Priest of Titania

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Priest of Titania

Creature — Elf Druid

: Add for each Elf on the battlefield.

Niko9 on How is the New Voja …

1 week ago

You know, I just realized that with red in it's colors, Voja is probably nuts with extra combat step effects. Just untapping creatures like Priest of Titania and Marwyn, the Nurturer multiple times a turn is big, whil also drawing cards...wait...wow...

I mean, I used to play an elfball deck that would go infinite turn 4 very consistently, and thinking about it, I worry what Voja would do to that kind of deck because if you can try to go infinite as fast as possible, get interrupted, then cast Voja, then try to draw into another infinite, all in a way that synergizes, this could be pretty rough for the other 3 players at the table.

Really though, I don't think Voja will be some cEDH powerhouse or anything, but it may be too much for casual, something like Narset, Enlightened Master

jonjonhholt on Need some Elves?

3 weeks ago

I like running Nettle Sentinel and Birchlore Rangers as they can generate a ton of mana together. Quirion Ranger lets you re-use Priest of Titania or if you add Timberwatch Elf. Also, its blue but there are some elves(Birchlore Rangers included) that generate blue mana so Distant Melody can draw like 10 cards relatively easily. It also gets even scarier with Lys Alana Huntmaster.

sergiodelrio on A Glimpse of the Storm [[Oathbreaker]]

2 months ago

Holy cow, good job on the degenerate part!

I playtested it and my board on T3 looks like this (first try btw):

6x Forest (one of which became a 3/3 creature)

Exploration (conveniently played T1), Vernal Bloom (conveniently played T2), Nissa, Who Shakes the World

Marwyn, the Nurturer with 3 +1/+1 counters, Llanowar Tribe, Elvish Archdruid, Priest of Titania

One Forest in hand.

Also looks like the deck is only 120$ ??? Don't know much about this format, its speed etc. but this looks OP, thanks again!

legendofa on Moon's 1st Elves

3 months ago

Welcome to the club, Moonsteel!

Priest of Titania gives you massive amounts of green mana, which can lead into an equally massive Genesis Wave or similar effect. Since Meren of Clan Nel Toth wants creatures to die, and Elf decks are excellent at generating lots of creatures, look for some more sacrifice effects that let you control when and how creatures die.

Above all, have fun!

Made_Compleat on Kiora, the Crashing Wave

4 months ago

Nice deck! Maybe take out the Sanctum Weaver for a Priest of Titania? It's a better mana dork.

Love the deck!

hypotheek on Lathril's Dark Elfball

5 months ago

Hi Romer! I know! I run the same deck and making cuts is so hard, just too many good elf cards.

One question I don't really know which is better and also myself am struggling with. Maybe it's an idea to take Joraga Warcaller out for Galadhrim Brigade. I use Joraga only with a kicker so paying 3 mana, what is the same cost of Galadhrim (then both will give +1/+1). The kicker has the same price as the squad (2 mana). Shouldn't Galadhrim's squad ability give us copies which will count as elfs? This would give a little bit more advantage for Circle of Dreams Druid, Elvish Archdruid, Priest of Titania or Wirewood Channeler. Or won't they count as elfs?

Also Collected Company and Genesis Wave are worth watching, gives me a great advantage now and then. Especially the last one when I have a lot of mana on the table. I'm def gonna follow your deck cause it gave me some cool new cards for my deck!

legendofa on Still Can't Trust Elves

10 months ago

Crow-Umbra Thanks for checking it out!

In this deck, in my testing, I don't often get above 5-6 lands before going off, and sometimes as low as 3-4. The Elves usually provide their own ramp, with Priest of Titania, Circle of Dreams Druid, Bloom Tender, etc., so I'm not sure that the eight land bonus will come up much, especially with the low land count this draft has. The extra draw and life drain are a nice touch, though.

Also, I'm designing a thematic Saproling deck around Zimone and Dina right now. It'll be a lot less dynamic, but it's going to be more personal to me.

Helnas on Omnath locus of mana (opinions needed)

11 months ago

i see no synergy in your deck. you got some ramp artifact, ramp sorceries, ramp creatures, ramp enchantments, but nothing really synergizes. if you put all ramp into 1 of those, your deck gets alot better.

id say go for creatures, so you can end with a nice overrun effect. So grab all the 1 mana elfs that produce mana, your missing Boreal Druid, Joraga Treespeaker. Then get Priest of Titania, taps for all elfs.

For removal, run creatures aswell, id get Foundation Breaker, Druid of Purification, Bane of Progress, Haywire Mite, Reclamation Sage, Voracious Hydra, Acidic Slime, Duplicant, Kogla, the Titan Ape, Meteor Golem, Terastodon, Woodfall Primus, Ulvenwald Tracker

For draw, run creatures aswell (your starting to see a synergie?) Beast Whisperer, Voice of Many, Toski, Bearer of Secrets, Augur of Autumn

for ramp you have the mana dorks, Sakura-Tribe Elder, Fertilid, Wood Elves Elvish Pioneer, Primeval Herald, Skyshroud Ranger, Selvala, Heart of the Wilds

For bombs, id run creatures that already have trample, Defiler of Vigor, Neverwinter Hydra, Ochre Jelly, Kalonian Hydra, Aberrant, Craterhoof Behemoth and a tutor: Fierce Empath

some other cards i would consider Champion of Lambholt (makes your creatures unblockable, Saryth, the Viper's Fang hexproof untapped, deathtouch when attacking (insanely powerfull with big trample creature).

non creatures i would run: Lifecrafter's Bestiary, Skullclamp, Return of the Wildspeaker, Inspiring Call, Harmonize, Rishkar's Expertise maybe a few things like Fade from History, Beast Within, Nature's Claim, Collector Ouphe is also really strong since you will be running creatures

Sure, the mana doubling can be fun, but is it really needed? your commander is gonna be 1-2 punching people, doubling your mana is gonna waste a turn, and you cant do alot with the mana other then empty your hand, and then you get boardwiped and your sent back to your childhood. Id cut them, and just get more consistency out of your deck

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