Abusing Inalla's Eminence ability to create multiple ETB's to control the board until either I can win with combat damage or one of my three combos.

Combo One is better when there is a clear board state but is easier to pull off requiring less a build up of my own board, so this combo is a bit better to pull off the turn after a board wipe. Anyway using Inalla's Eminence ability I cast and make a token of Wanderwine Prophets then using the hasty token I swing hit someone and then sac the token and repeat for infinite turns using those turns to do 4 damage a turn and building up more wizards to start draining with Inalla.
Combo 2 requires more of a build up of a board and is a lot slower to win with but doesn't require my opponents to have a empty board. I cast and then use Inalla's Eminence ability to make a token of Timestream Navigator while having the city's blessing. Then I use the hasty token's ability to take an extra turn. Then I either use AEther Adept or Riptide Laboratory to bounce Timestream Navigator back to my hand to cast her again next turn or Conjurer's Closet to create another token at my end-step.
Lastly combo 3 doesn't require Inalla to do but is still deadly. First I start by casting Ghostly Flicker targets don't matter for this one because I hold priority then cast Dualcaster Mage copying Ghostly Flicker making infinite copies of Ghostly Flicker by having Dualcaster Mage reenter and copy Ghostly Flicker. I then have Ghostly Flicker target either Archaeomancer to punish my opponents for playing non-basics or have Vela the Night-Clad on the field to slowly drain my opponents life away or alternatively I can target Dualcaster Mage and a land making infinite hasty boys

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93% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

36 - 0 Rares

20 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Champion of Wits 4/4 B, City's Blessing, Copy Clone, Manifest 2/2 C
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