Artifact Creature — Golem
: Put target card from your graveyard on the bottom of your library.
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Epitaph Golem occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Epitaph Golem Discussion
4 weeks ago
Certainly, in the deck I run, I pair it with this like Epitaph Golem and Phyrexian Delver. Plus, because it is a mana ability (when it becomes relevant) it gets around split-second. May I also suggest Pawn of Ulamog, sac engine and Workhorse and Epitaph Golem for infinite mana and death triggers (if it is relevant).
2 months ago
king-saproling- I'm so glad you like the deck! It's one of my favorites to play and I appreciate the suggestions.
Herald of Leshrac is one I've not heard of, and I like it a lot for disrupting opponents and gaining free mana! If your playgroup is cool with you thieving lands, go for it.
Marsh Flitter is a token generator and a free sac outlet. Huh, I'll keep an eye on it for future.
Grinning Ignus only works at sorcery speed and returns itself to our hand, which we don't want. I like where your head is at for mana generation, though.
Carnival of Souls is a fascinating and risky way to squeeze in more flips. It does put restriction on our timing as we have to use the mana when it is created, and is a nonbo with our infinites, as they often involve putting infinite creatures into play, which would drain us at the same rate as our opponents. I think you could try it and it would be a coin flip whether it won or lost you individual games just by itself.
Braid of Fire , Black Market , Imperial Recruiter , Mana Echoes , and Teferi's Puzzle Box are all cards I have considered playing, and would certainly be reasonable inclusions! I have not included them because I don't currently own them and they are expensive.
Mindmoil would not be a good inclusion because we don't want to play spells from our hand if we can at all avoid it. It does allow us to stack the bottom of our library, but it's 5 mana do nothing, and scry to the bottom if we have spare mana after that.
Vessel of Endless Rest seems unimpactful for 3 mana and we have creatures and artifacts that do the same thing repeatably, which is what we're looking for to win.
Junktroller is great for recursion, but unfortunately it taps to activate, making it hard to go infinite. Spending the mana to activate Epitaph Golem or Reito Lantern is honestly just more reliable and abusable than tapping, as we do not run untappers.
K'rrik, Son of Yawgmoth is a spicy include, though I have chosen not to do so because he only gets pumped off of casting, and doesn't contribute to a combo. He would be useful for getting black creatures out of our hand, and I assume combos with Blood Celebrant , but we have 1 card that performs that combo by itself: Treasonous Ogre .
Blood Artist I've gone back and forth on. It absolutely is worth an include, but I find that we have enough payoffs once infinite is achieved so I replaced it with redundancy in other places, like token generation
Sifter of Skulls has 4 power, which automatically excludes it from this build. It is important to get Grenzo out early to start building the value engine, so we cast him for X=1.
Here is the primer I took my inspiration from. I highly recommend reading it to get the general philosophy and lines of the deck! https://www.mtgnexus.com/viewtopic.php?f=35&t=22095
3 months ago
Styms - I’m glad you like the deck and I hope you have as much fun with it as I do! Thanks for the typo tip also, I’ll fix that.
proterran98 - Thanks for the compliment! I think you’d have to rebuild the deck in one of two ways for Sunbird’s, but I love the idea. You could either make the deck entirely (or a huge majority) one cmc, so that every spell is bound to hit something unless it’s a land revealed, or build your deck with a Birthing Pod type of curve with more lean into the lower cmc spells. You could definitely make it work I think, and it’d be fun as hell if nothing else.
Matticusrex - Sunforger has a place, but it is highly mana intensive and you need to build around it heavily. One card you would require for a Sunforger package is Magnetic Theft . Some other possible additions are Auriok Windwalker , Brass Squire , and maybe even Puresteel Paladin to cheat the equip cost. You also need tutors for Sunforger, of which there are four or five reasonable ones. Other cards that I think make Sunforger better are Mistveil Plains , Canal Dredger , Epitaph Golem , Junktroller , and Reito Lantern so you can reuse spells you get that would go to the graveyard. Another notable inclusion is Settle the Wreckage as a tutorable one sided board wipe.
I originally had it in the deck, and considered adding it back in recently, but the slot efficiency is poor for the value you gain. Why it’s in such a high percentage of those decks is likely because the top decks on here have or had Sunforger for a long time, and it feels like a natural conclusion, even though it isn’t upon inspection.
If the package itself weren’t so expensive (tutors alone likely costing $30-$70 for maximum efficiency) I would say try it and see for yourself. A problem I often ran into with Sunforger was that it took way more resources to get and hold up Sunforger that could have been spent progressing my board or doing something worthwhile. It is a powerful card, but not one that I think truly fits here, even in a storm build.
For example: if you can manage to get all 3 instant speed equip cards, 3 graveyard to bottom of library cards, and hold up the mana to do all this, you could theoretically Settle the Wreckage on each players turn in a pod, rendering you unattackable. However, Intimidation Bolt has a roughly similar effect for about a dozen less card slots and costing around the same mana to hold up for three turns in a row.
TLDR; wouldn’t advise Sunforger, but if you want to include it certainly can be played well If built around properly
As an aside, if you’re just using it as a tutor, and not trying to build around abusing it, it might be reasonable there just to find Teferi’s Protection, Boros Charm, or Angel’s Grace in a pinch. Even then, you’re investing 8 mana to cast one spell from your deck, and a further 5 for each other spell you get with it. Hope this answer is in-depth enough to help with your decision making.
3 months ago
Thank you for your suggestions.
I do however disagree with your opinion Scrap Trawler is a must
7 months ago
bushido_man96 thank you for the commander card, totally didnt notice that until u pointed it out!
Workhorse is actually kind of usefull here because of Epitaph Golem , with those two you break even on killing workhorse, gaining 4 mana, and using 4 mana to bring him back. Now with Desecrated Tomb that means u can get infinite amout of flyers or with Heartstone u can essentially create free mana.
With Grenzo, Dungeon Warden you have to remember that u can cheat out expensive cmc cards from the bottom of your library.
11 months ago
ubermaan, Although Soldevi Digger and Reito Lantern aren't creatures, they offer the same utility as Epitaph Golem which, will allow you to use their abilities multiple times/turn (since they don't require tapping as part of the cost). I used to run a creature heavy Grenzo deck and the amount of work those cards can do for the build is absolutely incredible. Pair them with a Scry effect and you'll be able to move creatures down to the bottom with ease.
A good option to help you fish Artifacts out of the graveyard would be Goblin Welder . That way if you do get unlucky and accidentally toss one of them off of a blind use of Grenzo's ability, at least you'll have a chance to get it back.
1 year ago
1 year ago
Ok, Since this guy didn't name a card, I'm calling the shots.
Cogwork Assembler . GO!