Show your FNM pod that Democracy is non-negotiable.

Play artifacts, make stuff indestructible, then blow up the field. Use star spangled anthems to get reasonable power on the board so when you cast that one sided atomic Hour of Revelation you can actually win. The commander will rarely survive the apocalypse but it's only 3 mana so you can usually just re-cast it.

Besides building indestructible fallout shelters, Inspirit can also put +1/+1 or Charge counters on artifacts. +1/+1 counters can help crew itself I guess but other than Esper Sentinel it's pretty weak. Charge counters on the other hand are interesting because they can break some cards like Astral Cornucopia or Insight Engine wide open. There are a lot of Artifact tutors here so use them to find one of those broken cards or just search Urza's Sylex if your opponents need to learn the price of freedom (it isn't free).

Should the game grind on or you otherwise can't secure victory, Magistrate's Scepter gets infinite turns with the commander and one other Charge counter generator (like Coretapper).

Other options:

What Must be Done is a passable board wipes.

Razortide Bridge / Rustvale Bridge / Silverbluff Bridge are probably good but I hate etb tapped lands.

Oswald Fiddlebender / Artificer's Intuition / Repurposing Bay / tutors for those sweet sweet robots.

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97% Casual

Competitive