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Grenzo, Dungeon Warden

Commander / EDH

Tavarde


Graveyard recursion with a little twist. Opponents who have never played against this deck usually never see it coming. Doesn't built a massive board state to run you over, just kind of putters along and them BAM - sh*t's going down and you can't stop it. So here's how it works.

The main combo is powered by the following:

  1. Grenzo, Dungeon Warden
  2. Epitaph Golem
  3. Ashnod's Altar

Those 3 pieces form the basis of an unlimited graveyard recursion engine provided you have sac fodder to start off with, sac fodder you can keep making and any card with a good ETB in your graveyard. Ideally you want Desecrated Tomb out as your 4th piece but it's not essential as I've managed to go infinite with Krenko, Mob Boss and Siege-Gang Commander as well but Desecrated Tomb makes it stupid easy. The point is to be able to make just enough sac fodder to get 4 mana out of Ashnod's Altar, two to remove the card you want to play from the graveyard to the bottom of the library then two more to take from bottom, put into graveyard and then onto the battlefield provided its power is less than or equal to Grenzo. Opponent's got a board state of 30 creatures? Recur a Fleshbag Marauder, Plaguecrafter or Ravenous Chupacabra 30 times. Managed to get an Impact Tremors or Purphoros, God of the Forge out? Blast them with goblin tokens. Maybe have a Blood Artist or Zulaport Cutthroat out to drain life as well. Really whatever you want. Of course, it begins to get tricky if they start taking out your pieces but that's why there's substitutes like Reito Lantern, Junktroller and a whole host of others. May not be able to go infinite but can still run some shenanigans which can only be enhanced by the numerous scry outlets. Currently my favorite deck, makes all the nerds salty as f*ck.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

32 - 0 Rares

33 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.31
Tokens Bat 1/1 B, Goblin 1/1 R
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