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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Gonti, Night Minister
Legendary Creature — Aetherborn Rogue
Whenever a player casts a spell they don't own, that player creates a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Mattio38 on
Mathas, Fiend Seeker: 5, 6, 7 player Commander
1 week ago
Hey DarkKiridon thanks for your visit! I haven't played the deck yet. I'm slowly gathering all the cards to eventually build this. It seems like a whole lot of fun and so does your deck! I see a lot of similar cards but also some really cool new ones!
How does Termination Facilitator play out? SUch a pity that its Bounty Counter doesn't work with Mathas' lifegain and draw ability xD! I feel like the 'damage becomes destroyed' doesn't too often kill a creature that wouldn't die anyways. Is that right?
I really like your suggestions! Thanks a lot!! As our playgroup grows we find ourselves often times playing commander with more than 4 players. Because no one really likes a three- or four hour game we came up with several variants on the commander format. Two of our most played formats are called The Lone Wolf and The Sheriff. I've added a short explanation of both variants in the deck description. For this time, it seemed fun to me to build a deck that leans into those different variants. I once ran a Gluntch, the Bestower deck, which had the same kind of Politics-style, but now I wanted to do so in Mardu colours. The best colours in MTG!!
Sadistic Shell Game is maybe a little less effective in our variants but I really want to try it anyway! Bounty Board and Gonti, Night Minister have to go into the deck definitely! Tempting Contract can be a really cool card, but it's also a 4 mana do nothing. So I can totally imagine cutting it if in your next upkeep your playgroup isn't tempted... I'd also really like to add Hunted Horror and The Sentry, Golden Guardian but I have no clue what to cut for those...
Also I wonder, in your deck, how do you win? Is that because all creatures are goaded, your opponents are too buys kiling each other and you secretly steal the win? I feel like I have to run at least one alternative wincon. I think I'm going for Insurrection in this deck
Thanks a lot again for your feedback and your suggestions!
DarkKiridon on
Mathas, Fiend Seeker: 5, 6, 7 player Commander
1 week ago
I love this. We're playing mostly the same cards (minus the game changers), but yours is still better haha. Mine is more on the budget side though too.
I like Sadistic Shell Game. Especially if there's quite a few bounties on board.
Bounty Board gives a second trigger, separately.
Gonti, Night Minister is fun.
I never had much luck with Tempting Contract. My playgroup wasn't "tempted."
Optimator on
gonti's got your good stuff
2 months ago
Nice stuff! I also have a mono-Black play-opponents'-stuff deck (High-Octane Nightmare Fuel) and I always found that a very healthy land count and ramp package was vital. That way I can very reliably cast all the goodies as well as advance with my own cards. You with Gonti, Night Minister in the command zone, being able to play opponents' lands and occasionally making treasure, seems to really help with that (and your land count and ramp package seems great). I would imagine it runs real smooth! Gonti would normally be my commander for this style of deck but I just really wanted Braids, Arisen Nightmare as a commander.
I like your inclusion of the mass-reanimation effects! I don't understand the inclusion of Aetherflux Reservoir though. Do you feel like you cast enough spells to get a good amount of life back? How have you found having larger high-mana creatures as your attackers to trigger your commander? I know a lot of decks like this and in commanders like Gix, Yawgmoth Praetor go for all the small evasive creatures.
NV_1980 on
Kotis, the Critterkeeper
1 year ago
This look like a very interesting budget version of Kotis. I've been playing him for some time and I think I'd add the following to your list (I've tried to keep the maximum price at around 5 dollars per card):
- Aqueous Form: a very simple enchantment that simply makes Kotis unblockable.
- Arcane Flight: very cheap to cast and an excellent addition to making Kotis harder to block.
- Combat Research: draw cards upon damage and grants Kotis some boost and protection.
- Curiosity: why not draw some cards upon damaging opponents?
- Elusive Otter: its sorcery-adventure side (Grove's Bounty) is a great way to make Kotis a little stronger, and you can still summon a prowess-Otter afterwards.
- Eternal Thirst: creatures tend to die a lot in a game of commander, so banking on that with this enchantment for Kotis seems to make sense. The lifegain is fun too.
- Felix Five-Boots: what's better than stealing stuff once per attack? Stealing stuff twice per attack of course!
- Gonti, Night Minister: this card is ideal in a four-player (or more) pod. Gonti diverts attention away from you because he makes it much more lucrative for all your opponents to attack anyone but you. The fact that for every spell that you don't own but cast, you also receive a treasure token just synergizes extremely well with Kotis.
- Hydra's Growth: doubling Kotis' power/toughness every once in a while seems very beneficial.
- Strong Back: insanely powerful in that it acts as an Ancestral Mask that also cheapens all further aura casting and equipping.
- Tarrian's Soulcleaver: something dies, Kotis gets stronger. Vigilance is also very strong on a being like Kotis.
- The Thirteenth Doctor
: so for every spell that you cast from opponents' libraries, Kotis can gain more power/toughness. To top it off, the doctor allows you to untap Kotis after an attack; double trouble for your opponents! - Villainous Wealth: basically Kotis in sorcery form.
- Well Rested: one of the most ridiculously strong auras I've ever seen, especially considering its cost to cast. For just two mana, every time Kotis untaps you gain life, draw a card and you make Kotis stronger!
- Wrecking Ball arm: instead of bae power/toughness 2/1, why not make it 7/7? Also makes him a bit less blockable.
Hope this helps you in some way; good luck!
Taida on
That's a real nice deck ya got there
1 year ago
Nice concept of deck. One thing that other comments have mentioned, you are a bit split between something more akin to a Voltron deck and killing everybody with Commander damage and gracefully "borrowing" their library. In my oppinion the latter is the more interesting one, so its good to see a few dose of unblockable effects and doubling the triggers. To follow with this, I would add some more like Prowler's Helm or Whispersilk Cloak for equipments, or Adric, Mathematical Genius and Lithoform Engine for the triggers.
Now for using the graciously conceded cards from your opponents, I suggest Gonti, Night Minister, you end up generating a ton of treasures for free; and you can also include Agent of Treachery, not really for the first effect, but for allowing you to draw a lot of cards, keeping your hand full. I also do not think you will struggle with paying 7 mana for it, seeing how much ramp you have already in the deck.
For counters, I do not like Arcane Denial. In its place (and in general) I like to add counters that do not stay dead in your hand if you don't have a good target for them. Three Steps Ahead, Spellgyre, Archmage's Charm or Sublime Epiphany.
I also feel that the deck could benefit greatly from some tutors, as getting some of the trigger doublers, a protection or interaction piece or just the more game-ending equipments/auras like Eldrazi Conscription whenever you need them makes such a difference.
Finally, I would heavily the inclusion of MDFC lands. Even very cheap Zendikar ones. They are so flexible and don't become a dead card in your hand if you end up drawing them later in the game.
Argy on
Long Black
1 year ago
Correction, Gonti, Night Minister is Aetherborn, and is therefore not male.
Argy on
Long Black
1 year ago
I have now played around with Gonti, Night Minister for a bit.
It feels too oppressive for what I want this deck to do.
It doesn’t fit nicely into this deck, either. This deck seems to have a lot of Surveil, cards to bring things back from the Graveyard, Affinity for Artifacts, Affinity for stuff in the Graveyard, those kinds of things.
While Gonti doesn’t get in the way of those things, he also doesn’t work with any of those things.
I was looking for one card to remove, and didn’t want to take any of the others out. He is therefore the most logical choice.
Argy on
Long Black
1 year ago
I am putting Gonti, Night Minister in the Sideboard so I can practice with it, and without it.
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