Epitaph Golem

Epitaph Golem

Artifact Creature — Golem

: Put target card from your graveyard on the bottom of your library.

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Printings View all

Set Rarity
Core Set 2021 (M21) Uncommon
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Epitaph Golem occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Epitaph Golem Discussion

Bulwer on Spy Cat (with Primer!)

5 days ago

Cut Skyshroud Claim for Survival of the Fittest since you don't need ramp if you can tutor up your ramp creatures and also anything else -- thanks XaiLo

Cut Epitaph Golem for Reveillark, since that's the literal worst combo piece in the deck and Reveillark fishes most of the winners out of my yard. -- thanks Black_Eagle of ##mtg

king-saproling on Interracial Marriage

1 month ago

Mistveil Plains and Chance for Glory, in conjunction with Sunforger and Angel's Grace, will allow you to take a couple extra turns. With enough mana and a way to untap Mistveil (e.g. Deserted Temple), or just something like Junktroller, you can even take infinite turns!

Sunforger can find Tithe which can find mistveil, so the setup is actually pretty easy once you have Sunforger. Deserted Temple could be found with Expedition Map or Weathered Wayfarer, who in turn can be found by all sorts of rangers/recruiters (if you wanted to dedicate more of the deck to being a Boros infinite turns combo haha): Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Imperial Recruiter.

You might like these too: Scrapyard Recombiner (finds Canal Dredger), Moggcatcher (finds engineer/welder), Reito Lantern, Epitaph Golem, Pull from Eternity (reusable TP! gross!)

PabloEscobar666 on

3 months ago

Lanzo493 those are all great ideas! Made a few changes based on your recommendations, Epitaph Golem is much better thank Soldevi Digger and Heartstone is a no-brainer. I like where your head's at by including Beetleback Chief, the combo with Ashnod's Altar and Nim Deathmantle is broken enough with Siege-Gang Commander as it is, but redundancy (in this case) is a good thing. Thanks again!

Lanzo493 on

3 months ago

Palladium Myr and Crypt Ghast ramp you. So does Workhorse.

If you play your deck in a way where you always use Grenzo at 3 power, you can use card like Chainer, Nightmare Adept and Meteor Golem. Also, there's Lightning Crafter which is apparently really good at infinite combos, but he's also just good in general.

Epitaph Golem is great. You can just go infinite if you have Ashnod's Altar out and something like Beetleback Chief or Dockside Extortionist. Throw in a Heartstone and you can go infinite death and ETB triggers on any goblin you've got.

DrValium on Grenzo, Bottom Feeder

5 months ago

Certainly, in the deck I run, I pair it with this like Epitaph Golem and Phyrexian Delver. Plus, because it is a mana ability (when it becomes relevant) it gets around split-second. May I also suggest Pawn of Ulamog, sac engine and Workhorse and Epitaph Golem for infinite mana and death triggers (if it is relevant).

FalseSilen on Grenzo's Slots of Misfortune

7 months ago

king-saproling- I'm so glad you like the deck! It's one of my favorites to play and I appreciate the suggestions.

Herald of Leshrac is one I've not heard of, and I like it a lot for disrupting opponents and gaining free mana! If your playgroup is cool with you thieving lands, go for it.

Marsh Flitter is a token generator and a free sac outlet. Huh, I'll keep an eye on it for future.

Transmogrifying Licid + Dross Scorpion + Goblin Welder is a hilarious combo and I wish you luck in pulling it off and destroying everything your opponents hold dear with Meteor Golem

Cathodion requires a sac outlet to get value, we prefer to have ETBs like Priest of Urabrask since a sac outlet won't always be available.

Grinning Ignus only works at sorcery speed and returns itself to our hand, which we don't want. I like where your head is at for mana generation, though.

Carnival of Souls is a fascinating and risky way to squeeze in more flips. It does put restriction on our timing as we have to use the mana when it is created, and is a nonbo with our infinites, as they often involve putting infinite creatures into play, which would drain us at the same rate as our opponents. I think you could try it and it would be a coin flip whether it won or lost you individual games just by itself.

Thran Turbine is a dead flip with Grenzo, and I'm not sure if it's impactful enough to include, even though it would be a Sol Ring worth of mana for flipping

Braid of Fire , Black Market , Imperial Recruiter , Mana Echoes , and Teferi's Puzzle Box are all cards I have considered playing, and would certainly be reasonable inclusions! I have not included them because I don't currently own them and they are expensive.

