Reflect Damage


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Rare

Combos Browse all

Reflect Damage


The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.

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Reflect Damage Discussion

CrazedPorcupine on Duo Voltron

1 month ago

thanks for the feedback

ZendikariWol I chose Ravos, because I can easily make him hexproof/indestructible and bring back ANY creature from my graveyard to my hand, meaning I can allow Ishai to die and actually go to the graveyard instead of to the command zone. This enables me to ensure that my commander tax rarely goes up.

Megalomania I chose to avoid infect because while it is a solid win con, I find that infect voltron decks generally prefer to be mono black or black/blue instead of triple color decks. In fact, Infect can easily backfire if you don't have hexproof on your commander because of cards like Backlash Reflect Damage Traitor's Roar Where damage is redirected but the source of the damage doesn't change.

I've actually won a game by doing that to an infect voltron commander.

Overall, there are some great ideas here.

Bxbx on "Did you just attack me?" spot removal tribal

3 months ago


your deck-idea is great! +1

I once thought about a similar deck, but it was more goofy. It tried to incentivize the opponents to attack each other and then cast pump spells and cards like Berserk or Blood Frenzy on the attacking creatures - ideally on their commander. Your deck somehow reminded me of that idea. I think, I'll have to start working on that again.

Some suggestions:

The following cards were in the deck I mentioned before and could be nice in yours as well:

That's all for now. Let me know what you think

pskinn01 on Budget Powerful EDH Cards (Under 2 bucks)

3 months ago

I think that Reflect Damage is a very useful casual card that gets over looked. But as it just redirects damage, things like infect or commander damage still apply. Fun watching someone, who was trying to one shot a player with a pumped up commander, die from his own commander. Also seen someone die from his own Blasphemous Act.

Zimmers_0 on The Deckwatch [Home Base]

4 months ago

So I want to make another immortality deck and I was thinking of putting tribal gideon into the mix for Gideon of the Trials. Especially with the new rulings on planeswalkers. My thoughts were putting in the following cards:

Exquisite Archangel Lich's Mirror Platinum Angel Transcendence Platinum Emperion Worship Resolute Archangel Solitary Confinement so its kinda like the lich deck I have but I was thinking about making it mono white with Kytheon, Hero of Akros at the helm to keep the gideon emblem in affect.

Real question is, what should the other 90 cards be? What tactic would you run in mono white to try and become immortal? Or should I splash in and put some combos like Teferi's Protection/Render Silent + Elite Arcanist and Silence/Orim's Chant + Isochron Scepter then shove Teferi, Mage of Zhalfir. Then counterspell for a good amount of the rest.


I could run solider tribal and stop combat damage with Knight-Captain of Eos and Holy Day affects. Then run anthem to boost them. Maybe a token strategy?


Throw damage back into their face kind of cards like Comeuppance/Shining Shoal/Divine Deflection/Deflecting Palm/Reflect Damage and use Stuffy Doll/Spitemare/Coalhauler Swine/Mogg Maniac with Pariah?

Or possibly hate bears? Grand Abolisher/Kataki, War's Wage and so on?

Need some ideas on how to be the best jerk that no one wants to play with lol

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

7 months ago

The legendary lands from Champions of Kamigawa are interesting, but the manabase is very tight, and I am not sure I want to change it.

Reflect Damage is way too mana intensive to be useful, even though it is another version of Deflecting Palm. I don't think that effect is playable at CMC .

Ucenna on Queen Marchesa: Politics, Aikido, and Control

7 months ago

Okay, that makes sense.

For me Stinkweed Imp is a must. My playgroup plays a lot of fliers, and Stinkweed Imp is a solid rattlesnake that I can get back whenever I want.

Dictate has served me well in my play tests. Cast it end of turn and then through everything you've got into your next turn.

Thoughts on the Eiganjo Castle, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep? I run Shinka because deathtouch + first strike is nice to have. The others might be worth considering, and Shizo can be another Key to the City.

