Tatyova, Benthic Druid is here to show fools how by just playing lands, you can win the game.

Gain value off having lands enter the battlefield.
This is a basic list of how I think it would be best to play the game out.

1. Get Tatyova, Benthic Druid out on turn 5 or sooner.

2. Get some lands in the graveyard by using either Scapeshift , World Shaper , or Crawling Sensation

3. Get value generators on the field for playing lands.

4. Play something that returns all your lands from your graveyard, like Splendid Reclamation or The Mending of Dominaria

Cards that are gonna make you win. Pretty much.

Beastmaster Ascension : With Sylvan Awakening , Roil Elemental , or enough creatures in play from either of the value generators that make creatures, this makes all your creatures huge for massive damage.

Multani, Yavimaya's Avatar : Hopefully, by having all your lands out of your deck later in the game, swinging with a 44/44 Trample will be enough to do some massive damage to people. And being able to recur it from your graveyard is immensely helpful by keeping pressure on by replaying it over and over.

Psychosis Crawler : By returning all your lands from your graveyard to the battlefield over and over again, triggering Tatyova, Benthic Druid with each land, you could potentially draw enough cards over the course of the game to have this guy deal massive amounts of damage.

Rampaging Baloths : One of the value generators that just continuously makes creatures that your opponents have to keep dealing with.

Roil Elemental : Another value generator that you could just potentially steal an opponent's entire board state to swing through for free.

Sylvan Awakening : With potentially 42 2/2 indestructible creatures, it's gonna be hard for your opponent to be able to block everything and survive. Goes very well with Beastmaster Ascension .

A list of Cards I think would be beneficial to add the deck to give slight upgrades.

Ramunap Excavator : A cheaper Crucible of Worlds on a body.

Risen Reef : Oh baby, this bad boy along with making a ton of elementals off Zendikar's Roil sounds super sweet to me.

Wayward Swordtooth : Getting ascension with this thing would be very quick, and would definitely add to the experience with playing more lands per turn.

Nature's Lore : 2 mana to put a forest in play, heck yeah.

Nissa, Vastwood Seer  : Does all kinds of stuff with lands, the flip helps with ramp as well.

Liege of the Tangle : Ok this, this is insane, the fact that it is ANY NUMBER of lands, and not just like a couple. In the later parts of the game, youre going to have almost all of you lands out of your deck, so this card would be insane if it doesn't get immediately removed.

The cards I'd prolly get rid of first to make room for these upgrades would be Journey of Discovery , Mana Breach , Crawling Sensation , Trade Routes , or Soratami Cloudskater .

I had some more expensive cards proxied to make the deck work even better than before. I have these cards in the deck now but I didn't want to include them in the actual deck as to not shoot up the price dramatically.

Cards I Replaced for the proxies

Misty Rainforest and Tropical Island = 2 Forests

Ugin, the Spirit Dragon = Journey of Discovery

Azusa, Lost but Seeking = Dryad Greenseeker

Crucible of Worlds = Crawling Sensation

If you have these cards, definitely put them in! They help the deck a ton and give it a little more competitive feel. But don't feel like you need to go out and get them to complete the deck, it functions well as is.

Thanks so much for checking out my deck! Please leave questions or suggestions below. May you draw well and have and awesome day!

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

18 - 0 Rares

19 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Beast 4/4 G, Elemental 2/2 G, Illusion 1/1 U w/ Flying, Insect 1/1 G, Saproling 1/1 G
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