"Serpents bride, the end awaits!"

“Endless curse, blood runs cold. Human prey, no swords or armor shield you from your fate. You can't escape! Welcome to the vault of madness!"

- Welcome -

Purpose/Theme: Combo-Control

"This deck blends elements of combo with elements of control to achieve a balance between powerfull end-game strategies and all-around resilience.

As a combo deck, this list wins by executing an infinite mana combo and then using it to enable a finisher of some variety. Combo is the best finisher in multiplayer Commander because it doesn’t rely on life totals or board states; rather, it secures the victory by creating an insurmountable threat that functions immediately and applies irrespective of most actions taken by opponents. It also means that the deck has a defined, consistent means of establishing victory: it uses one of a set number of combos to win in a controlled manner rather than the unreliability of combat-oriented winning."


- Welcome -

Task/Mission: Steady Progress

I have several Commander decks. Most are made for fun and enjoyable multiplayer games with many interactions between all players. They follow a strong theme but don’t try to win by combo in first case. This brings fun to the table as everyone takes part in the game. Many of these games can last several hours. I like those games a lot.

This deck does not belong to the above mentioned ones. This deck is designed to win as fast as possible without giving fun to any other player. While “social” multiplayer games bring hours of fun to the table, this deck won’t need more than 10 turns to kill the whole table most times. It happened, that playgroups banned it after I won Turn 6 in Game 1, Turn 7 in Game 2 and Turn 6 again in Game 3. It can possibly win even faster, but that would be just a lucky opening.

The current list is a semi-competitive list (at least i hope it reached this status). There is much room to improve this list and make it even more powerful by optimizing each slot. The potential of this type of deck is amazing.

- Welcome -

How to win immediatly

1) Infinite Mana

We try to find any of the above pair of creatures as soon as possible. Tutor for them. ideally we use Tooth and Nail to get them directly

2) Possible wincons

the only way to end the game immediatly is exiling our opponents libraries. all other infinite-combos will result in a hard lock for your opponents - they won't be able to do anything or play anything and sit there without a single card on their board but technically the game is not over; in fact 99,9% of all players out there will drop and that is a direct win too anyways

- Welcome -


Updates Add



97% Competitive

Compare to inventory
Date added 3 years
Last updated 1 month
Key combos

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.08
Tokens None Copy Clone, 1/1 Assassin, 3/3 Beast, 3/3 Frog Lizard, 3/3 Ape, 1/1 Bird
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