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Valakut Stoneforge FlipCombos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Valakut Awakening
Instant
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Cartrix on
Confusion In The Ranks
2 months ago
I put in the Valakut Awakening Flip for Browbeat but Thrill of Possibility is themed so it stays.
skibulk on
Confusion In The Ranks
2 months ago
Possible swaps for Thrill of Possibility: Kickoff CelebrationsSaheeli's Lattice FlipPumpkin Bombs Possible swaps for Browbeat: Valakut Awakening Flip, Into the Fire
Crow_Umbra on
Szarel, Genesis Shepherd
4 months ago
I think you have a lot of the core pieces that a Lands Matter commander like Szarel would want, but I think you're running too few lands for the strategy. It's ultimately a personal taste thing, but I wouldn't recommend running under 35 lands unless your mana curve is closer to the average 2.5 cmc range.
I think you could probably swap a couple of mana dorks for a few more lands. You could also swap Hugs and Verduous Gearhulk out for some MDFC cards like Valakut Awakening Flip & Malakir Rebirth Flip to have some flex slots that can lands or spells.
I've been working on Szarel too, and I think getting those MDFC lands helps balance out the competition for spell slots vs lands.
NiftyCheshireCat on
Osgir's Ironworks
8 months ago
Hey SufferFromEDHD, thanks for the input.
Heartwarming Redemption is a good card but I think I would go for Valakut Awakening Flip if I wanted that effect. Same thing except for the life gain and graveyard synergy, but in exchange it’s one mana cheaper, a land when I need it, and lets me hang onto things I don’t want to pitch. The reasons I’m not running it are really that it’s not card advantage unless I have my commander out to take advantage of the cards I pitch and I’m hesitant about a more etb tapped lands, but it’s great card selection and if my commander is out I can use the artifacts I pitch so I’ve gone back and forth about including it.
Thrilling Discovery is also a good card, but I think I would rather run more Conjurer's Bauble or Chromatic Star effects over it. They are effectively 2 mana draw three with an upside when my commander is out and have more overall synergy with the deck.
As for Mox Tantalite I did run it for a little while, but I ended up cutting it. Once it was in the grabeyard it’s a great target for my commander, but I really never wanted to be suspending it and waiting three turns so it was too slow unless I could pitch it directly to the graveyard and this deck doesn’t have enough self mill/discard to do that super reliably.
I appreciate the ideas though and will consider them more when I’m tinkering with the deck.
Andramalech on
Watch the Party Die [Primer]
8 months ago
Crow_Umbra a new legendary for Celes got spoiled today that you absolutely need to see. If you haven't, it's a discard your hand on entry for mana in Mardu colors. 4/4 I think, and you draw a whole new hand Valakut Awakening Flip style. Then, whenever you cast from grave you put a counter on each creature you control or something like that. It's nuts!
(I mispoke in that you don't actually put them on bottom of library the way the awakening says, but you do get to draw your hand back plus one. Which was what I was thinking.)
DreadKhan on Going beyond 40 lands if …
1 year ago
I think I largely agree with lukecwolf, you need a very good reason to want to run more than about 35 lands, depending on your colour you almost certainly have SOME options for cheap card draw effects, and in most games you'd rather see these than extra lands later, stuff like Sign in Blood and Spirited Companion/Elvish Visionary/Humble Defector help grease hands where you drew either a bit fewer or a bit more land than is ideal, these will make sure you're not stuck when drawing another land in it's place would only help when you have too few lands (and would be brutal if you had extra).
If the Jund deck you're talking about is your Mr Orfeo deck, I think you have too many lands for your average MV, I'd definitely run more land ramp spells (to generate faster/more consistent hands, land ramp can fix too), there are even some janky options like Dire-Strain Rampage and Road / Ruin that offer you combination ramp and removal, there are others that provide blockers (like Wood Elves and Farhaven Elf), just running this many lands makes me fear land floods. For the record, if you've got access to Green you probably shouldn't bother with most of the artifact ramp, Nature's Lore and Three Visits are much better than any of those, especially since they can find non-Basics. The other thing your deck should look at is stuff like Night's Whisper, Sign in Blood, Humble Defector, and Llanowar Visionary/Elvish Visionary, these often play better than more lands. I guess the final thought would be you can sneak some MDFCs in to replace generic lands, the new Stump Stomp Flip would probably be handy in your list for example, and I think most decks that can run Bala Ged Recovery Flip and Valakut Awakening Flip should do so, ymmv on others. At 40 lands I'd straight up shave lands for MDFCs.
I like Bounce Lands in decks that have shaved a few lands, they give you another land drop, but they do make you VERY vulnerable to anyone crazy enough to run Dwarven Miner/Dwarven Blastminer, so keep that in mind I guess? Most people don't use stuff like that in Commander, it's considered anti-social by a plurality of the format, but you might see a Strip Mine, but most people would rather keep their Strip Mine for something like Gaea's Cradle than spend it on a Guildless Commons. I would say with some confidence that you can probably shave a land for every 2 Bounce Lands you replace normal lands with, but I doubt I'd go over 4 or 5 in a deck.
Jabber on
Judith
1 year ago
Cards you might consider adding:
Festival of Embers: Good late game not so great early...
Electrickery: Instant speed board wipe...
Storm-Kiln Artist or Urabrask Flip better than some of the rituals, mana and Urabrask does damage
Return the Favor Another deflecting swat type effect
Valakut Awakening Flip Replace a land with, free wheel if needed
Starstorm Good board wipe finish if you side is about to get exiled
Ojer Axonil, Deepest Might Flip good damage ramp option turn 1/2 into 4 damage
Wail of the Nim protection and board wipe...
Spikefield Hazard Flip replace a basic land for
Malakir Rebirth Flip protection for commander, could replace basic land for
Fell the Profane Flip: Target remove or a land when you need it
Shatterskull Smashing Flip another land/spell you could add
Aetherflux Reservoir Finisher maybe?
Goblin Bombardment: consider in addition to or as a replacement for impact tremors
Vampiric Rites: More consistent card draw maybe?
SufferFromEDHD on
Dragons At A Rivcount *PRIMER*
1 year ago
Avaricious Dragon might be worth a spot.
Valakut Awakening Flip could be upgraded to discard like Change of Fortune, Dangerous Wager or Dragon Mage.
Gamble great tutor to begin with by the random discard is an upside in this deck.
Null Brooch grants Negate to colors that can't Negate.
Geier Reach Sanitarium > Mikokoro, Center of the Sea
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| Want (2) | beesaurs , TechNoble |






