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First off, welcome to the world of EDH! I think you'll find it's definitely one of the most fun formats you'll experience. As someone who has played tribal vampires before, I think I can offer you some suggestions based on my experience. Now I'm not sure what you're budget is for cards so feel free to ignore any suggestions that are out of your budget range.
Vampires are tricky because they don't have as much tribal support as say Goblins, Elves, or even Zombies so you really want the best they have to offer. I think that 44 creatures is a bit too high, even for a tribal deck, so I would cut and refine some of your weaker vampires.
These are a few ideas of some very powerful vampires that could easily be swapped in for some of the less optimal brood.
As with any EDH deck, your mana base is going to always be tweaked and upgraded to make your plays faster and more reliable. Now this is something you can do over time and as budget allows but some major lands to consider are:
Now the latter 3 lands are included for explosive ramping and because I've found most tribal vampire decks are more black than red. Another thing to keep in mind is that generally, you don't want less than 36 lands in your deck unless you have a lot of mana rocks to support less. Olivia is a very mana hungry commander so I would suggest about 38 lands.
Along similar lines, I would include the following mana rocks to further ramp/filter your mana:
While not traditional "ramp", Urza's Incubator can be very helpful in this deck since vampires tend to be a bit higher mana costed.
You'll want to include a few cards to help you draw more cards just to get more power from the deck. There's a lot of options out there but one card I strongly suggest is Phyrexian Arena.
The same goes for your removal. A little spot removal and a few board wipes should have you covered.
I hope these ideas help! Best of luck to you with your deck!
March 20, 2017 1:16 p.m.
I also share a similar sentiment to the rest of the group regarding Ulrich's place amongst the pack. I run him as my commander simply to take off some early heat from the Storm players rather than have Ruric Thar, the Unbowed front and center.
In regards to the 3-color debate, I definitely agree a strong werewolf deck is possible with the support of a third color. In my mind, Naya has been the ideal combination due to White's ability to tax spells and limit the number of spells cast altogether. Temur can do this in a much smaller capacity but it's still possible. Personally, I feel that Jund has the least to offer of the 3 colors in regards to keeping it a tribal-centric deck. The inclusion of Black in general adds so much more removal, tutor, and card draw but, then I feel the deck becomes more Jund good stuff than real werewolves.
But, I feel that there could be a cool way to do a Jund commander through Tovolar. Since it's been shown his Howlpack utilizes blood magic to transform others into werewolves, I could see a G/R casting cost with a Black ability along the lines of:
4B: As an additional cost to use this ability, pay X life. You may transform up to X creatures until end of turn where X is the amount of life paid. Activate this ability only once per turn.
Or X represents the CMC of creatures transformed. I think it's a bit broken phrased that way but it's a flavorful way to integrate Black into werewolves. This way we can use old school werewolves, flip Garruk, and get all of the good stuff black can offer.
March 11, 2017 10:45 p.m.
The video mentions that Tovolar and the Mondronen pack utilized some sort of blood ritual to essentially convert the denizens of Avabruck into werewolves (including Kord). So I'm curious if anyone knows the specific story that discusses this and perhaps more information on Tovolar?
It's fascinating that werewolves have this sort of power and I'm curious of its implications for how lycanthropy is spread and if this sort of magic can work on other planes. It also makes me sad that we didn't get a card for Tovolar yet. Seeing how this magic is mechanically produced on a card would be quite interesting.
March 6, 2017 11:49 p.m.
I appreciate your continued assistance in refining my deck some more TheACTR. Always nice to have community support. While I am considering removing some creatures, the utility creatures I would replace them with would likely make up for their loss. Adaptive Automaton and Metallic Mimic are likely 2 of my 3 slots since I could use some stronger lord-based support. I took out Vildin-Pack Outcast Flip as I wanted a stronger big threat card. I'm leaning towards Urabrask the Hidden, Kessig Cagebreakers, or Vorinclex, Voice of Hunger in that role. I've realized that I have great early to mid-game threats but I need a few more things to be my big finish. I may cut a couple of my weaker low drop wolves/werewolves to bolster the late game threat level.
March 6, 2017 2:58 p.m.
I've played my deck against similar style decks that you mentioned tomb14. My meta is rampant with Storm players which I feel are the supreme enemy of the werewolf so just get in early and be relentless!
You've stumbled upon my biggest issue TheACTR! I'm running out of cards to cut as I feel my deck is reaching it's maximum level of tuning while still holding on to a strong tribal theme. I haven't had a chance to play Heartwood Storyteller but I am concerned for the same reasons as you. I like to usually get a game or two with each new card to really begin evaluating it's worth but I could see it getting the axe. Shrill Howler Flip, Conduit of Storms Flip, and Ulrich's Kindred are currently the closest to getting the axe. The latter in particular is a tough call for me because the indestructible is nice but having to swing and sink a fair amount of mana is tough some times.
March 6, 2017 1:06 p.m.
@ tomb14: I would be curious to see how your Jund variant does. I considered using Kresh as well so I could have access to all of the good stuff Black provides. Plus, you get to play some of the old school werewolves! Best of luck on the deck.
@ TheACTR: I have been strongly considering Urabrask for some time now as his abilities would help buy me some time to get in some quick damage. I'm still evaluating which creatures are contributing most to my deck and which are going to be cut but I can see Urabrask having a spot.
While not the most admirable route to victory, I have considered adding in Triumph of the Hordes as a possible game closer since the deck is easily capable of 10 point swings (especially with trample).
March 6, 2017 9:50 a.m.
I'm seeking the community's assistance for thoughts on how best to adjust to my current EDH meta. My LGS is rampant with various storm decks and while everyone usually has a good time, I think there is a collective consensus that it's getting dull to sit through match after match of Storm players taking ungodly long turns. So I am turning to the community to see what types of decks/cards you would recommend to combat this type of meta.
Right now one player runs 3 different storm decks:
There are also at least two Yidris, Maelstrom Wielder decks running around too.
March 4, 2017 11:01 a.m.
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