Damping Engine

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Rare

Combos Browse all

Damping Engine

Artifact

A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.

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Recent Decks

Damping Engine Discussion

Izu_Korasu on Goods ways to combat excessive ...

10 months ago

Tunnel Ignus is a fun gem, Ankh of Mishra is an artifact zo-zu.

then there are cards like Damping Engine, Mana Maze, Ward of Bones type effects

but probably the best way (besides Door to Nothingness effects) is to tax their hand, with cards like Oppression, Pain Magnification, Painful Quandary etc ... limit the usefulness of ramp ... and while MLD like Wake of Destruction can be crippling, mass or targeted removal of rocks and dorks can have a similar effect, while being more useful overall.

ghostassassin on Jhoira, Mage of Mages

10 months ago

To win the strategy is all about timing as is Jhoira's ability, also certain spells such as Enter the Infinite, Mind's Desire, Firemind's Foresight, can help with this. A good example of this is the card; Opportunity. The deck strategy relies not only on timing but certain powerful card combos such as Volcanic Vision - Treasure Cruise, or others such as Key to the City - Damping Engine SUGGESTIONS WELCOME. I will be updating this with more powerful card combos. THANK YOU!*

JA14732 on Come a bit closer.... [[dies]]

1 year ago

If you're looking to make this really zombie tribal, you'll need the zombie lords. I see Lord of the Accursed and Diregraf Colossus (somewhat), but I'd recommend adding in Death Baron (he's a bit pricey for some people), Lord of the Undead, Risen Executioner, Undead Warchief and Zombie Master. If you're looking to continue the discard subtheme, then Necrogen Mists will really hurt players, forcing them to essentially skip their draw steps. Additionally, I cannot recommend Phyrexian Arena enough...unless I'm recommending Necropotence aka the Skull aka the best card draw engine in the game. It does nonbo a bit with your discard theme, but eh, it's still Necro.

Thinking about ways to get rid of Demonic Pact is harder. The card's basically a flavor choice, and not even close to good in EDH, but I guess you could try trolly shenanigans like Phyrexian Negator, Smokestack, Possessed Portal (works hilariously well with Necro), Ratchet Bomb, All Is Dust, Claws of Gix (which is likely your best option), Curse of the Cabal (which is bad), Damping Engine shenanigans, and Forbidden Ritual. Aka bad cards and, in my opinion, if you're forcing yourself to play bad cards to justify playing a bad card which is in your deck because of flavor, you likely should just cut the offending card. Up to you, however.

VitalisStacs on Augustin's $t4ks (Primer)

1 year ago

I've been playtesting a similar deck for quite some time now with many keycards u also run, but no combos ;) and also no counterspells, because they are very meta dependant.

So, I wanted to show you some cards:I know i already told you about him, but Clever Impersonator is a really versatile card. It can copy a staxcard or a planeswalker. I think planeswalker always benefit from having a lock on the game and i find it really hard to get rid of them when an opponent controls one. And with a manland in play you can almost me sure the cast the ult before you opponent can.

Other cards I consider playing are Balancing Act, I dont own it yet, but i think it can be really strong and i will playtest it in the near future.

Then there is Damping Engine. I think its too costheavy, the effect is too weak and it often will target yourself because you floot the board with artifacts thus have the most permanents.

Yeah, then there is of course Sculpting Steel almost always nice, cheap card and it can become a second Smokestack for really fast Stax.

I also think about getting Paradoxical Outcome because my playgroup plays alot of shit like Vandalblast and other artifacthate. But i dont know yet..we'll see how good this card does.

Inspiring Statuary is also a really solid card. It itself taps for the improvise effect and every nonmana artifact does mana now, yay. so casting GAAIV for the 3rd time is with this card not really that hard anymore;)

Goatface on Human-Werewolf Tribal EDH

1 year ago

DanteBeleren Thanks for all the great suggestions! I wasn't sure about Aluren, as it seems like it might lead to someone playing much more than 2 spells per turn, and if I'm putting out lots of creatures, I wasn't sure about Damping Engine. I've added some other mana dumps, especially token manufacturing ones, and then Kamahl or Decimator to make them all big.

DanteBeleren on Human-Werewolf Tribal EDH

1 year ago

Alright, I'm back! So obviously the trick with Werewolves is, you don't want to cast spells, nor do you want your opponent's to cast spells either. The best solutions for this are: cheating in your cards and inhibiting your opponents from theirs. R/G can do that first part fairly easily, but inhibiting is a little trickier since you don't get stuff like Silence. That in mind, cards I would include are as follow.

Werewolves are a tough, but fun creature type due to their odd flip mechanic. I would also recommend keeping in your anthem effects, but I'm personally not a fan of stuff that only beefs up one creature like Stoneforge Masterwork outside of Exalted style decks. I wanted to also remind you that you are running a green deck, so don't forget ramp cards like Kodama's Reach or Cultivate.

