Sedraxis Alchemist

Sedraxis Alchemist

Creature — Zombie Wizard

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

Latest Decks as Commander

Sedraxis Alchemist Discussion

Guerric on Inalla Arch-Rage Ritualist

4 months ago

Hi kimosabe! There are some interesting cards here, and Sedraxis Alchemist in particular seems like a great one that I wasn't aware of. I think my main thought here is actually just that you're pretty light on ramp, with really only Sol Ring and Arcane Signet . Inalla is especially mana hungry because if you want to use her ability, you essentially need to add one to the cmc of all of your wizards. Generally we want to have at least ten pieces of ramp in any deck, so I'd definitely add a suite of signets, talismans, and stones along with maybe Burnished Hart and Wayfarer's Bauble and you should be all set. Because adding eight cards will result in cuts, it might be helpful to decide whether you want to go with a more controlling approach or a wizards tribal approach. If you go with the former, cut more wizards keeping only the best ones and if you go with the latter, cut down on your instants and sorceries. This will also help you decide which wizards are best. In the control build, for instance, Adeliz, the Cinder Wind and Docent of Perfection  Flip are great, and while I think Scholar of the Ages is too high-costed for any build personally, adding Salvager of Secrets and/or Izzet Chronarch is a good call. In the Wizards tribal approach, Adeliz and Docent aren't great and we're probably good with just Archaeomancer for instant and sorcery recursion.

You probably also want to think about wincons. Wizards aren't great attackers, so combos of some form are usually the way to go. You currently have the Ghostly Flicker combo with either Dualcaster Mage or Naru Meha, Master Wizard , though the latter doesn't win on her own and while you have Blue Sun's Zenith as a mana sink, I'd consider adding Comet Storm or the like. You might also want to add Solve the Equation as an inexpensive tutor for Ghostly Flicker . If you add Ashnod's Altar , you'll have another win con since it can go infinite with Inalla and Bloodline Necromancer , which you already have. In addition to this, Wanderwine Prophets and Timestream Navigator can win on their own with Inalla's ability and enough mana. Additionally, if you are going with the control build, Intruder Alarm is a great card which you can use with Inalla's ability to drain people out without technically going infinite.

bushido_man96 on Zombo-Combo

1 year ago

Thanks, SleeplessPr1nce! I like those suggestions, especially Sedraxis Alchemist for Cyc Rift. I'd really rather take that out anyway. Undead Augur is sweet, too. Thanks for the vote!

SleeplessPr1nce on Zombo-Combo

1 year ago

It's always good to see a fellow Gisa and Geralf player; they're a pretty underrated commander imo. You've got a lot of combo pieces and a lot of bombs, but you could use some more tempo/acceleration and maybe another land or two. Necromancer's Stockpile gives tokens and card advantage in one package. Undead Augur and/or Distant Melody can yield big payoffs with your token strategy. You could also use Sedraxis Alchemist + Rooftop Storm + sac-oulet, instead of Cyclonic Rift. Does the same thing but most people never see it coming and the alchemist is a lot cheaper.

Also, I love the addition of Soulquake and now I have to find a way to fit that into my Gisa and Geralf.

Senomar on Sygg, 1v1 Throat Cutter

1 year ago

Yup Voidmage Prodigy is probably the one that mus get out. Especially considering you have wizards but not that many to have an efficient use of this card. Just letting you know that Brazen Borrower is also perfect for Sygg and is already a stapple in every format :) maybe instead of your Sedraxis Alchemist.

Have a nice day

firerif on cEDH Tymna Thras Aluren [Primer]

2 years ago

Admittedly Sedraxis Alchemist isn’t exactly a stellar card, but I’ve liked it in testing over most of the alternatives. While deputy is less of a dead card outside the combo, alchemist has been instrumental in dealing with onboard stax effects such as cursed totem, linvala, and damping sphere, as well as allowing me to pick up my own stax pieces (RiP in particular) once I need my graveyard (for eternal witness loops).

