Creature — Vampire Knight
2R: Bold Impaler gets +2/+0 until end of turn.
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Bold Impaler Discussion
2 weeks ago
Personally I would change Bold Impaler with Insolent Neonate since its more flexibl and can trigger madness I would also change Stromkirk Mentor with Incorrigible Youths since it fits more into your aggro plan , and can also trigger off madness to become super cheap, and they curve really well with Furyblade Vampire that's potentially 8 damage turn 3 with just two cards.
And I would also change Bloodmad Vampire with Heir of Falkenrath Flip since in my opinion thats one of the strongest vampires in standard. It's a 3/2 with flying that triggers madness for one black & colorless, that's insane! It's also dirt cheap
1 month ago
Raging Goblin, Barrage of Expendables, Firebreathing, Akroan Crusader, Kolaghan Stormsinger, Somberwald Vigilante, Bold Impaler, Otherworldly Outburst, Hammerhand, Renegade Tactics, Mugging, Outnumber, Fiery Impulse, Magma Spray, Epiphany Storm.
that all I got for now.
3 months ago
Looks like the best to drop are the Bold Impalers for the strategy you're after. Were it me, I would drop the Reckless Bushwhackers, but I have a different strategy. In your deck, I think you can drop all 4 Bold Impalers and that will free up some room for you.
3 months ago
Bold Impaler is not a good card. paying 3 mana on top of the 1 mana to play him just to get a 3/2 is a terrible deal. I would rather just play Sin Prodder or any other 3/2 for 3. The extra point of toughness matters little because Falkenrath Gorger isn't supposed to win the game, just provide early pressure. If I'm on the play then they cant get off their Servo Exhibition until after gorger has gotten in once, at that point he is literally a Shock that left a 2/1 behind. Then if they keep their servos back to block the gorger that is damage not being dealt to me, and if they swing with all the servos I take the damage and swing back with my much more efficient creature.
3 months ago
Fallerup, I'm not huge on the effects cards, for some reason. If I use them, I try to stay at the 1 mana cost level. They burst in and do their thing, which has its place, but then they disappear at the end of the turn. They certainly have upsides and downsides. As far as Scrapper Champion goes, it's very good but way too slow at . Honestly, I rarely use the +2/+0 ability of Bold Impaler. That's a combat trick I pull late game when opponent's think I have forgotten about it. For me, it's a 1/2 creature for , and if it's still around later when I have some mana to spend, I'll use it. Early game I'm emptying my hand ASAP to get as many creatures out as possible. Burning 3 mana on an effect when I have creatures in hand is not terribly productive unless I think I can snag a good kill with it when it's blocked. Even then I might just let it die to get more creatures out early game.
HairyManBack, Kari Zev, Skyship Raider is most certainly on my radar. My apprehension, though, is the same I have for Heart of Kiran-- they're both legendary, so only 1 copy at a time. I might 2x each in the deck, but certainly no more as they could end up clogging my hand while I'm trying to get it empty for Lupine Prototype. Kari Zev's Expertise is a very good card, but it costs 3 mana, and that's possibly too slow, though the extra cast-a-2-mana-or-less ability is pretty solid.
3 months ago
Bold Impaler may work better than Falkenrath Gorger. The mana sink may prove useful to get some extra damage through and the extra point of toughness will keep it alive when playing against servo decks.
4 months ago
HairyManBack, I get it. My only problem is that I actually want an empty hand if I get Lupine Prototype out. I have now tried with Bomat Courier, and it will require more playtesting. It really doesn't change anything, to be honest. I did try for Bold Impaler (which I like and have actually been able to pump to a 3/2 until end of turn), and for Thermo-Alchemist. It worked best in place of Thermo-Alchemist just because of the speed of 1 mana vs 2.
I don't know, I'm torn. I think it could be good and it had its moment during playtest, but at the same time it wasn't adding anything special because of the speed of the deck. It did help with the Inventor's Apprentice when neither Smuggler's Copter nor Lupine Prototype wanted to make an appearance. I'll keep tinkering...
Thank you for the suggestion and for the upvote!