Etherium Astrolabe

Etherium Astrolabe

Artifact

Flash

(Black), Tap, Sacrifice an artifact: Draw a card.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Etherium Astrolabe Discussion

Haima13 on Alela, warden and collector

3 months ago

well somehow my comment broke. that sucks. Recommend to remove: Voltaic Servant Sprite Noble Empyrean Eagle Golem's Heart Cathedral Membrane Heraldic Banner Journeyer's Kite One of the things you have that makes things enter tapped. Maybe. And some lands.

Highly recommended: buffs creatures Reconnaissance Path of Bravery Makes stuff cost less Semblance Anvil Etherium Sculptor Recursion Dance of the Manse Stall Standstill

Recommend: Anthem(1-2 more of at most) Spear of Heliod Obelisk of Urd Leonin Sun Standard Stuff cost less Helm of Awakening Jhoira's Familiar Hatefull Diversionary Tactics Suppression Field Protec Retract Draw Slate of Ancestry Etherium Astrolabe Does Everything The Immortal Sun

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 years ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 years ago

CHANGELOG 15/5/17

Wedge/Shard additions based on our discussion yesterday:

Cuts:

Colorless:

Gold:

White:

Blue:

Green:

Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)

/N

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

2 years ago

Change Log 01/05/17

Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.

OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?

MindAblaze on Dark Science Revolution

3 years ago

Second Sunrise and Faith's Reward?

Dispeller's Capsule is useful. Etherium Astrolabe might be too. I've seen Dreamstone Hedron and it's ilk (mana rocks that can be sacced to draw) used quite extensively, and the ability to recur them is always a bonus.

On a related note, Hanna, Ship's Navigator is probably too useful to not run. She was a great include in the Breya deck. My buddy uses her as his commander and just picking up Burnished Hart over and over gets annoying, but flies under the radar enough to not draw attention to him.

multimedia on Goddess of Etherium (Budget)

3 years ago

Dredge4life, that's a really good point about being able to sac an artifact in response to being exiled. This is another reason Grand Architect is so good with Breya. If I'm tapped out I can still tap her or Architect or any other blue creature to save an artifact.

I will give Etherium Astrolabe a playtest in place of Courier's Capsule because your right Astrolabe can be used more than once. However I do really like Capsule with Silas Renn, Seeker Adept. I can loop it for four mana to draw two cards each turn.

multimedia on Goddess of Etherium (Budget)

3 years ago

Hey Dredge4life, Disciple of the Vault does seem better than Marionette Master because I can play it the same turn I want to combo because it's only one . I will lose the neat interaction that Master has with Cranial Plating, but that's fine. Thanks for the suggestion.

Etherium Astrolabe is another good suggestion I haven't seen this card before. I'm not sure if it's needed though because I have both Skullclamp and Trading Post which do the same thing. I could also include a way to untap artifacts such as Voltaic Key making Astrolabe better. Your thoughts?

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