Nissa, Nature's Artisan


Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Kaladesh Mythic Rare

Combos Browse all

Nissa, Nature's Artisan

Planeswalker — Nissa

[[symbol:loyalty-plus1]: You gain 3 life.

-4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.

-12: Creatures you control get +5/+5 and gain trample until end of turn.

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Nissa, Nature's Artisan Discussion

sagramore on Crazy Cat Menagerie (Standard, Budget) (Was Nissa)

2 weeks ago

majin_shinsa - Yet again some very nice card suggestions there, thank you. I will have a good think about them. I can see a couple of options including (but not limited to):

Also very interested in Durable Handicraft and Heroic Intervention even if just for the sideboard.

WiltLeafElves on Creature/Token rush wave (Green)

1 month ago

these are all great cards, and you've put them together nicely. You want to focus on a theme though, like here, you have stuff like Champion of Rhonas that would work so well with high mana creatures.

IMO, you should focus on tokens. For tokens, running strategies like embalm would work. For example, Noose Constrictor to discard embalmers (which are Trueheart Duelist, Sacred Cat, Anointer Priest, etc), and then using Anointed Procession, you keep getting double tokens. For planeswalkers, Nissa, Vital Force is powerful, but Nissa, Nature's Artisan is not as necessary.

I would also suggest cutting down to 60 cards, to maximize your consistency (E.g. trying to draw 1 Vizier of the Menagerie out of a 60 card deck versus out of a 10000 card deck i.e. you want to have the lowest deck size possible so you can consistently draw your important cards)

and the good thing is, this is very budget friendly. If you want, you can take a look at my bant embalm that i've been working on, An Amalgamation of the Embalmed. the main difference is that I run blue, allowing me to use powerful walkers like Tamiyo, Field Researcher, and good cards for tokens like Aven Wind Guide.

I hope you enjoy this game as much as I do! good luck =)

djnewellmit on Naya Tribal Cat

1 month ago

I've debated putting Always Watching in my similar build due to the decent number of token generators. How has it worked for you so far? I guess it would be a different strategy/tradeoff between Always Watching and Anointed Procession.
Also, Nissa, Nature's Artisan and Oviya Pashiri, Sage Lifecrafter make pretty good cat ladies. Nissa is probably better for a build like this; Oviya has good synergies with a token strategy.

Baconfish on Neverending Landfall

2 months ago

I have thought of Nissa, Voice of Zendikar a lot, and I'm still not entirely sure why she isn't in the deck to be honest. I really should test her out at some point.

I think Nissa, Nature's Artisan would be a bit too slow to be honest, and there's so many cards in the deck to ensure a landdrop or two each turn anyway.

Intangible Virtue might be really nice. Vigilance all across the board, yes please. I'll see if I can find a place for it.

Thank you

Chino90 on Neverending Landfall

2 months ago

After a quick playtest, this deck seems pretty fun and original!

Have you considered Intangible Virtue, Nissa, Voice of Zendikar and/or Nissa, Nature's Artisan?

Goatface on Human-Werewolf Tribal EDH

2 months ago

Jagd_TallgeeseThanks so much for your suggestions! I'm also considering adding a Decimator of the Provinces, in case I end up having lots of tokens, or Nissa, Nature's Artisan. I would also like to werewolf base that can also kick ass.

The_Ninjurai on Tireless charge

3 months ago

Double strike will not give you extra energy with Lightning Runner or Aetherwind Basker attack ability. Double strike does not mean that the creature attacks twice, only that it deals first strike and normal strike damage.

I'd recommend taking out 3 or 4 Rishkar's Expertise because you don't have many creatures to let draw cards. Also take out Blood Mist since it's 4 cmc for an ability that doesn't help a lot.

4 Aetherwind Basker and 4 Lightning Runner is a bit too much for such high costing cards. By time you cast them you're probably close to dead. They want you to have multiple creatures out, of which you don't have many.

I'd suggest trying some of these: Longtusk Cub, Sage of Shaila's Claim, Voltaic Brawler, Aetherstream Leopard, Aether Herder, and Bristling Hydra. They are some lower costing creatures that can give you energy or hit hard.

For some removal/protection try Harnessed Lightning, Shock, Highspire Infusion, Nature's Way, Collective Defiance. Also probably want a Natural State in the side board.

Nissa, Nature's Artisan wouldn't be a bad card to put in either. Keep in mind you want more lower cost spells than higher so you can cast more things.

Hope that helps.

jawz on Terraform

4 months ago

I tried it out a bit. This deck really gets under the opponent's skin.

The main problem I had with it is that it tends to string games out really long without any kind of a finishing blow. You occasionally get a threat out but the opponent can usually squeeze through a control spell. I lost a couple games where even though I had destroyed a dozen lands, a single Pilgrim's Eye would get me over a dozen turns. I might want to try adjusting the deck a bit to have Ulamog, the Ceaseless Hunger and some more ramp support like Shrine of the Forsaken Gods or From Beyond. It might be nice to get in a Hedron Archive to help trigger delirium for the Deathcap Cultivator.

Another oddball mana dork that might be useful is Conduit of Storms  Flip. It's not a turn two drop, but it's much better at combat and still helps you get your land destruction spells out if you're missing a fourth land.

Looking through the standard card list, Verdant Crescendo + Nissa, Nature's Artisan would be a crazy ramp combo no one would see coming.

I dunno. Wizards don't want land destruction decks to be a thing, so sure it's going to be hard to make them work.

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