash of Wills... Just run Counterspell and Negate. Each is highly efficient. You also have Rakshasa's Disdain and Spell Shrivel. Why not Sinister Sabotage and Dissolve? The ones in the list are needlessly inefficient.

I have many negative opinions about Fane of the Mendacious Deity, so I shall leave them out of the comment.

Training Grounds seems to only help around six or seven creatures in the deck, which doesn't seem very potent enough by itself. Even if it goes infinite in a shenanigan, you do not have many tutors to find it under that circumstance.

That shall be all from be. Fare thee well.

Here is my list if you care to peer upon it: The Season of Mechanical Harvest

November 11, 2020 8:25 p.m. Edited.

Said on The Lion of …...


I am of two minds on this deck.

1) I am extremely fond of anyone who utilizes older, lesser-known creatures as a general of their deck.

2) The list itself seems incredibly janky.

Either way, I bloody love it!

For actual recommendations, I suppose I should grant a few.

Abolish is a card that people do not anticipate, thence I have gladly included it in some of my multi-coloured White lists. I would try it.

Reverent Mantra is just a splendid card. It nullifies a kill spell out of nowhere, all whilst being hilarious against certain wraths.

Just as a utility land, Hall of Heliod's Generosity is able to retrieve some fallen utility enchantments. Merely looping an Aura of Silence can be quite meritorious.

Lastly, I do not know how effective it would be in this list, but Balancing Act is my favourite wrath effect. Try it, then cut it.

I do hope this is of some aid.

For some older commanders of my own, I have a fair few.

Hazezon Tamar

Eladamri, Lord of Leaves

Adun Oakenshield

Bladewing the Risen

Feel free to write comments of antipathy anent my annoying offerings.

Good day to you.

November 10, 2020 3:27 p.m. Edited.

Said on The Lands Restored...


Lhurgyof - Thank you very much for the upvote! 'Tis always appreciated.

So, I have experimented with Search for Tomorrow, though I have come to prefer the consistency of Rampant Growth. I cannot always use the mana, so coming in untapped does not bump it up in priority for me. If I were playing a more proactive strategy, this would be more appealing.

Second off, I love Shields of Velis Vel. It was in the original build of the deck, but then I did a reforming of most of my lists to make them less reliant on the commander. Peacekeeper is one of my favourite cards in the game, and it can be found by Recruiter. Lastly, Glory is part of my Survival of the Fittest package, merely for defensive utility.

I shall test Search for Tomorrow. It may be better than I think.

November 7, 2020 4:21 p.m. Edited.




Commander / EDH - Aggro, Commander / EDH - GW (Selesnya), Commander / EDH - RG (Gruul)


Beseeming Perfection

Commander / EDH Azeworai


Idoneity's Deliverance

Commander / EDH* Azeworai


The Warriors Follow

Commander / EDH Azeworai


The Lands Restored

Commander / EDH* Azeworai


Benedight's Blowth

Commander / EDH Azeworai


Let the Nightmare Go On..

Commander / EDH Azeworai


Consigned to the Graves

Commander / EDH Azeworai


The Season of Mechanical Harvest

Commander / EDH Azeworai


Finished Decks 85
Prototype Decks 64
Drafts 0
Playing since Avacyn Restored
Points 380
Avg. deck rating 5.93
T/O Rank 150
Helper Rank 123
Favorite formats Pre-release, Commander / EDH, Canadian Highlander
Suppressed formats Archenemy, Noble, Hero, Quest Magic RPG, Quest Magic, Leviathan
Good Card Suggestions 153
Last activity 1 day
Joined 3 years