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Welcome to my take on Loot, the Key to Everything!

When building this deck, my goal was to find a commander that would replace replace a core component of Magic - mana ramp or card advantage - such that I would not need to have any of those types of cards in the deck. That way, I had more room for other, more "fun", cards.

Loot provides considerable card advantage every turn, rewarding us for simply playing the game. Granted, we need to play the game in a very.. specific way. This leads to a very unique play pattern, one that focuses less so on Instants and Sorceries and more about slamming down a variety of permanents.

This deck is focused on playing cheap permanents that generate us value, dropping Loot to get card advantage, and then winning through shear value.

A fun "combo" of sorts (it takes a lot of cards) is Flubs, Eruth, Party Thrasher, and some token generator like Faldornfoil or Iraxxa, where you make tokens by casting cards from exile, which you can use as mana to keep casting more cards. Hard to assemble, fun to play.

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97% Casual

Competitive