Overall I think that choice is a meta call, deputy being better when you are facing lots of targeted removal, and alchemist being better into stax effects. I think alchemist is currently better into a blind meta with the general lack of targeted removal among cEDH decks.

Rupp on Ghoulcaller Gisa Infinite Zombie Tribal EDH

2 years ago

Ok, I’m very experienced zombie tribal player, and I can say, that I'd rather play dimir colors as Gisa and Geralf, than mono-coloured staff in EDH. There are two reasons - first, there are some really broken cards in blue, such as Rooftop Storm for example, and second - in dimir colors you can bounce permanents (Compelling Deterrence or Sedraxis Alchemist), which is very important in EDH. Then, I would advise you not to play Grimoire of the Dead. I played it for a half of the last year, and couldn't resolve its ability at least one time, spending lot of mana and totally four cards on it. And where is the Door of Destinies? You really need it in tribal.

Azdranax on Any advice? Thrasios / Tymna …

2 years ago

I like the build you have here, and I certainly understand the stax elements involved, especially since you have access to white, but I might suggest running a more linear build that focuses more on getting to your combos as quickly as possible as opposed to trying to slip in a few stax options to slow down your opponents. My Aluren-based deck is a Muldrotha build, which skips white obviously, but becomes even more consistent as a result. Adding several additional cantrip creatures and multiple combo options (Torment of Hailfire, Grim Guardian, Kalastria Healer, Walking Ballista) that can potentially function with or without both Aluren and Cloudstone Curio on the board has helped to make the deck much more consistent in ending the game immediately once I find the pieces to one of the combo options, and turns 4 through 6 are fairly common. The potential for recursion with Muldrotha also makes many of the options in this deck far more difficult to deny, as outside of graveyard hate, exiling enchantments and artifacts can be tough. Check it out here - and sorry for the lack of a description just yet, I didn't upload the decklist to the site until a few months ago.


Grave Tidings

Commander / EDH* Azdranax

62 VIEWS


A couple of notes I will make otherwise for you to consider in your build - I find Grim Guardian and Kalastria Healer as more consistent options for the combo kill than Parasitic Strix, as neither of them are targeted abilities, and they both trigger the Curio when they ETB, eliminating the need for a specific third creature in the combo (any will do). Prowling Serpopard basically makes the deck unstoppable, and definitely deserves consideration. Dimir House Guard and Clutch of the Undercity are essentially uncounterable tutors to grab Aluren, which are really helpful. Deceiver Exarch, Rishadan Cutpurse and Sedraxis Alchemist are all excellent at forcing your opponents to use up their resources, which can potentially help take the place of stax pieces or just tap or eliminate their mana sources prior to going for the kill.

Hopefully there are some helpful ideas in here to help you get to the decklist that best suits your meta. Happy building and happy holidays.

Falkenbach1 on Bring Out Your Dead!

3 years ago

hello, I use to play grimgrin as commander for my EDH zombie deck, but now i switched over to the scarab god ;) Bontu's Monument this often worked better than urza's incubator as it is also helps out the none zombie creatures. + it enables your zombie combo storms with casting zombies.

Sedraxis Alchemist together with Rooftop Storm also makes a loop of infinitly casting this zombie incase gravecrawler gets exiled. the alchemist also works as removal when u have a blue permanent

Graveborn Muse will really get you alot of cards and you can get rid of her with all your sacrifice outlets if she gets dangerous.

Fleshbag Marauder with gisa en geralf i think this cards is unbelievably strong

Sidisi, Undead Vizier is a tutor for a card on a stick (a strong stick) can be brought back with gisa and geralf making it extra strong.

Josu Vess, Lich Knight at 4 mana he's a great zombie, and at 10 mana (end game) he will bring a whole army with him

Kindred Discovery a must include for tribal decks with blue

Cards i would personally not play are:

-stronghold assassin (reason he has to wait a turn before he can tap and work)

-Liliana's Reaver

-Endless Ranks of the dead (looks amazing on paper but always when i put it on the field it did nothing as i had not enough zombies to feed it)

-Dark Ritual

-Preordain

-Black Market (also pretty slow by my own experience)

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