Ochran Assassin

Ochran Assassin

Creature — Elf Assassin

Deathtouch

All creatures able to block Ochran Assassin do so.

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Set Rarity
Mystery Booster (MYS1) Uncommon
Guilds of Ravnica (GRN) Uncommon

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Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal

Ochran Assassin occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Golgari: 0.08%

Ochran Assassin Discussion

Shabompistan on Monster Hunter: Chevill

1 day ago

Labone I'll preface this by saying I have not quite developed this deck to its fullest potential. My casual playgroup finds this deck very frustrating to play against in the casual meta, so I've abandoned it for now unfortunately.

For the planeswalker, Vraska the Unseen was originally in Garruk, Cursed Huntsman's spot. I choose Garruk for two reasons: he has card draw attached to removal which can net two two cards per dead creature when combined with Chevill. And secondly I simply like the theme of Garruk better. Any Vraska would still be a good addition, but I would personally not use Vraska, Swarm's Eminence for reasons I will explain below.

This is not a deathtouch tribal deck, this is a removal tribal deck. The difference being that this deck values simple removal spells such as Doom Blade over good deathtouch creatures such as Vampire Nighthawk.

From the cards you mentioned: Hooded Blightfang, Leyline Prowler, Vampire Nighthawk, Poison-Tip Archer, Ochran Assassin, Hornet Queen, Archetype of Finality, Gifted Aetherborn are all deathtouch creatures. While they are good creatures on their own, they are not the focus of this deck so they are left out for lower CMC removal spells.

Titan Hunter isn't a bad idea, lifedrain is a viable win condition for this deck.

Twinblade Assassins: Essentially a worse Deathreap Ritual. It would be a good add if the deck was in need for more draw, but I'm okay with the amount of draw this deck currently has.

Ravenous Chupacabra: A very mana inefficient removal spell. Without any recursion in the deck to make it shine, it doesn't stand up to the many 2 drop removal spells.

Royal Assassin isn't bad, but it is very conditional. I would rather go for a Stronghold Assassin or something else that has no conditions.

Hope this helps.

ShibaWiz on [Primer] Rainforest Shmainforest: Not For Hippies!

2 months ago

@ Gbeail Thanks. ^^

I feel like the value from Dark Bargain and Moonlight Bargain are all that much. Dark Bargain is something I've wanted to add in the initial list, though got cut for Jarad's Orders.

If after some field testing I need another enabler I'd most definitely add Dark Bargain in again or take out Jarad's orders because Dark Bargain tutors for 2 cards where as Jarad's Orders is only 2 creatures.

@ multimedia Thanks. ^^

Great suggestions, Fauna Shaman was already in the list haha. I prefer my Grim Flayer just a tad more over Stinkweed Imp because it let's me manipulate the top of my deck like a Sensei's Divining Top while also putting the cards I want to keep on top. Where as Stinkweed Imp puts everything in the graveyard (and the trample is nice).

Doom Whisperer is something I'll definitely try to include.

As for Ochran Assassin; The reason it's in here is not just for the deathtouch but for the second effect, "All creatures able to block have to block". With First strike it becomes a one sided board wipe, giving it Indestructible makes it completely bonkers. Kathril can give it the counters it needs or it receives them through Odric, Lunarch Marshal.

Expedition Map is there mainly to get Nesting Grounds asap. It's quite good being able to shuffle counters around on command. Other good cards are:

multimedia on [Primer] Rainforest Shmainforest: Not For Hippies!

2 months ago

Hey, interesting version of Kathril and nice primer.

Fauna Shaman and Stinkweed Imp can be an engine to tutor for creatures and discard/self-mill creatures. Imp has flying keyword and dredge; Fauna is a way to get it back into your graveyard to dredge again while also tutoring for a creature. Doom Whisperer has flying/trample keywords and using life for surveil can be a self-mill/manipulate the top card of your library source. Doom is a good card while also providing keywords for Kathril. Sylvan Caryatid has important hexproof keyword while also being a source of ramp.

Cards to consider cutting:

Good luck with your deck.

Murphy77 on I dream of deathtouch...

