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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Skysovereign, Consul Flagship
Legendary Artifact — Vehicle
Flying
Whenever this enters or attacks, this deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of other creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)








Veghelia on
Combat Superiority
2 months ago
Hey Crow_Umbra, sorry for the radio silence. Become a bit more busy with non-MTG stuff, so I got less time for brewing, sadly.
"Support" suspicions are just going to be part of playing this deck, so I've accepted that's going to be something I'm gonna run into. I do mostly play with a relatively consistent group of friends (read: like 5 different groups, some with some overlapping players, but all with similar vibes), and they do look at me with suspicion, but are most of the time greedy enough that they'll take advantage of my almost-symmetrical support cards. If they ever choose to destroy them or otherwise turn them off for the others, that tends to draw the table's ire, so most of the time they don't unless everyone agrees they're becoming an issue, in which case I can hardly blame them. I'm currently still mostly feeling that I'm going to try to leave goad out of it as much as possible, safe for a few choice cards (Taunt from the Rampart hasn't shined yet, but I'm feeling it will at some point).
Alright, now on to the card discussions.
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I'm leaving Xantcha, Sleeper Agent
and Emberwilde Captain in the maybeboard. Your arguments are very valid, but I do feel like the don't vibe enough with the "support" idea.
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I had Nelly Borca, Impulsive Accuser
in my deck before and removed her, because she's an odd play. With my lack of goad or other ways to force attacks, I have very little control over the amount of cards I draw with her, if I draw any. I imagine she'd work great as a commander, since you can reliably have her on the field in the early to mid game, where plenty of people attack each other, but I think she does a lot worse as a late-game topdeck.
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Kambal, Profiteering Mayor feels like a "one step too far" kinda card. If my entire point was to give my opponents tokens, then he'd be amazing, but I feel like he's going to not do anything far too often (although I will admit that I don't quite now how often my playgroups play tokens).
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Master Warcraft has one mayor flaw that I'm pretty sure a good chunk of my playgroup will notice: I can force an attack, but I can't force them to not attack me, and my playgroups are spiteful enough that that is exactly what will happen :P
-
Batwing Brume is interesting. It's going on the maybeboard for now, since I'm not sure if the problem it fixes is one I run into all that often, but it does feel like a beautiful blindside.
Currently, Ghostly Prison and Brutal Hordechief are most likely going to be in the next version.
Besides that, I'm reviewing:
- The beaters I have in the deck, since they don't feel strong enough. It's not like I didn't know Skysovereign, Consul Flagship and Tajic, Blade of the Legion weren't the best in slot, but the little hope I had for them has been dashed.
- Different graveyard hate (I'm recently formed the opinion that Bojuka Bog really only works in a lands deck), and Kutzil's Flanker is currently my most considered option.
- Lands and ramp. Thran Dynamo was way better when Endbringer was going to be a part of the deck, and the deck feels too color-heavy to run it otherwise. Similar thoughts about the pain-lands. Also, I've adopted the "Chromatic Lantern is bad" position.
gatotempo on Card creation challenge
1 year ago
Imminent Escalation Enchantment
Whenever a creature deals combat damage to a player, that player puts a war counter on up to three creatures controlled by that creature's controller.
Whenever a player puts a war counter on a permanent, that player goads that permanent.
Creatures with three or more war counters on them attack each combat if able.
What if Skysovereign, Consul Flagship made its way to Amonkhet?
wallisface on Confusion with Mishra, Eminent One …
1 year ago
the interactions of Chromatic Star, Aether Spellbomb, or Executioner's Capsule all still happen - whenever a card lists its own name, it’s just meaning “this card”. So you can use all this abilities, and just treat any instance of “CardName” with “ThisCard”.
So specifically:
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Yes your Mishra’s Warform Chromatic Star can sac itself, and draw a card on going to the grave.
-
Yes your Mishra’s Warform Aether Spellbomb can sac itself for either of those 2 effects.
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Yes your Mishra’s Warform Executioner's Capsule can sac itself to destroy a nonblack creature.
-
Yes your Mishra’s Warform Reaver Titan will deal the 5 damage on attack.
