Whim of Volrath

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Whim of Volrath

Instant

Buyback (2) (You may pay an additional (2) as you play this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

freezerboy on Is a color changing strategy …

1 year ago

I've got 2 decks in development at the moment utilizing the abilities of color/land changing effects like Whim of Volrath. I'm wondering if this strategy is viable in magic since I've always been curious about the mechanic, it's been around a long time, and EDH seems like a good format to try something creative with it.

These are the 2 decks so far:

The Whim of Volrath

Color Fight Party

I'm tempted to try a 5 color option to capture white's color hate strategies as well like Northern Paladin or Justice.

Piglord98 on I'm gonna get DMCA'd original

2 years ago

Seems like a missed opportunity not running Mind Games, its a card that is really in theme and is reusable if need be. Whim of Volrath is another card that can fit with a slightly lower buyback cost. Though it is rather pricey and it does not have possible use on an opponent's permanent.

legendofa on Color Shift

2 years ago

goodair Since it's a slow and stax-ish deck, start by keeping yourself alive and active with stuff like Chill and Insight. Once you're stable (or people ignore you enough), start focusing on individual threats (Northern Paladin and friends) and working toward full locks with Glaciers and similar effects. Keep spamming the Glamerdye and Whim of Volrath as needed, and you got yourself a game.

People either ignore it because it's not affecting their colors yet, hate it out because it does or will affect their colors, or try to get someone else to hate it out because they're in a lock.

The best advice I have for this deck is to keep good notes. Literally write down anytime you hack a color.

Zujiry on Orvar Control

2 years ago

Bei so vielen 'target Land' sachen, sieht das ja fast aus wie ein grünes Deck x)

Für Orvar finde ich Chamber of Manipulation und Cloudpost sehr witzig.

Wieso Aquitect's Will ? Um das unendlich zu verdoppeln und deine Lib zu ziehen?

Combos: 1. Isochron Scepter + Dramatic Reversal 1. Whim of Volrath + Gilded Lotus / Gilded Lotus Funktioniert Sapphire Medallion mit Buyback? Da man das Medallion verdoppeln kann, würde das Dinge vereinfachen :)

Du hast Mystic Remora oO?

enpc on OrVideoAssistantReferee

3 years ago

Ghostly Flicker + Archaeomancer is pretty dumb here as you can just keep flickering her for 3 mana to clone whatever you want with your commander.

There's also Whim of Volrath which both targets and has a buyback cost (both of which are cheap). And according to the card's rules: "04/10/2004 - Can target a card with no appropriate words on it, or even one with no words at all." so you don't really care about changign the colour of stuff, just that it's another recurable 3 mana clone effect at instant speed.

ManInWhite on Orvar The All Form

3 years ago

Love the list!

Clockspinning is an alternative/additional instant with buyback that is capable of targeting any permanent. Much cheaper in paper than Whim of Volrath right now, for those looking for budget alternatives.

Snake_Oil on All-Form One, One-Form All [Orvar Goodstuff]

3 years ago

NivMizzet04

Powerstone Shard is a good idea, though at 3 it's a bit expensive in terms of mana cost. Cloudpost at least doesn't cost anything to play though less spells can target it. It's absolutely worth considering though for big mana.

Clockspinning is simply there as a buyback spell, the counter effect won't occur, but the spell can still be cast and target a permanent for Orvar's effect. Same with Whim of Volrath and Mind Games -- Those do have some fringe usages for their actual effects, but both are more there as trigger spells to make tokens. The Cipher spells are in similar space, you're not casting them for their actual effects 9 times out of 10, you cast them for the tokens.

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