Irresistible Prey

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Irresistible Prey


Target creature must be blocked this turn if able.

Draw a card.

9-lives on Lure Spells

8 months ago

Are there any Modern style Jeskai colored, or solely hite or blue or red spells that give a lure effect? I mean cards that 'lure' like the card Irresistible Prey. Cards that force the opponent to block.

legendofa on Are Lizard Warrior and Viashino …

1 year ago

DragonWolf420 I think what KorandAngels is going for is the the art and flavor text of the named cards, starting in Innistrad, shows the development of a researcher doing some entomological studies, partially fusing with an insect, developing the fusion further, and then finding further subjects (victims) to practice on. The art by Nils Hamm appears to show the same person/bugmonster throughout, and the flavor text is cohesive and linear. It acted as as a callback/continuation of a single card, and is a self-contained story. I don't know if it's in a book, but it doesn't really need to be.

For a shorter, two card version, Irresistible Prey and Prey's Vengeance tell the heartbreaking story of a hungry baloth through card names and Jesper Esjing's art.

lagotripha on The zada's death touch Pezzent

1 year ago

I'll suggest Irresistible Prey & Renegade Tactics - they play nice with zada. Heat Shimmer/Twinflame can do silly turns, Otherworldly Outburst and Make Your Mark let you resist wraths. Beast Within is its usual versatile self with an added 'my board is now 3/3'.

TheVectornaut on Who dat boi - please help

1 year ago

Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.

Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.

I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.

As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .

Juha on Merry Merrow 3.4

3 years ago

A got to do some modern competetive gameplay with this deck and made some notes:

  1. Contrary to expectations the deck didn't generate very many tokens.
  2. I would have liked to have more removal.
  3. Deck could be faster and more interactive.
  4. Duress doesn't hit a target everytime.
  5. Opponent will sideboard gravehate and also maybbe combo distrubtion.

The changes I made:

Removed: 1x Merrow Bonegnawer , 1x Irresistible Prey , 1x Renegade Tactics , 1x Raven's Crime and 1x Rakdos's Return .

Inserted: 2x Young Pyromancer , 2x Fungal Infection and 1x Dark Salvation .

These changes seem pretty good. I'm looking forward for the next FnM, or similar, event!

Darth_Savage on

5 years ago

You will empty your hand quickly with this deck and most of the time your creatures trade 1 for 1, problem is you don't have a way to restock your hand and you are very vulnerable to sweepers.

For the first issue, green isn't known for it's card draw, still Mask of Memory or Infiltration Lens could help, failing that Irresistible Prey or Warriors' Lesson. Whatever you decide, replace Pathway Arrows and Viridian Longbow the interaction is cool, but slow.

The second issue doesn't have a perfect answer as black sweepers use -n/-n effects normally and blue returns to hand, however Heroic Intervention will stop destroy effects and targeted removal...

TheVectornaut on Damien Dhark

6 years ago

robgould339, I think it entirely depends on your gameplan. If you're going for a more competitive deck, reanimator is the more powerful archetype. The deck doesn't really need deathtouch creatures to operate though, so it might be easier to start from scratch. By contrast, the deathtouch plan is weaker, but it is much more likely to thrive in a casual environment and will probably cost much less to build. As mentioned, I don't even think graveyard recursion is necessary in such a deck. I'd rather rely on card draw to keep fuel in the engine. Harvester of Souls, Harmonize, Shamanic Revelation, Phyrexian Arena- that sort of thing. Combining the strategies isn't awful, I just don't think it's altogether that necessary.

I'd probably stick to the deathtouch gameplan if I was building the deck since thematic homebrews are more my style. I'd probably run all the small guys, seeing as you only need 1 damage for deathtouch to work. Typhoid Rats, Ambush Viper, Deathmist Raptor, Vampire Nighthawk. Having a few beaters on the high end certainly doesn't hurt. Wurmcoil Engine was one really strong option that slipped my mind. Then, I'd just want ways to exploit deathtouch. Pathway Arrows + Glissa, the Traitor, Lure, Irresistible Prey + Agent of the Fates- anything in that ballpark.

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