Solemn Simulacrum

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Solemn Simulacrum

Artifact Creature — Golem

When this enters, you may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle.

When this dies, you may draw a card.

Crow_Umbra on non-black commander search advice

1 week ago

I feel like I have a similar issue as you Moondrop, but for playing stuff in White/Green/Blue lol. I have a few recommendations from personal experience. The following are commanders that I currently have in my personal rotation, or have had built in paper at some point. All of them are pre-con commanders, so they already have decent starting point built in:

  • Gylwain, Casting Director - A new exploration of an Aura based strategy. What initially interested me about him was that his ability focuses more on playing creatures than loading up on Auras or Enchantments, which lent itself to playing a more "Go Wide" version Auras, compared to others which aim more to Voltron up a couple of big threats. I took him apart because I've play lots of Aura/Enchantment stuff and it's grown kinda stale for me, also managing Role tokens on board was a bit annoying at times. He's the least popular suggestion, currently sitting at 745 on EDHRec.

  • Nelly Borca, Impulsive Accuserfoil - Her pre-con is fairly decent out of the box, and most Goad and forced combat cards are fairly cheap. She's usually the commander I'll play first at any given session, mostly since she helps get the interactive juices flowing. I think she scales decently to whatever table she's at, and rewarding your opponents for hitting each other keeps things interesting. Nelly isn't super popular, as she is currently ranked 347 on EDHRec/

  • Osgir, the Reconstructorfoil - The first Boros commander that really piqued my interest. I don't have him built anymore, but he's one of the few commanders I'd reconsider bringing back. He was fairly popular around the time Strixhaven dropped, but I think some of that popularity has since faded as he's now ranked 401 on EDHRec. Given your affinity for recursion and reanimation, his ability is adjacent to that, and leaves a lot of flexibility for reanimating artifacts with ETBs like Solemn Simulacrum or Ichor Wellspring.

  • Satya, Aetherflux Genius - Speaking of ETBs, Satya is a really fun option for getting additional value out of creatures with ETB effects. His pre-con is more geared towards utilizing Energy, which are fairly cheap cards in general if you wanted to go down that route. I think most builds tend to focus on his Energy aspects and the ETB/Clone effects in conjunction with him are a bit more slept on by comparison. He's more popular than my other suggestions, sitting at 109 on EDHRec

Coward_Token on You know, I'm something of an MTG player myself

1 week ago

Ignite the Future: Three spells for two mana seems pretty good. Flashbacking it later for six mana doesn't seem horrible either.


While I like the card, I don't really get your justification for Training Grounds. You're not going to activate the transformation abilty more than once per Norman casting; between those times it'll mostly just sit uselessly unless you got Burnished Hart out (which by the way is IMO overrated, as is Solemn Simulacrum). Animation Module seems out of place too, Norman conniving and other +1/+1 counter-puttings doesn't seem like they'll happen too often.

RiotRunner789 on Modular Marchesa

2 weeks ago

Part of the goal is for the deck not to be too strong. However, goldfishing, I've noticed there isn't enough card draw.

Phyrexian Scriptures is purposefully slow.

Lim-Dul's Vault will prolly be cut for Plumb the Forbidden. Every goldfish game it's come up has been to dig for card draw.

Kiki-Jiki, Mirror Breaker will probably be cut. It's an essential piece in my other Marchesa deck as combo piece. Here, it was just good with modular or creating something to sac.

Leyline of the Void is a meta choice. Not enough grave hate at the tables nor enough enchantment removal.

Phyrexian Arena is a pet card. It's consistent and not overpowered.

Chromatic Lantern could probably cut this but fine atm.

Solemn Simulacrum works well for ramp and draw. Isn't oppressive.

Teval's Judgment haven't played it but the options are nice. Going to give it a try.

Last_Laugh on Modular Marchesa

2 weeks ago

I've been playing Marchesa for just over a decade. Hopefully it's not too presumptuous, but if I were to point out potential cuts...

Phyrexian Scriptures is definitely a potential cut. Not sure if you're prioritizing Marchesa becoming an artifact for modular or the boardwipe but it's slow.

Lim-Dul's Vault is a good card here but it's been outclassed over the years and can be obnoxiously slow to resolve. I personally avoided it as a courtesy even when it was really good here back in the day.

Kiki-Jiki, Mirror Breaker feels out of place. I think I get what you're going for with modular but I still think he's on the chopping block.

Leyline of the Void is meta dependent. If you consistently see reanimate decks or other gy shenanigans keep it but otherwise you may eyeball this as a cut down the road.

Phyrexian Arena is severely outclassed in Marchesa by any of my suggestions in my not-so-humble opinion.

Chromatic Lantern. Your manabase looks like it should work fine and a 3 drop mana rock doesn't ramp out an early Marchesa.

Solemn Simulacrum. I've never went the modular route with Marchesa so him being an artifact may be more relevant than I'm giving credit for, but I've never been impressed.

Teval's Judgment is a card I've admittedly never played. It has definite potential here but I'm on the fence if the payoff is worth it.

Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

smoothjonny69 on Colorless

1 month ago

Yup, things that get lands into play are preferred like wayfarer's bauble, Solemn Simulacrum, Scampering Surveyor, and Dauntless Scrapbot. Scampering Surveyor is neat because it grabs Planar Nexus which activates the tron lands.

I like Fountainport, better rate and more options than Springjack Pasture. I played Mind's Eye, but it felt too slow and I replaced it with Eye of Vecna. Idk if I'm ballsy enough to play The Deck of Many Things.

Gotta be careful with the planewalkers because I'm also running The Immortal Sun. I like how Ugin, Eye of the Storms and Ugin, the Ineffable still do stuff If the suns out.

I'm never going to have the mana to play Grazz AND hold up three to Mithril Coat. Unless your creature is already a god Tyrite Sanctum seems really slow/bad to me :| lol. Too much mana to hold up and you got to go down a land. I think Diamond City does a better impression.

I think I'd go Winding Canyons over Emergence Zone but you already gave me the army in a can at flash speed with Spawning Bed.

The best card in the deck is mystic forge. Marketback Walker can be free to pla off the top with Grazz out Imma swap Darksteel Myr in for Rug of Smothering becuase rug hurts chaining things off the top with forge. I like the tiny creatures that have a little protection bult in like Soldevi Sentry, and Darksteel Myr. They stick around after a board wipe and can be made big again.

I'm experimenting with Cauldron of Souls for some bwipe protection but farewell and vandalblast will always be a bane of this deck’s existence.

Snap157 on Budget Meren

5 months ago

Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).

I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.

Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.

Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.

You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.

Hope this helps!

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