Also, mana dumps in this deck style will be huge for you. Any card that stays on the field but you can pour mana into on a whim will be huge if you want to do something, but also wanna flip your wolves. You already have Kessig Wolf Run which is a prime example or Druidic Satchel.

While not necessary, I would be interested to see you build a list up with only (Were)Wolf creature cards. It'll be much more difficult to build around, but I can attest that the satisfaction of beating face with it will be that much sweeter. I hope that some of this was helpful, and if so don't hesitate to message me with questions. Good luck!

isaelis on Mazirek, Shaman of the Swarm ($60 budget)

1 year ago

Alright here is a ton of cards that seems to fit the theme. Some are definitely better then others I'm just giving a list of cards. Some of these cards are not budget

Sorceries

Victimize

Vicious Betrayal

Tormented Thoughts

Tendrils of Despair

Skulltap

Simplify

Scapeshift

Ritual of the Machine

Reprocess

Primal Growth

Natural Balance

Life's Legacy

Killing Wave

Innocent Blood

Exhume <-- That is nice with Fleshbag Marauder

Eliminate the Competition

Eldritch Evolution

Edge of Autumn

Dread Return

Diabolic Intent

Dead Drop

Curse of the Cabal

Cruel Edict

Consuming Vapors

Choice of Damnations

Chainer's Edict

Caravan Vigil

Bone Splinters

Bog Down

Barter in Blood

Instants

Altar's Reap

Carrion

Constant Mists

Crop Rotation

Culling the Weak

Harrow

Merciless Resolve

Momentous Fall

Plunge into Darkness

Rescue from the Underworld

Tragic Slip

Tribute to the Wild

Urborg Justice

Enchantments

Attrition

Bitterblossom

Black Market

Call to the Grave

Dark Prophecy

Death's Presence

Desolation

Dictate of Erebos

Fecundity

Gate to Phyrexia

Grave Pact

Greater Good

Hecatomb

Infernal Tribute

Lethal Vapors

Lifeforce

Mind Slash

Necrogenesis

Recurring Nightmare

Squandered Resources

Tainted AEther

Lands

Diamond Valley

Dust Bowl

High Market

Lake of the Dead

Miren, the Moaning Well

Phyrexian Tower

Artifacts

Zuran

Trading Post

Phyrexian Soulgorger

Phyrexian Altar

Mortarpod

Jinxed Idol

Helm of Possession

Eldrazi Monument

Demonmail Hauberk

Damping Engine

Claws of Gix

Burnished Hart

Ashnod's Altar

Altar of Dementia

Creatures

Slum Reaper

Shriekmaw

Sadistic Hypnotist

Phyrexian Obliterator

Ghoulcaller Gisa

Dawntreader Elk

Champion of Stray Souls

Bloodbriar

Anowon, the Ruin Sage

Savra, Queen of the Golgari

Hope you find something useful within all these!

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 year ago

Made some strength and curve changes.

Altar of Dementia out for Phyrexian Altar: Even though Dementia is stupidly strong with Coat of Arms out, when it isn't this card is kind of dead. Sideboarding it for now.

Impact Tremors out for Purphoros, God of the Forge: I took this out before because of the higher cost, but now that my curve and ramp package are much better, it is a straight upgrade for me.

Snow-Covered Mountain out for Boseiju, Who Shelters All: Making sure my Scrap Mastery or Blasphemous Act go off is really important if I am keeping priority and saccing in response. Without it I could cast it, sac in response, and then get counterspelled and have almost no boardstate left over.

Damping Engine out for Tangle Wire: Just a stronger version of the same effect.

Snow-Covered Mountain out for Mox Diamond: This is normally not a strictly better trade off, but with so many fetches and extra land mechanics, I can run off of fewer basics.

Goblin King out for Gratuitous Violence: I've been wanting to fit this card in for a really long time. Even though Goblin King combos very well with Blood Moon, since I don't have any real pump spells for my Goblins besides Coat of Arms, I actually end up doing less damage overall. I could use Goblin King as a finisher, but Gratuitous Violence gives me a bigger boost, regardless of when it comes out. Sideboarding Goblin King for now, in case I do want to add him in just as a finisher later.

Snow-Covered Mountain out for Stranglehold: This puts me down two lands total from where I was, but it gives me a ton more control over the battlefield. I didn't realize it's potency before, until I realized it included cracking fetches as well. This actually makes me consider running From the Ashes instead of Ruination in my future MLD additions.

I will have to playtest a lot more to see if I took out too many basic lands, or added too many non-basics, but with all the ramp and mana rocks I should be okay.

Still looking for ways to get sideboard cards into the deck, but as it stands the deck is more consistent and stronger than ever.

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