Reflect Damage is a card I'm trying out but haven't cast yet. It's not very mana efficient, but it has more versatility than others. It makes Windstorm effects almost instakills.

I'm not running Necropotence, mostly because I don't really enjoy the card. Instead I run Sin Prodder. My deck is a bit more aggressive than yours, and I appreciate being able to sneak the extra damage in when I can.

Another card that I can't decide about is Eight-and-a-Half-Tails. It provides solid pillowforting and permanent protection abilities as well as evasion, but it's rather mana intensive. Still, it has a lot of versatility.

I've also been using Gonti's Machinations. I know it's not great, but it provides a little bit of discouragement and affords me a lot of life gain. And sometimes that 3 damage is exactly what I need to close out the game. Yesterday it won me 1 game, and would have won me another if it hadn't been O-Ringed.

Also, Parallectric Feedback?

precociousapprentice on Queen Marchesa Aikido

11 months ago

What I found is that I often make it to the mid or end game with the most life, even by if by just a little bit, making symmetric damage a decent option, and this applied very well to Eye for an Eye. It's like in Chess when you end up a pawn ahead in the mid game. At that point, it pays to start trading pieces.

I also noted that I could survive on less land than most decks, and being conscious of this makes Acidic Soil and Citadel of Pain asymmetric in my favor. Reactive spells end up requiring a huge amount of untapped mana, and even Reflect Damage is a big mana requirement for a deck that likes to run fewer lands.

I often found that I wanted to be able to bring my own offense once I entered into a conflict with an Aikido card. After looking at all this, I realized that having some traditional wincons mixed into my offense made all those Aikido cards more effective. When I can redirect an opponent's offense for a big chunk of damage, punish them for their overcommitment in the form of lands or creatures for another big chunk of damage, and then hit them a couple times with a big creature attack of my own, I may not win on their turn, but I usually win between their turn and my next.

Taking the deck in this direction also shored up a general weakness of this deck. By adding that little bit of my own offense in the form of my own big swingy attacks, I can become very aggressive against another reactive deck, which is the type of deck that Aikido traditionally has trouble with. To me, this is an extension of the idea that you should punish each deck for what it is. For other reactive decks, Citadel of Pain after an early aggressive start can make them cry.

While I did not adhere to Rachmiel's original theme of only hitting them with their own stuff, I believe my Pillow Fort and Rattlesnake suite is psychologically stronger for this deck, and my deck can become very aggressive in ways that his really had a harder time with. His did have Tariel, Reckoner of Souls to get aggressive with their graveyard, but I would prefer to hate their graveyard and then bring my own offense, especially since I can take out a single opponent with the right hand by turn 4, without their help at all. Tariel, Reckoner of Souls is an expensive beater that needs a full graveyard to exploit before it really gets going. His cannot be that aggressive.

In the end, I think that Aikido gains a ton of power from being a strong theme in a deck, but not the only option. Redirected attacks, exploiting overcommitment, punishing decks for things that all decks do, and traditional big beaters combine nicely in ways that are starting to make a dedicated Aikido redirection style deck look one dimensional.

jchinnjr on Mar-Judo

1 year ago

bmwilson2013, thanks for commenting! I agree that Zurgo is a much better closer when compared to Queen Marchesa. This deck relies heavily on A) opponents chipping away at each other, and B) my judo cards chipping away at opponents. Sometimes Plan B is enough to close out games (i.e. a token deck getting caught under an Incite Rebellion/Deadly Tempest/Netherborn Phalanx, or pot shots from Kaervek/Viashino Heretic). Honestly, often times the deck wins when an opponent gets antsy and charges head first toward a Reflect Damage-type card. You commenting, though, has me thinking of Zurgo as part of the 99. Its indestructibility avoids my boards wipes, and it could close out games in a hurry (assuming there aren't any ridiculous life gain decks in play).

Regarding your Zurgo deck, how has Crackling Doom been performing? It is Sunforger-castable and was in my initial list but got cut. Also, how do you like Liability? The card is new to me, but seems right up this deck's alley.

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