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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Manaweft Sliver
Creature — Sliver
Sliver creatures you control have ': Add one mana of any colour."





Mortlocke on
Commander Sliver Deck
3 weeks ago
Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.
As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:
- Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
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Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.
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Worldly Tutor: You need tutors.
- Sylvan Tutor: You need tutors.
- Demonic Tutor: You need tutors.
- Grim Tutor: You need tutors.
- Guardian Project: You need card draw.
- Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
- Counterspell: You need interaction.
- Mana Drain: You need interaction.
- Strix Serenade: You need interaction.
- Swan Song: You need interaction.
- Kindred Dominance: You need mass removal to slow down faster players.
- Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
- Cyclonic Rift: You need mass removal to slow down faster players and have answers.
- Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
- Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Ground
or Breeding Pool
which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.
Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.
Hybrow on
The taxonomy of Volo
8 months ago
I know that Duskmourn is a bit away, but check out Twitching Doll. I think i am going to be replacing my Manaweft Sliver with him.. Or find another spot for him.
I am already replacing my other mana dork, Beastcaller Savant with Sanctum Weaver as i didnt have a dryad yet. I lose haste, but gain 2 mana minimum each.
DoctorMunchiesPHD on
A Pimp Named Sliver Overlord
1 year ago
SufferFromEDHD Good call bro, what would you swap for it personally? Hesitant to cut more Slivers to guarantee targets for Manaweft Sliver or Pact of the Serpent but a good swap is a good swap, great synergy with Sliver Overlord, kind of just seems like a better Amoeboid Changeling.
Goyfs-R-Us on
All Hail The Overlord
1 year ago
GeminiSpartanX There are many ways for Slivers to go infinite in mana, creatures or damage. I will start by listing 3 of the most common ones you will generally see to get you started. The rest I will leave for you to discover through play.
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Sliver Queen+Mana Echoes: The classic, will generate infinite mana and Sliver tokens, combine with a haste sliver for an infinite attack or use Lavabelly Sliver for infinite target damage and life.
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Basal Sliver+Sliver Queen+Lavabelly Sliver: Infinite target damage and life gain.
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Intruder Alarm+The First Sliver: Not truly an infinite combo on it's own but can be with the right setup or hit's off cascade triggers. Intruder Alarm combos with a ham sandwich so not hard to make infinite with mana/haste slivers and Hibernation Sliver and Darkheart Sliver.
Bonus: The most important cards to consider for combos. Sliver Queen, Basal Sliver, Lavabelly Sliver, Hibernation Sliver, The First Sliver, Gemhide Sliver, Manaweft Sliver, Heart Sliver, Cloudshredder Sliver, Firewake Sliver, Darkheart Sliver, Cautery Sliver, Sliver Overlord, Homing Sliver, Mana Echoes, Intruder Alarm, Faces of the Past.
Support Cards: The most important cards to protect your combos. Crystalline Sliver, Root Sliver, Sliver Hivelord, Quick Sliver, Ward Sliver, Force of Will, Patriarch's Bidding.
Goyfs-R-Us on
All Hail The Overlord
1 year ago
Profet93 Deflecting Swat While a fine card is a bit narrow for my taste in pseudo counters as it doesn't stop non target spells/abilities. Rhystic Study and Mystic Remora as well as additional draw effects aren't really necessary for the deck in my opinion as the Commander can tutor for whatever combo pieces or answers you need. The high creature count is necessary to feed cards like Descendants' Path, Faces of the Past, Intruder Alarm, Mana Echoes, Patriarch's Bidding, Dormant Sliver, Gemhide Sliver and Manaweft Sliver. While you can win through an overwhelming board state, the main goal of the deck is to usually win through infinite combos which can be searched out by Sliver Overlord.
player61050 on
Selesnya Slivers
1 year ago
Update no one asked for: It's been over a year since I've messed with this one, but it's still a fun deck to play and I've been tweaking it a bit more. Added in some more mana, including another copy of the Manaweft Sliver. Added in the Bonescythe Sliver and a playset of Hive Stirrings for even more bodies on the field, steering this even further into the aggro direction. I've streamlined the card draw options down to three Vanquisher's Banner. It's efficient enough when half the deck is slivers and it gives the anthem effect, although it sucks when you don't draw one as there isn't really any backup plan.
I sent the Harmonic Sliver to the sideboard and pulled Sidewinder Sliver and Lancer Sliver out entirely to make room for the new stuff. Lancer was redundant with the Bonescythe being added, and the extra mana added in now easily covers the extra cost. Added in the two hivelords and the legion to close things out which was something this deck was lacking. Considered a second Sliver Legion, but I'd rather not see the card at all than see it too early, plus it's expensive. My original budget for this deck flew out the window a while ago, but I gotta draw the line somewhere, lol. Plenty of mana available to play them despite being off color, so no worries there either.
Path to Exile is still a champ of a card, but I've relegated it to the sideboard for now. Hit first, remove later, or something. Still not entirely sure how to fill the rest of the sideboard. This was pretty casual when I first built the deck, but it's running smooth enough now that I could probably play this out without dying on turn 3, so it's probably time I dedicate some real thought to it.
Aiyoki on
Sliver Overlord EDH
1 year ago
This is my Sliver Overlord EDH deck as of 8/29/2023.
Improvements or other Feedback about this deck that can help me improve success in competitive play is welcomed and appreciated!
Options for cheating out Sliver Overlord onto the battlefield ASAP would be best. Some commander decks I usually have to play against are:
Removal: Global & Targeted Options
- Damnation Destroys all creatures for only four mana and prevents them from regenerating!
- Supreme Verdict This one also destroys all creatures for only four mana! While it doesn't prevent regeneration, countermeasures like Counterspell won't work!
- Harsh Mercy Is a cheap global removal option that can keep all of our slivers safe while simultaneously wiping out most of our opponent's non-tribal creatures!
- Terminate A cheap targeted removal that prevents regeneration
- Swords to Plowshares A great targeted removal, perfect for eliminating an otherwise pesky creature that would keep coming back if just destroyed.
- Essence Scatter Targeted creature removal, before it even gets the chance to hit the battlefield >:D
- Aura Shards Play a creature, get a free targeted artifact or enchantment removal as a result! We use this enchantment instead of Harmonic Sliver because the sliver variant doesn't give us a choice in the matter and can end up forcing us to destroy our own artifacts and enchantments. We don't want that!
Graveyard Hate:
- Leyline of the Void. This enchantment exiles anything our opponents put into their graveyards and can even come up as a pregame play in your opening hand, making it an extremely efficient play against graveyard based commanders!
Mana Fixing:
-
As long as you've got the green mana to spend Manaweft Sliver and Gemhide Sliver work wonderfully. If you've already got one of these babies on the board it's best to keep the other in reserve in case of a board wipe or targeted removal.
-
The World Tree, and Chromatic Lantern both provide non-sliver options to fix mana colors.
Mana cost reduction:
- Herald's Horn costs only to play and also reduces the generic mana costs of all our slivers by . Save for the Legendary five slivers we're using here, basically every other sliver will cost 1 less to play with this thing on the battlefield!
- Morophon, the Boundless With slivers as the named creature type, when this this thing hits the battlefield it reduces the cost to play any sliver by ! It might be the most costly to get out but it's indispensable for certain combos this deck is capable of pulling off.
DreadKhan on
Slivers
1 year ago
No Manaweft Sliver? I feel like you have enough big Slivers that you might want more ramp.
Have (1) | metalmagic |
Want (1) | Skullzer7 |