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Let the hate flow through you: esper weird cards

Commander / EDH* Control Prison Stax WUB (Esper)

nlaz123


Maybeboard

Enchantment (2)

Land (1)


The most hateful of decks, punish everyone for anything and everything. The reason I built this deck is the unbanning of painters servant. I opened an invention version and was annoyed that I couldn't play it in EDH, but now I can! I'm currently looking to optimize the deck to 50-75%, not super competitive.

This deck is a prison style deck. The goal is to play enchantments that act as lock pieces to prevent opponents from playing spells, or for punishing them every time they do. The prison cards in this deck work as synergies, rarely will one of the enchantments be enough to lock down the entire table by itself.

The thematic cards in this deck fall in to three main categories: hate pieces, color/landtype wording change, color/landtype setting effects. The cards that fall outside of these three categories are there as support pieces that give the deck time to set up its strategy, or card advantage/ramp effects.

My favorite lock out condition is Painter's Servant + Mana Maze + Capsize with buyback on each player's upkeep which locks them out of playing spells for the rest of the game. That's what I call fun magic!

Breath of Dreams,Glaciers,Douse,Dream Tides,Drought,Glaciers,Insight,Justice,Karma,Light of Day,Royal Decree,Rune of Protection: Red,Rune of Protection: Green,Llawan, Cephalid Empress,Pentarch Paladin.

These cards are the cards that will serve to lock opponents out of the game. More often than not, the lock piece I draw will only affect one opponent or sometimes not any at all. The key is to not overextend the lock pieces on to the table so as to not get taken out early by annoyed players.

Swirl the Mists,Glamerdye,Mind Bend,Spectral Shift,Whim of Volrath

These cards change the land types or color wordings on cards so that the lock pieces become relevant to the table. For example, if multiple opponents at the table are playing mono green ramp decks and I have Glaciers in play, I can cast Mind Bend and change the text from "Mountains" to "Forests" thereby changing all of my opponents forests into plains and likely locking them out of the game (at least for a while).

Darkest Hour,Shifting Sky,Painter's Servant,Urborg, Tomb of Yawgmoth

While one way to lock the table out is to change the wording on a lock piece to become more relavant to the game, another way is to place a mass effect on the board that changes everything in play to a specific color/landtype that is already being effected by a lock piece. For example, if I have Light of Day in play but my opponents are playing aggro decks that aren't playing black creatures, I might be in trouble. If I cast Painter's Servant I can name black thereby turning all of my opponents creatures black and preventing them from attacking.

Suggestions

Updates Add

Adding +1 Zur the Enchanter. He is broken as a commander but I feel pretty comfortable with him as one of the 99. He fetches some useful things and gives the deck a bit of a power boost.

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93% Casual

Competitive

Revision 4 See all

(4 years ago)

-1 Wash Out main
+1 Zur the Enchanter main
Top Ranked
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

48 - 0 Rares

17 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.02
Tokens Angel 4/4 W
Folders Cool decks I might build
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