Pentarch Paladin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Pentarch Paladin

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As Pentarch Paladin enters the battlefield, choose a colour.

, : Destroy target permanent of the chosen colour.

Nadzor on Aryel - Black/White Knights

5 years ago

Update: After some Game's an the release of the Core 2019 I desided to do some changes:

  1. Cut the Equipment package (Everething without direct synergy with knights) an other artifacts, include others
  2. Add some "controly elements" besides Blind Obedience
  3. Tweek the Landbase = more Swamp
  4. Do some rework to the creaturebase
  5. Do something against flyer-heavy decks
  6. Other changes

to 1. exclude: Sword of the Animist = never had Problems an Lands, Blackblade Reforged = simply nice, no real vallue, Door of Destinies = performed not so well and to slow, Sword of Vengeance = no extra vallue with knights

  Include: Herald's Horn = thanks "SynergyBuild", more synergy, great vallue

to 2. Include: Authority of the Consuls = make Enemies slower, gain some live

to 3. Swap: 2xPlains against 2xSwamps

to 4. exclude: Kabira Vindicator = to expensive, need leveling to buff the knights Elenda, the Dusk Rose = to expensive, to slow on value Pentarch Paladin = feeld clunky, to expensive for a "removal"

Include: Valiant Knight = buff my board an can give doublestrike Dauntless Bodyguard = lower the ovreall cmc, good protection for other creatures Knight of Infamy = lower the ovreall cmc, ok body, protection

to 5. Include: On Serra's Wings = maybe too clunky, are there better options?

  Maybe:   Include Avacyn, Angel of Hope?

to 6. Include: Anointed Procession = more tokens! Swap: Marshal's Anthem with Shared Triumph = lower cmc, I will unlikely ever kick Marshal's Anthem

What do you think? I definitely need more sugestions against flying threats!

Of Course I will playtest it again and see iv it get better!

jpsuchecki on Light up the knight

5 years ago

Good_knight Well I really don't know what you have so that makes things harder. I can offer some suggestions but that kind of depends on your meta. What is your playgroup like or are you talking about local game store? Do you play 1v1 or more?

If your 1v1 I suggest more spot removal. This should help you buy time to get your engine online. There are a ton of cheap options as white and black are good for this. If you have a local game store near buy, you might be able to do get these pretty easy. Afterlife, Swords to Plowshares, Blazing Hope, Crib Swap, Mortify, Profane Procession (this would be a good card for this deck even when you move beyond it simple trickets). Unmake, Walk the Plank, Go for the Throat. You get the idea.

Ok so some ideas for improving your creature pool. I tried to keep this pretty cheap. Dauntless Bodyguard, Chieftain en-Dal, Fiendslayer Paladin, Kinsbaile Cavalier, Knight of Dusk (A great cheap card for this deck. Just make sure you always have the mana up to destroy. Since it can be played at instant speed you can kill their creature after blockers are declared and damage is done. This is one of the reasons you should wait until second main to play nonessential spells. Lightwielder Paladin, Knight of Sursi, Mirror Entity, Pentarch Paladin.

Some enchantments to help out: Glorious Anthem, Behind the Scenes, Archetype of Courage, Archetype of Finality, Brave the Sands, Intimidation, Knighthood.

Artifacts and lands: Whip of Erebos, Fellwar Stone, Rupture Spire, Path of Ancestry Unclaimed Territory . If you want to splurge a little bit get an Isochron Scepter and put something like Go for the Throat on it.

This are just suggestions. Take all or some. On August 10th the new preconstructed Commander decks come out. In the past these have been pretty awesome for right out of the box. You can always tailor make them. They are normally worth well over the MSRP.

Also don't let the prices here scare you too much. They are just a generalization. You could go to tcgplayer and get better values. Even after you choose, they can optimize your cart to get a lower value.

Austin_Smith_of_Cards on The Successful Crusades

6 years ago

Definitely needs some Knight of Meadowgrain, probably over the Skyhunters.

Mirran Crusader is an absolute beast; protection from a color known for removal, and double strike is brutal with all your anthems/lords.

If you plan on making a sideboard, Pentarch Paladin is good facing against other monocolored decks.

