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Said on Brago Flicker...

#1

Not really a cut, but Time Wipe would be great here

May 14, 2019 1:35 p.m.

Said on And The Wurms ......

#2

Sorry for not commenting before, I was focusing on the person who didn't get a comment at all and omitted to put a comment on here as well. So, I think you're missing out on two top-notch wurmbos, and those are Grothama, All-Devouring and Enlisted Wurm . Grothama is a bit funky, and kinda clunky, but it's kinda surprisingly good when you are sure what you're planning on using it for. Enlisted Wurm is already in the maybeboard, but I can't reccommend it enough for your gameplan. Hypergenesis is a bit crazy, but the payoff might be big enough to justify the advantage it gives everyone else. I don't have too much else to add.

May 13, 2019 3:44 p.m.

Don't Default on your Payments to Orzhova.

Felt like it could use some extra input or even some attention. Thanks in advance!

May 12, 2019 11:58 p.m.

Said on Leave a Message ......

#4

Time Wipe , Dromar's Cavern , Esper Panorama , Tainted Field , Tainted Isle , Dimir Aqueduct , Orzhov Basilica , Zur's Weirding , Mana Vault , Chromatic Lantern , Mana Geode , Rhystic Study , Emeria Shepherd , Hanna, Ship's Navigator , Scrap Trawler , Codex Shredder . There ya go. And these are almost exclusively odd. Ulamog, the Infinite Gyre might also be fun. I'm not really sure what you're going for with the Teferi's Protection lock. Are you looking to lock yourself/your opponents out? If so, using an Instant is kinda difficult to recur consistently each turn, it would probably be easier to just run a big ass protection package and find a combo that keeps you safe indefinitely. Sucks that the person didn't help you out, might wanna flag that the thread mods. Anyways, feel free to give me a better idea of your gameplan so I can make some more tailored suggestions!

May 12, 2019 11:54 p.m.

Said on Orzhov storm...

#5

I think considering the current Legacy meta, slotting out a single Thoughtseize for a Pact of Negation is both risky but might up your winrate nonetheless. If you can manage to pay the upkeep cost against combo matchups that aren't going off Turn 1, it could definitely be worth considering. It's important to remember that Pact is a protection spell though, so its uses are a bit more limited.

May 6, 2019 12:29 a.m.

Said on Orzhov storm...

#6

Maybe cut down on your duals to put in a pair of City of Traitors ? Asides that, this seems pretty interesting, I'd love to see how this performs.

May 5, 2019 12:22 p.m.

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