Prowler's Helm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Prowler's Helm

Artifact — Equipment

Equipped creature can't be blocked except by Walls.

Equip 2

Taida on That's a real nice deck ya got there

1 week ago

Nice concept of deck. One thing that other comments have mentioned, you are a bit split between something more akin to a Voltron deck and killing everybody with Commander damage and gracefully "borrowing" their library. In my oppinion the latter is the more interesting one, so its good to see a few dose of unblockable effects and doubling the triggers. To follow with this, I would add some more like Prowler's Helm or Whispersilk Cloak for equipments, or Adric, Mathematical Genius and Lithoform Engine for the triggers.

Now for using the graciously conceded cards from your opponents, I suggest Gonti, Night Minister, you end up generating a ton of treasures for free; and you can also include Agent of Treachery, not really for the first effect, but for allowing you to draw a lot of cards, keeping your hand full. I also do not think you will struggle with paying 7 mana for it, seeing how much ramp you have already in the deck.

For counters, I do not like Arcane Denial. In its place (and in general) I like to add counters that do not stay dead in your hand if you don't have a good target for them. Three Steps Ahead, Spellgyre, Archmage's Charm or Sublime Epiphany.

I also feel that the deck could benefit greatly from some tutors, as getting some of the trigger doublers, a protection or interaction piece or just the more game-ending equipments/auras like Eldrazi Conscription whenever you need them makes such a difference.

Finally, I would heavily the inclusion of MDFC lands. Even very cheap Zendikar ones. They are so flexible and don't become a dead card in your hand if you end up drawing them later in the game.

NV_1980 on Gargle my Yargle V2

1 month ago

Hi fellow Yargle and Multani wielder! You've given me a few ideas on what I would change about my take on this deck. Hopefully you won't mind if I return the favor :)

Most notably, you have very little in here to prevent token decks from swamping you with too many creatures to block. I've solved this by adding stuff like Crawlspace, Jaheira's Respite, No Mercy and Silent Arbiter. There's more ways you can add to make Yargle/Multani very hard to stop as well. Prowler's Helm and Whispersilk Cloak for instance.

Anyways, looks good otherwise! Have fun with the deck.

RiotRunner789 on water proof deck (v.3.0)

4 months ago

You could consider Trailblazer's Boots and/or Prowler's Helm. If you equip more than once, you save mana.

Cantrips like Opt are a good option, though technically not card advantage. The big ticket items would be Rhystic Study and The One Ring.

Otherwise, you could consider curiosity effects if you plan on connecting, Consecrated Sphinx, Fact or Fiction, or one of the blue creatures that draw you a card every instant or sorcery you cast.

Coward_Token on Assassin's Creed? Ugh, fine.

10 months ago

A lot of the flavor here feels really bland due to the use of historical people and public domain artifacts. (Wanna build a deck with both Cleopatra, Exiled Pharaoh and Hapatra, Vizier of Poisons?)

At least Outlaw and Assassin kindred decks are eating good. For commanders who want to attack, Brotherhood Regalia is pretty much a straight upgrade over e.g. Prowler's Helm.

Goldberserkerdragon on Most unique deck!!!!!

1 year ago

IcyFire27 You could swap out Prowler's Helm for Rogue's Passage. Maybe cut a few of the lesser creatures for more draw. You should see plenty of creatures at around 27-33, coupled with draw you see everything. Ugin seems good but not necessary. Cheers!

BotaNickill on

1 year ago

Gotta Love Zurgo! A buddy of mine has a Zurgo Deck as well that I usually had a hard time beating. His main goal was to get Zurgo out as quickly as possible and then make him unblockable somehow. Usually by giving him shadow or something like that. Dauthi Embrace, Dauthi Trapper, Whispersilk Cloak, Prowler's Helm, might be useful to you, I see you already have Rogue's Passage. Smash ON! Anywho, good luck! +1

metalflame on Halvar, Divine Voltron

2 years ago

IMO must includes for draw, control, and a bit of ramp Grappling Hook, Angel of Condemnation, Endless Atlas, Darksteel Mutation, Empowered Autogenerator, Steel Hellkite.

Here are a list of unblockable artifacts that smooth out any voltron play Hot Soup, Prowler's Helm, Whispersilk Cloak, Suspicious Bookcase, Rogue's Passage, Trailblazer's Boots, Manifold Key, Key to the City.

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