Valakut Awakening

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Valakut Awakening

Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

NiftyCheshireCat on Osgir's Ironworks

3 weeks ago

Hey SufferFromEDHD, thanks for the input.

Heartwarming Redemption is a good card but I think I would go for Valakut Awakening  Flip if I wanted that effect. Same thing except for the life gain and graveyard synergy, but in exchange it’s one mana cheaper, a land when I need it, and lets me hang onto things I don’t want to pitch. The reasons I’m not running it are really that it’s not card advantage unless I have my commander out to take advantage of the cards I pitch and I’m hesitant about a more etb tapped lands, but it’s great card selection and if my commander is out I can use the artifacts I pitch so I’ve gone back and forth about including it.

Thrilling Discovery is also a good card, but I think I would rather run more Conjurer's Bauble or Chromatic Star effects over it. They are effectively 2 mana draw three with an upside when my commander is out and have more overall synergy with the deck.

As for Mox Tantalite I did run it for a little while, but I ended up cutting it. Once it was in the grabeyard it’s a great target for my commander, but I really never wanted to be suspending it and waiting three turns so it was too slow unless I could pitch it directly to the graveyard and this deck doesn’t have enough self mill/discard to do that super reliably.

I appreciate the ideas though and will consider them more when I’m tinkering with the deck.

Andramalech on Watch the Party Die [Primer]

1 month ago

Crow_Umbra a new legendary for Celes got spoiled today that you absolutely need to see. If you haven't, it's a discard your hand on entry for mana in Mardu colors. 4/4 I think, and you draw a whole new hand Valakut Awakening  Flip style. Then, whenever you cast from grave you put a counter on each creature you control or something like that. It's nuts!

(I mispoke in that you don't actually put them on bottom of library the way the awakening says, but you do get to draw your hand back plus one. Which was what I was thinking.)

DreadKhan on Going beyond 40 lands if …

6 months ago

I think I largely agree with lukecwolf, you need a very good reason to want to run more than about 35 lands, depending on your colour you almost certainly have SOME options for cheap card draw effects, and in most games you'd rather see these than extra lands later, stuff like Sign in Blood and Spirited Companion/Elvish Visionary/Humble Defector help grease hands where you drew either a bit fewer or a bit more land than is ideal, these will make sure you're not stuck when drawing another land in it's place would only help when you have too few lands (and would be brutal if you had extra).

If the Jund deck you're talking about is your Mr Orfeo deck, I think you have too many lands for your average MV, I'd definitely run more land ramp spells (to generate faster/more consistent hands, land ramp can fix too), there are even some janky options like Dire-Strain Rampage and Road / Ruin that offer you combination ramp and removal, there are others that provide blockers (like Wood Elves and Farhaven Elf), just running this many lands makes me fear land floods. For the record, if you've got access to Green you probably shouldn't bother with most of the artifact ramp, Nature's Lore and Three Visits are much better than any of those, especially since they can find non-Basics. The other thing your deck should look at is stuff like Night's Whisper, Sign in Blood, Humble Defector, and Llanowar Visionary/Elvish Visionary, these often play better than more lands. I guess the final thought would be you can sneak some MDFCs in to replace generic lands, the new Stump Stomp  Flip would probably be handy in your list for example, and I think most decks that can run Bala Ged Recovery  Flip and Valakut Awakening  Flip should do so, ymmv on others. At 40 lands I'd straight up shave lands for MDFCs.

I like Bounce Lands in decks that have shaved a few lands, they give you another land drop, but they do make you VERY vulnerable to anyone crazy enough to run Dwarven Miner/Dwarven Blastminer, so keep that in mind I guess? Most people don't use stuff like that in Commander, it's considered anti-social by a plurality of the format, but you might see a Strip Mine, but most people would rather keep their Strip Mine for something like Gaea's Cradle than spend it on a Guildless Commons. I would say with some confidence that you can probably shave a land for every 2 Bounce Lands you replace normal lands with, but I doubt I'd go over 4 or 5 in a deck.