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Yes your Mishra’s Warform Skysovereign, Consul Flagship will deal damage on both etb and attack.
jzt0 on Confusion with Mishra, Eminent One …
1 year ago
I made a Mishra, Eminent One artifact deck recently. He creates a token that has a different name of the original non-creature artifact card, meaning...does the leave the battlefield interaction of something such as Chromatic Star , Aether Spellbomb, or Executioner's Capsule not work with the token, as the token's name is Mishra's Warform? Ex) I create a Mishra's Warform 4/4 copy of Executioner's Capsule. I can't sacrifice the Mishra's Warform Executioner's Capsule to destroy a nonblack creature, can I? As there is no "Executioner's Capsule"to sacrifice because the name is Mishra's Warform on the copy. Same question for Reaver Titan or Skysovereign, Consul Flagship. The Mishra's Warform copy won't have the name Reaver Titan, so when it attacks, it doesn't deal 5 damage...correct? Thanks for all your help!
Barbarian_Sun_Pope on
2 years ago
Nice deck (+1), I wonder if Trash for Treasure or Skysovereign, Consul Flagship would work here as a one of.
kirbysan on
[Primer] Helming the Host of Heaven *Update*
2 years ago
Buddies cancelled so I played 3 pub games instead:
Starting hand: Emeria, The Sky Ruin, Plains, Plains, Path to Exile, Angelic Page, Archangel of Tithes, Sanctuary Warden
As we played through the game it became clear that Esix was the big threat. The board was wiped twice, once with N'ghathrod's Hex and a second time with Sigarda's Day of Judgment. Archangel of Tithes helped get a few early attacks in against Esix as they usually tapped out to play some bigger spells.
I was able to keep Esix in check a few times by using Path to Exile on their commander when they were about to pop off. I also used Oblation again on Esix when they cast a Pest Infestation destroying my Crucible of Worlds and Vanquisher's Banner but netting 12 pests. Finally, I had a Kabira Takedown Flip but only 2 creatures on the field so it couldn't deal with anything on Esix's board so I used it on Sigarda's Soul Warden.
At the final turn I had Sanctuary Warden equipped to Sword of Feast and Famine, Righteous Valkyrie and Angelic Field Marshal. In my hand I had Avacyn, Angel of Hope, Emeria Shepherd, Sword of Hearth and Home and a Seraph Sanctuary. Giada had been removed 3 times this game so she cost 8. Esix was at 6 but also had a Sublime Epiphany with open mana and a Craterhoof Behemoth in hand with 19 creatures, mostly 1/1 tokens on board.
As I'm writing this I realized I had the answer but didn't realize it at the time. If I had casted Sword of Hearth and Home Esix would have countered it and bounced my Sanctuary Warden forcing it out of their hand. I could then equip the Sword of Feast and Famine to another angel and swung for lethal since they had no flying blockers. I could have also moved to equip Sword of Feast and Famine to another angel which they could've countered once, but I had open mana to do it again. Despite losing this round let's count it as a win due to my misplay.
Starting hand: Windswept Heath, Sol Ring, Pearl Medallion, Angel of Vitality, Mangara, the Diplomat, Soul Warden
Perhaps this was a risky hand to keep but with the Sol Ring and Pearl Medallion I could literally play everything in my hand if not disrupted so I kept it.
Kraum also kept a risky hand but it paid off for them in the short term. They cast a Show and Tell which let me only drop Angel of Vitality but they dropped an Omniscience and proceeded to play out their hand giving themselves an immense board state on turn 3.
Kraum made a serious misplay here as they used a Cyclonic Rift on my Sol Ring and a bounce spell that returned all creatures with power less than 5. This was supposed to wipe the board but Angel of Vitality was a 5/5. They followed this up with a Wheel of Misfortune paying 35 life expecting us to bet high life totals so they wouldn't get the wheel. Unfortunately for them we bid pretty low numbers and Kraum took the full 35. With no flying blockers on board they were dead next turn.
With Kraum out of the game and a fresh 7 card hand I ended up dominating the board. Some nice synergies were using Sword of Hearth and Home on Sanctuary Warden to 2 cards a turn, one for ETB, one for swinging. Bishop of Wings with Resplendent Angel and Angelic Accord gave me double angels on my end steps. Finally, having Emeria, The Sky Ruin and 7 plains let me fill my boardstate quickly. While the game took longer I never hit another board wipe and closed it out with 64 life.
