Ah, yes. Quite the blissful times, when all fall in my wake, at last lout afore true majesty!

Ignoring the above, I do believe myself to be at least an amiable player. I typically don't go infinite and merely win through classic combat damage. Most oft my decks are built to draw out of trouble, have timely answers, and rebuild swiftly.

I have a common theme amongst my deck-building strategies, and I implement these in profusion:

Card draw everywhere! People have said to run ten ways to draw cards, yet I find this to be far too inconsistent. I despise having any strategy run out of fuel, thence I run far more. My Illuna deck has 30 draw engines, Oakenshield at 22, and Hazezon bearing 29. The foison of draw never feels lacking, and therefrom I opt to put all possible.

With lots of card draw comes very few lands. I choose less on this category for I possess a meiny of draw spells to find said-lands. A Once Upon a Time is a far better top-deck on turn nine than a Forest.

Synergy is a preference of mind, in lieu of power. In a lands-matter deck, I prefer Kodama's Reach to Mind Stone, and Multani to Ulamog.

As much as I toil, creatures are always a prominence in my decks. Either I have over thirty, or they are overwhelmingly important to my deck's engine.

Decimate you, and decimate you! I love Decimate and I put it in every deck I can.

I haven't the slightest clue, yet I cannot bring myself to enjoy graveyard strategies. Most of my decks have this as a subtheme, but not at all protuberant.

Welp, that's the depth of me. Have a lovely day and feel free to peer upon my decks.

Fare thee well.

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Said on Who Needs Green …...

#1

I do.

September 24, 2020 1:49 p.m.

Said on Lurid Revival...

#2

To Profet93,

Thank you very much for your suggestions! I tried to sway away from Living Death, for it is a finisher in one of my other decks. I have some trouble with lands, but it isn't as bad as you'd expect. I tend to flood as much as I get screwed, yet neither occur that oft due to the rummaging.

Upon the matter of dragons, I went through each one that exists in Magic, adding only the ones I preferred, but I find that games without dragons are just me drawing through the deck and passing. I have matches like that and they do not go too well, thence I believe that I want as many as possible.

I don't particularly enjoy that cycle of cards, being Deflecting Swat. They are definitely powerful, but I find them too designed for Commander for me to like them.

Command Beacon is fine, though I don't particularly understand the point of it in this deck. It needs all of its mana and the difference between seven and nine isn't too much.

Have a lovely day.

September 14, 2020 4:15 p.m.

Said on Profet93...

#3

Good day to you!

You probably don't remember me. (You commented on my Chainer deck one time.) Now, that was some splendid advice, whereupon I would like to entreat your trenchant eye once more.

I have recently finished a Bladewing list, one that has had some pleasing results, but it hasn't felt as potent as my other decks. I enjoy drawing cards, I enjoy consistency, yet this strategy seems to lack both. I have playtested some of your decks, they all seem solid, so if you have the time I would love your input.

You may find it here: Lurid Revival

Thank you very much!

September 13, 2020 2:52 a.m. Edited.

Said on White Supremacy...

#4

So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.

Forenamed was the lack of creatures. Answered Prayers won't actually gain you that much life over the course of a match, thence I would cut it for Morose Machine.

Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.

Loxodon Lifechanter probably isn't going to do that much in terms of gaining life, and six mana is a lot to get chump-blocked. Kill it for Kor Cartographer.

So, this deck is one that wishes to constantly hit land drops. You virtually have 35 lands accounting for Maze of Ith. I'd remove Mass Calcify due to its lack of utility for Seraph Sanctuary.

Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.

Lastly, a Plains could be a Kor Haven, for it defends and produces mana.

That shall be all from me. May fortune betide!

September 5, 2020 5:56 p.m.

Specialties

Commander / EDH - Aggro, Commander / EDH - GW (Selesnya), Commander / EDH - RG (Gruul)

Decks

The Season of Mechanical Harvest

Commander / EDH Azeworai

SCORE: 8 | 875 VIEWS | IN 2 FOLDERS

Idoneity's Deliverance

Commander / EDH* Azeworai

SCORE: 6 | 2 COMMENTS | 951 VIEWS | IN 1 FOLDER

Lurid Revival

Commander / EDH* Azeworai

SCORE: 2 | 2 COMMENTS | 203 VIEWS | IN 1 FOLDER

Let the Nightmare Go On..

Commander / EDH Azeworai

SCORE: 5 | 8 COMMENTS | 1272 VIEWS | IN 1 FOLDER

Consigned to the Graves

Commander / EDH Azeworai

SCORE: 5 | 1010 VIEWS | IN 2 FOLDERS

Benedight's Blowth

Commander / EDH Azeworai

SCORE: 2 | 543 VIEWS | IN 1 FOLDER

Beseeming Perfection

Commander / EDH Azeworai

SCORE: 3 | 1 COMMENT | 675 VIEWS | IN 1 FOLDER

The Lands Restored

Commander / EDH* Azeworai

SCORE: 17 | 12 COMMENTS | 2701 VIEWS | IN 5 FOLDERS

Finished Decks 91
Prototype Decks 70
Drafts 0
Playing since Avacyn Restored
Points 1050
Avg. deck rating 5.14
T/O Rank 74
Helper Rank 33
Favorite formats Pre-release, Commander / EDH
Suppressed formats Archenemy, Noble, Hero, Quest Magic RPG, Quest Magic, Leviathan
Good Card Suggestions 149
Last activity 19 hours
Joined 3 years