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An elf tribal decklist that lets you hold your own in multiplayer!

Game-plan

Aim to get rolling with 1-2 mana dork(s) and/or other low CMC drops that can be played to ramp your mana along with 2 to 3 lands! Having card draw in hand with low drops is also good. Cards like Elvish Archdruid, Wirewood Channeler or Priest of Titania can be huge if played after your dorks and Ezuri, but they will also be heavily targeted! If cards like these don't show up in your hand through draws, Elvish Harbinger and Primal Command can help you look for the cards you need.

Mulligan

In your mulligan phase, you should look for a few lands and low-drops to get your manabase rolling smoothly. If you already have a decent ramp start-up in your starting hand, it's a good idea to mulligan other unwanted cards to look for the heavier CMC card draws like Regal Force, Collective Unconscious, Soul of the Harvest, Harmonize and Shamanic Revelation. If these cards are already in your hand, great!

Card Draw

In this deck, it is essential that you always have cards to restore your board state after it is hit by a wipe and/or other destruction effects. Therefore the list has cards such as Mind's eye, Primordial Sage, Zendikar Resurgent, Sylvan Library which are draw engine permanents along with draw spells which synergize well with the flooded board you're likely to have with low-CMC elves in play such as Collective Unconscious, Regal Force, and Shamanic Revelation.
Abundance can ensure that you only draw either a land that you still need to strengthen your manabase or draw nonland cards you need for immediate impact on the board!

Additionally, Skullclamp can be a super good draw engine once your board is full of dorks and tokens you no longer need in play!

In case you need a card that has already been destroyed to pop off/win, there are cards such as Eternal Witness and Praetor's Counsel to return what you need!

Manabase

Cards like Mana Reflection, Paradox Engine and Seedborn Muse are an amazing help in creating a huge manabase! They also make sure you are much less likely to be tapped out in your opponents' turns so that you can preserve a decent amount of your board using Ezuri's regenerate if they are hit by a board wipe, unless they're exiled.

Depending on your playgroup/community, you could take out Paradox Engine and replace it with a different card, as I do understand they may draw hate. However, Paradox Engine is actually not a key component of this decklist and you can pop off just as easily in most cases without it!

Win-conditions

Once you have ramped up, there are several ways to win:

-Produce a huge amount of mana to simply pump your creatures enough for win with trample / possibly commander damage!
-Go infinite with Staff of Domination to create infinite-powered elves that trample your opponents' heads in or watch them forfeit in response
-Although rare, you could draw the couple of cards with infect such as Viridian Corrupter or Triumph of the Hordes to pick up infect kills!

To get to this stage, it is important that you do not play your entire hand just because you have the mana to, but try to not appear as much of a threat until you have drawn the key conditions to pop off and/or win the game!

I would appreciate any feedback on the decklist and/or new suggestions. Thank you!

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Casual

99% Competitive

Top Ranked
  • Achieved #58 position overall 6 years ago
Date added 6 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

27 - 0 Rares

20 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Elf Druid 1/1 G, Elf Warrior 1/1 G, Emblem Garruk, Caller of Beasts
Folders Sylvia, Quality Vault
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