Starting Hand: Flooded Strand, Path of Ancestry, Soul Warden, Luminarch Ascension, Pyre of Heroes, Folk Hero, Angelic Curator
I was excited about this hand because it had 2 new cards that hadn't come up in the last couple games I played so I wanted to test it out. While it should have curved out pretty nicely, having only Folk Hero as the draw card with a single angel should've been a warning sign. My early board state included Giada, Font of Hope, Soul Warden and Luminarch Ascension. As predicted, Luminarch Ascension was able to get 3 counters on it after a single turn.
However I was hit by a board wipe early on and had to decide whether to use Luminarch's ability or recast Giada. I foolishly recast Giada only to have her removed again with Skysovereign, Consul Flagship. When Sigarda went to blow up Luminarch I produced 3 4/4 angels with 6 mana to give me some blockers. I had also drawn into The Ozolith but it was only able to add 1 counter on it.
For the rest of the game Kykar solely targeted me with their growing vehicle board state. Since Giada now cost 6 and Skysovereign was pinging for 3 every turn I couldn't waste the mana to recast her which turned off Folk Hero. I cast Angelic Curator just for a blocker since it would be hugely advantageous against vehicles but it was promptly removed with Dispatch by Kykar. I was also able to draw into a Mask of Memory but was stalled out since Kykar had Spirit token blockers, Atraxa had their commander and Sigarda also had their commander. I was the first to be knocked out and this was a definite loss. I did cast Pyre of Heroes but didn't draw into any angels until late game so it had no effect.
Luminarch Ascension is a great card but also a lightning rod. In the third game it presented a threat early on and if Giada hadn't been removed twice so early it could've helped end the game. Not getting those +1/+1 counters on the angels hurt my game plan quite a lot.
The Ozolith saw play but had little impact. Again, if Giada hadn't been removed early I could've dumped all those counters onto it and preserved threats.
Pyre of Heroes also saw play but had little impact. The overall flow of the game meant I was essentially stuck. Eye of Vecna would've been more impactful here but since Kykar had such an oppressive board state I would need to play much bigger threats to make a difference.
While Giada may not always be necessary to our gameplan, not having her and being unable to cast her slows us up so much that opponents can just out ramp or out threaten us pretty quickly. Dodging an entire table's board wipes and single target removals is pretty tough and makes me consider Lightning Greaves or Swiftfoot Boots again.
ReticleMouse on
Masako EDH
2 years ago
you need to find more cards that have some kind of synergy with what your commander does/is trying to do.
I would try to focus more on cards that work with either the tap effects or untap effects your creatures have. A card like Throne of the God-Pharaoh would do wonders in this deck, since your goal at the end of your turn is to have every single creature on your side of the field tapped.
I would also SERIOUSLY consider adding more Vehicles. the crew mechanic is supposed to be a hindrance but with your commander, it becomes a huge strength. I don't think you are taking advantage of that enough here. Think about adding cards like Consulate Dreadnought Skysovereign, Consul Flagship Dermotaxi and Untethered Express, as well as any others you like, would be amazing in a deck like this since at the end of your turn they would also count as triggers for Throne of the God-Pharaoh
Lastly, I would think about Meekstone, its a great way to help lock down the board for you if you pair it with Drumbellower
Bulldawg1310 on
2 years ago
wallisface thank you so much for the feedback, i greatly appreciate it. ive already begun to make some changes, i have decided to put in a basilisk collar, engineered explosives was really a bad idea for a sideboard card. i have also added a Shadowspear and a Skysovereign, Consul Flagship to the board. ive also decided to boost the number of baby karn to a full playset. i think these additions will work much better while trimming some of the fat in our sideboard which i am probably going to tick the number of everything in it down to 1.
you are absolutely right in regards to the mulliganning. Especially with the new mulligan rule. I havent really even had to sweat it thus far, not saying that i wont; that would be wishful thinking but as of right now i am very comfortable as far as discerning what starting hands to keep.
again, i appreciate your feedback, i also appreciate your interest and reading the logs. i hope you continue to do so and we can watch this what seems to be relic of a deck (it got a lot of those "wow, havent seen this in a while" comments last night) grow and flourish.
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