Stillmoon Cavalier seems interesting, but never played with it before, so I don't know if I would recommend it.

griffstick on White Choose a commander

6 years ago

Cards I like... Angel of Jubilation, Angel of Serenity, Avacyn, Angel of Hope still probably a better choice at CMDR, Aven Mindcensor, Evangel of Heliod, Grand Abolisher, Intrepid Hero, Pentarch Paladin, Serra Avatar, Sun Titan, Godsend if you're gonna have this you should add Brave the Sands, Mimic Vat it's a good card but your deck exiles everywhere, Blind Obedience, Eldrazi Conscription you better win after casting, Marshal's Anthem, Mass Calcify, and Emeria, The Sky Ruin.

t3hdarkness on Eight-and-a-Half Dollars Off

6 years ago

Pentarch Paladin interacts well too.

t3hdarkness on Knights, soldiers, and stuff

6 years ago

The enchantments that only give +1/+1 can probably afford to go for the sake of equipment cards and cards that add bigger buffs like Door of Destinies or pull double duty like Vanquisher's Banner

Rogue's Passage helps keep Balan from being blocked Knight of Dawn and Pentarch Paladin have some flexibility.Pentarch Paladin is also pretty funny with Eight-and-a-Half-Tails too. Buried Ruin, Sun Titan, and Emeria, The Sky Ruin help you get back your used up cards. Steelshaper Apprentice, Steelshaper's Gift, Stoneforge Mystic, Quest for the Holy Relic, and Stonehewer Giant help get you pieces to make Balan stronger but running all of those is overkill, so just use the ones you like.

Mirrorworks makes it so you don't have to spend as many spots in the deck on equipment to get a big result. Argentum Armor, Heirloom Blade, Loxodon Warhammer, Sword of Vengeance and the Kaldra pieces are good on the cheap, but feel free to add Sword of X and Y as your budget allows.

Since you run so many instants, an Isochron Scepter might not be half bad.

Dagger311 on Help me upgrade my Mono-White …

6 years ago

Hey everyone, first post here, so I apologize if this is the wrong place. I built this deck out of cards I had in my collection and a few singles.

It works really well at the kitchen table, especially if I manage to get a turn 3 Mirran Crusader into turn 4 Armored Ascension across the board. I've been thinking of upgrading it to make it a lot more aggressive, and was looking for suggestions that won't break the bank. Here's what I'm thinking of now:

-2 Leonin Sun Standard, +2 Honor of the Pure: I usually have better things to spend my mana on than the Leonin Sun Standard, and a lot of turns go by where it's not used. Honor of the Pure is passive and a nice buff.

-2 Armored Ascension, -2 Journey To Nowhere, +4 Path to Exile: Armored Ascension is slow and useless if the creature it's attached to is destroyed, and Journey To Nowhere can be removed. The only downside to Path To Exile is giving my opponent a land, but hopefully the game will be over before that's an issue.

-2 Armored Ascension, +2 Oblivion Ring: Again, Armored Ascension is slow and only buffs one creature, which makes it vulnerable to removal. Oblivion Ring is amazing for utility, since it can remove creatures, planeswalkers, enchantments, and artifacts.

-4 White Knight, +4 Knight of Meadowgrain: Protection from black comes in handy occasionally, but I feel like having the lifelink would let me play more aggressively without being very risky.

-2 Pentarch Paladin, -2 Plains, +4 Student of Warfare: Pentarch Paladin is very slow, can only remove one color, and has to tap himself to do it. I have a feeling that trimming the curve will let me get away with running two fewer lands than I normally do, and Student of Warfare is a really great card at any stage in the game.

I'm also looking into running Knight of the White Orchid. Not only is he decent by himself as a 2/2 First Strike for 2 mana, but he has the chance to give me an extra land, and I'm seeing him combo really well with Path To Exile, or even just playing him on curve in a match where I go second. Not really sure what I would get rid of for him though. Maybe Knight of the Holy Nimbus?

Aether Vial would be absolutely amazing, but too rich for my blood.

Can anyone give me some advice? Would these changes be good? Any other reccomendations? I also really need to work on a sideboard for it, I just haven't done it because I mostly play casual and no one else I play against runs one.

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