Jabber on Judith

7 months ago

Cards you might consider adding:

Festival of Embers: Good late game not so great early...

Electrickery: Instant speed board wipe...

Storm-Kiln Artist or Urabrask  Flip better than some of the rituals, mana and Urabrask does damage

Erebor Flamesmith

Return the Favor Another deflecting swat type effect

Valakut Awakening  Flip Replace a land with, free wheel if needed

Starstorm Good board wipe finish if you side is about to get exiled

Ojer Axonil, Deepest Might  Flip good damage ramp option turn 1/2 into 4 damage

Wail of the Nim protection and board wipe...

Spikefield Hazard  Flip replace a basic land for

Malakir Rebirth  Flip protection for commander, could replace basic land for

Fell the Profane  Flip: Target remove or a land when you need it

Shatterskull Smashing  Flip another land/spell you could add

Aetherflux Reservoir Finisher maybe?

Goblin Bombardment: consider in addition to or as a replacement for impact tremors

Vampiric Rites: More consistent card draw maybe?

SufferFromEDHD on Dragons At A Rivcount *PRIMER*

1 year ago

Avaricious Dragon might be worth a spot.

Valakut Awakening  Flip could be upgraded to discard like Change of Fortune, Dangerous Wager or Dragon Mage.

Gamble great tutor to begin with by the random discard is an upside in this deck.

Null Brooch grants Negate to colors that can't Negate.

Geier Reach Sanitarium > Mikokoro, Center of the Sea

NV_1980 on Imodane Burn

1 year ago

As Imodane is rather powerful in a deck like this, I'd recommend adding in some stuff that either prevents Imodane from being countered (maybe some counters of your own like Pyroblast/Red Elemental Blast) when he's cast and/or stuff to protect him from (targeted) removal (the boots (Lightning Greaves/Swiftfoot Boots).

Also, I should point out that currently the deck has very few resources available to draw additional cards with. You can add some utility lands to help you out (Bonders' Enclave/Mikokoro, Center of the Sea/War Room) or maybe some more non-permanents (my favorites in mono-red include Seize the Spotlight/Valakut Awakening  Flip/Wheel of Misfortune)

Last but not least, would care to hear your thoughts on also including Braid of Fire. I'm thinking it might be worth it, considering the amount of damage-instants you're running.

Optimator on Anarchy Burger

1 year ago

Urabrask  Flip - bit more mana and damage, eventually can recast all those great spells from the graveyard. Blocks

Blast Zone - a bit of removal in the land base

Geier Reach Sanitarium - maybe loot away extra lands?

Mikokoro, Center of the Sea - not ideal, but mono-Red

Valakut Awakening  Flip - could take a land slot

Shatterskull Smashing  Flip - take a land slot and add more burn

Song-Mad Treachery  Flip - could take a land slot, could steal a big creature and get across the finish line. Expensive, but synergizes with all your instant- and sorcery-stuff

Imodane, the Pyrohammer - huge force multiplier! A win-con. Probably a must-include

Ojer Axonil, Deepest Might  Flip - another force-multiplier. Might be redundant though

Darb_the_Bard on Buttercup: Princess Bride

1 year ago

The deck can be built in a number of different ways, which is why it's so intriguing to me. I am not building around rats specifically since Rodents of Unusual Size cannot be tutored for with Buttercup (since it's not legendary), but if you want to do that, I say go for it! I have a Rat Colony deck with Marrow-Gnawer as the commander and it's a lot of fun.

I took out Kodama's Reach, Cultivate, and two of the weaker deathtouch creatures and swapped in Arcane Signet, Ornithopter of Paradise, Three Visits, and Garruk's Uprising. I also took out Valakut Awakening  Flip for a basic Mountain and Jwari Disruption  Flip for a basic Island. Not only will that improve Myriad Landscape, but it should also help out lands like Canopy Vista and Cinder Glade so they come into play untapped more reliably. Those "Forest" typed lands are also important so I can tutor for the color I need when I draw one of the key green ramp cards: Farseek, Nature's Lore and now Three Visits.

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