Another one of my heavily played decks and the one I choose if I want to be a dick and take 10 minute turns XD.

Main point of the deck is to win through etb and death triggers, and as a back up, go aggressive and attack.

Chainer, Dementia Master serves as the deck's key re-animator and general. The deck is able to gain control quickly by keeping my opponents creatures to a minimum. Early on, the deck sets up for it's main synergies. by setting up board presence with mana doublers, threatening creatures, draw engines, and other things to keep the threat away from Chainer and tutoring for essentials. Because of Chainer's ability, I can ended up losing alot of my creatures to exile, but Attrition, Altar of Dementia, and Ghoulcaller Gisa serve as sac outlets to prevent that. In the later turns, the deck turns into filling my grave, or opponents grave, with stuff to reanimate. Finally, i win with either going aggressive or comboing off with Chainer, Dementia Master + Kokusho, the Evening Star or Chainer, Dementia Master + Gray Merchant of Asphodel with any of my sac outlets to sap massive amounts of life from my opponents and gain massive amounts of life.

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

34 - 0 Rares

23 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.03
Tokens Emblem Liliana of the Dark Realms, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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