Mindmoil would not be a good inclusion because we don't want to play spells from our hand if we can at all avoid it. It does allow us to stack the bottom of our library, but it's 5 mana do nothing, and scry to the bottom if we have spare mana after that.

Vessel of Endless Rest seems unimpactful for 3 mana and we have creatures and artifacts that do the same thing repeatably, which is what we're looking for to win.

Junktroller is great for recursion, but unfortunately it taps to activate, making it hard to go infinite. Spending the mana to activate Epitaph Golem or Reito Lantern is honestly just more reliable and abusable than tapping, as we do not run untappers.

K'rrik, Son of Yawgmoth is a spicy include, though I have chosen not to do so because he only gets pumped off of casting, and doesn't contribute to a combo. He would be useful for getting black creatures out of our hand, and I assume combos with Blood Celebrant , but we have 1 card that performs that combo by itself: Treasonous Ogre .

Blood Artist I've gone back and forth on. It absolutely is worth an include, but I find that we have enough payoffs once infinite is achieved so I replaced it with redundancy in other places, like token generation

Sifter of Skulls has 4 power, which automatically excludes it from this build. It is important to get Grenzo out early to start building the value engine, so we cast him for X=1.

Petravark could work as targeted land destruction. We already have Avalanche Riders but if you need more this could be worth including

Here is the primer I took my inspiration from. I highly recommend reading it to get the general philosophy and lines of the deck! https://www.mtgnexus.com/viewtopic.php?f=35&t=22095

Control_Train on Feather Redeems Boros in EDH [Primer]

7 months ago

Styms - I’m glad you like the deck and I hope you have as much fun with it as I do! Thanks for the typo tip also, I’ll fix that.

proterran98 - Thanks for the compliment! I think you’d have to rebuild the deck in one of two ways for Sunbird’s, but I love the idea. You could either make the deck entirely (or a huge majority) one cmc, so that every spell is bound to hit something unless it’s a land revealed, or build your deck with a Birthing Pod type of curve with more lean into the lower cmc spells. You could definitely make it work I think, and it’d be fun as hell if nothing else.

Matticusrex - Sunforger has a place, but it is highly mana intensive and you need to build around it heavily. One card you would require for a Sunforger package is Magnetic Theft . Some other possible additions are Auriok Windwalker , Brass Squire , and maybe even Puresteel Paladin to cheat the equip cost. You also need tutors for Sunforger, of which there are four or five reasonable ones. Other cards that I think make Sunforger better are Mistveil Plains , Canal Dredger , Epitaph Golem , Junktroller , and Reito Lantern so you can reuse spells you get that would go to the graveyard. Another notable inclusion is Settle the Wreckage as a tutorable one sided board wipe.

I originally had it in the deck, and considered adding it back in recently, but the slot efficiency is poor for the value you gain. Why it’s in such a high percentage of those decks is likely because the top decks on here have or had Sunforger for a long time, and it feels like a natural conclusion, even though it isn’t upon inspection.

If the package itself weren’t so expensive (tutors alone likely costing $30-$70 for maximum efficiency) I would say try it and see for yourself. A problem I often ran into with Sunforger was that it took way more resources to get and hold up Sunforger that could have been spent progressing my board or doing something worthwhile. It is a powerful card, but not one that I think truly fits here, even in a storm build.

For example: if you can manage to get all 3 instant speed equip cards, 3 graveyard to bottom of library cards, and hold up the mana to do all this, you could theoretically Settle the Wreckage on each players turn in a pod, rendering you unattackable. However, Intimidation Bolt has a roughly similar effect for about a dozen less card slots and costing around the same mana to hold up for three turns in a row.

TLDR; wouldn’t advise Sunforger, but if you want to include it certainly can be played well If built around properly

As an aside, if you’re just using it as a tutor, and not trying to build around abusing it, it might be reasonable there just to find Teferi’s Protection, Boros Charm, or Angel’s Grace in a pinch. Even then, you’re investing 8 mana to cast one spell from your deck, and a further 5 for each other spell you get with it. Hope this answer is in-depth enough to help with your decision making.

KibaAlpha on Jhoira’s Liquid Metal Mayhem

8 months ago

MirrodinMan

Thank you for your suggestions.

I do however disagree with your opinion Scrap Trawler is a must

With Jhoira, Weatherlight Captain helming this deck I’ll be drawing plenty of cards and need to ensure my library is full and for that reason I believe Epitaph Golem is a better choice.

Play a artifact. Sac it to Krark-Clan Ironworks for two mana. Use that mana to activate the ability of Epitaph Golem placing a card from your graveyard to the bottom of your deck.

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