11 months ago

I would think that Vampire of the Dire Moon should be standard in a deck like this. I like the inclusion of Evolution Sage and Vraska, Swarm's Eminence backed up by Stony Strength , Courage in Crisis and New Horizons (at 3 copies of each) allowing your death-touch creatures to feed off Evolution Sage and grow in power. 2 each of Murder and Assassin's Trophy provides back-up creature removal. Everything else should be lands or death-touch creatures, but I would look to focus more on 1- and 2-drop creatures (maybe including Sedge Scorpion ). Among all your 3-drop creatures, only Leyline Prowler and maybe Ochran Assassin offer value for mana. Izoni, Thousand-Eyed is just so expensive to cast that it will seldom work in this deck.

rotimislaw on Saproling

1 year ago

Nice deck! I'd gladly play something like this if I had more of these cards in my inventory.

Speaking of slight tweaks, are you sure Ravenous Chupacabra would be better than Murder ? I know it's a creature and triggers Poison-Tip Archer, but Murder seems quicker with Instant possibilities.

Secondly, I have a doubt of Ochran Assassin 's usability. My experience is it dies too quickly before enabling our swarm to flood the enemy and costs 3 CMC to attempt to. What is your view on it?

Last but not least, I'd definately try to decrease number of cards in the deck to 60 for bigger chance of achieving what the deck is designed for. To achieve that, I'd advise to get rid of few 'fours' and remove 1x Llanowar Elves , 1x Yavimaya Sapherd , 1x Spore Swarm . The last card to remove for me would be either the Ochran Assassin or 1x Ravenous Chupacabra, just because it might be of less use sometimes.

Let us know how the playtest went once you have a chance!

Also, did you consider a sideboard for it? To me, biggest threat for the deck would be some burning removal. Duress seems a must. Maybe Shapers' Sanctuary so that if we lose some creatures, we can quickly restore the board? Finally, Kraul Harpooner against second deck threat - flying things.

_Delta_ on Don't Look Into Their Eyes!

1 year ago

Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:

Ambuscade for Golgari Locket

Slagwurm Armor for Sol Ring

Pounce for Golgari Signet

Prey Upon for Deathcap Cultivator

Noble Quarry for Sheoldred, Whispering One

Grappling Hook for Vraska the Unseen

Ochran Assassin for Reaper of the Wilds

Bonds of Mortality for Phyrexian Obliterator ? :)

Golgari Findbroker for Treasured Find

Explosive Vegetation for Circuitous Route (If you add in my suggestion of Golgari Guildgate then this is a good reason to make this switch).

Swamp for Hythonia the Cruel as you have 1-2x many lands I think and also are a little low on creatures.

Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).

I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!

hippobob on The Void of Mass Confusion and to Many Key Words

1 year ago

The Void of Mass Confusion and Too* Many (Key?)Words ;)

Sweet deck, young planeswalker; it seems most formidable. I have a couple thoughts about ways you can totally max out the value in every card in the deck!

Basically, I think you want to maximize the chances that all the creatures you have on the field are working together.

Swap Out These 14 Cards -3x Vampire Nighthawk -2x Serra Angel -3x Dub -1x Primevals' Glorious Rebirth -2x On Serra's Wings -1x Zetalpa, Primal Dawn -2x Llanowar Elves

For these badboys: +1x Healer's Hawk +2x Lone Rider  Flip +1x Fauna Shaman +2x Thalia's Lancers +1x Isareth the Awakener +2x Sylvan Caryatid +1x Birds of Paradise +2x Ayli, Eternal Pilgrim +1x Vona, Butcher of Magan +1x Aryel, Knight of Windgrace

In general, you want to maximize your chances of game-winning synergy. I think these changes will help smooth out the mana curve, provide reliability to the central combos of the deck, and will add versatility to the things your deck can do in 'edge' cases.

Obviously these are just suggestions to help get your brain buzzin'. Here are some other zesty critters with keyword abilities: Pestilent Spirit Would work well with a more control-y and less aggro-y creature build Ochran Assassin (with a critical mass of creatures already on the battlefield, this could win lots of games) Elenda, the Dusk Rose Gifted Aetherborn

Another cool family of cards to consider is equipment. Odiric and knight exemplar could combo really well with Danitha Capashen, Paragon , Puresteel Paladin , Basilisk Collar , Loxodon Warhammer , and other powerful equipment.

Have fun sorcering! Your Bro

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