|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Common|
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Creature — Vampire Knight
2R: Bold Impaler gets +2/+0 until end of turn.
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Bold Impaler Discussion
2 months ago
If you're happy with the mana-base, then leave it alone. But keep an eye on it going forward - keep track of every time you miss land-drops, and every time you think to yourself "what terrible luck! not enough mana for what I want to do!" It may not be luck. ;)
Also, if you're gaining lots of life all the time (it looks like you are), you may want to consider Aetherflux Reservoir. The lifegain effect is nice, and the death-laser ability can be game-ending, if you've got the resources.
Other sweet vampires you may want to consider:
I can tell you put some serious work into this one; it looks good! The Sorin's and Olivia's are on point for sure. Good work!
2 months ago
Those cards are useful... on the first turn they are used, I find first strike to be more effective in the long haul. I recently removed Foundry Street Denizen as the combo with Akroan Crusader was a little flimsy and it dies unless you've used an enchantment on it (more often than not you pour enchantments onto the first creature you get out). With that in mind Bold Impaler was a better fit to solo play your field.
2 months ago
7 months ago
Thank you both for the great advice concerning my tribal vampire deck. Based on both of your recommendations I made the following changes:I removed all non-vampire creatures and planeswalkers including Flamerush Rider, Combat Celebrant, Dukhara Scavenger, Chandra, Pyrogenius, Liliana, Death Wielder, Akroma, Angel of Fury, and Ammit Eternal. I did keep Ob Nixilis Reignited because of his first ability to draw cards and his third ability to deter opponents from drawing cards. I added Diabolic Tutor, Olivia, Mobilized for War, Pawn of Ulamog, Bloodrite Invoker, Yahenni, Undying Partisan, Bloodmad Vampire, Bold Impaler, Voldaren Duelist, Call the Bloodline, Dark Impostor, and Diabolic Tutor as I had them already in my collection. I also added Asylum Visitor to help with the card drawing aspect. The other recommended cards are great and I will begin adding many of them to my collection / deck as soon as I can. Again, thank you both for taking the time and making the recommendations. They were super helpful.
10 months ago
Personally I would change Bold Impaler with Insolent Neonate since its more flexibl and can trigger madness I would also change Stromkirk Mentor with Incorrigible Youths since it fits more into your aggro plan , and can also trigger off madness to become super cheap, and they curve really well with Furyblade Vampire that's potentially 8 damage turn 3 with just two cards.
And I would also change Bloodmad Vampire with Heir of Falkenrath Flip since in my opinion thats one of the strongest vampires in standard. It's a 3/2 with flying that triggers madness for one black & colorless, that's insane! It's also dirt cheap
11 months ago
Raging Goblin, Barrage of Expendables, Firebreathing, Akroan Crusader, Kolaghan Stormsinger, Somberwald Vigilante, Bold Impaler, Otherworldly Outburst, Hammerhand, Renegade Tactics, Mugging, Outnumber, Fiery Impulse, Magma Spray, Epiphany Storm.
that all I got for now.
1 year ago
Looks like the best to drop are the Bold Impalers for the strategy you're after. Were it me, I would drop the Reckless Bushwhackers, but I have a different strategy. In your deck, I think you can drop all 4 Bold Impalers and that will free up some room for you.
1 year ago
Bold Impaler is not a good card. paying 3 mana on top of the 1 mana to play him just to get a 3/2 is a terrible deal. I would rather just play Sin Prodder or any other 3/2 for 3. The extra point of toughness matters little because Falkenrath Gorger isn't supposed to win the game, just provide early pressure. If I'm on the play then they cant get off their Servo Exhibition until after gorger has gotten in once, at that point he is literally a Shock that left a 2/1 behind. Then if they keep their servos back to block the gorger that is damage not being dealt to me, and if they swing with all the servos I take the damage and swing back with my much more efficient creature.