Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.
SaberTech on
mimeo
3 months ago
I saw your post asking for help with cuts to the deck. Mimeoplasm decks are fun and there's all sorts of interactions to play around with so I get how it's tough to trim the list down.
I don't know what exactly you personally consider fun to play and what cards you are more inclined to keep in, so I think that it might be easier to just highlight what looks to be the core of the deck and try to build outwards from there.
Win-Cons:
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Necrotic Ooze + Phyrexian Devourer: I'm not sure when the change happened, but on Oracle the errata's text for the Devourer's activated exile ability now reads "Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it." Before, you never had to worry about the sacrifice part because it was a triggered ability so the Ooze didn't copy it. Now that the self-sacrifice effect is built into the activated ability it means that the Ooze will kill itself if it activates the ability and ends up going to 7+ power. I don't think this combo is feasible anymore and that you can cut it.
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Blightsteel Colossus: You don't have a way to reanimate or copy this at instant speed in response to its shuffle trigger when it is put in your graveyard, so your only way for it to stick on the board is if you hard-cast it. I don't think that it's worth the effort. And I think that most games will end before you risk decking yourself and needing the Colossus to keep shuffling itself into your library. I'd cut it from the deck.
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Blighted Agent/Skithiryx, the Blight Dragon + big creatures under Mimeoplasm: This is what I would consider your main means of knocking players out. Death's Shadow, Impervious Greatwurm, Lord of Extinction, Titanoth Rex, and Yargle and Multani are your main targets to remove for counters on Mimeoplasm, so these are 7 cards that should definitely be staying.
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Jin-Gitaxias, Core Augur: Reanimating this early in the game and getting it to stick is a backup win condition. Buried Alive, Entomb, Fauna Shaman, and Frantic Search are your best ways to try to get Jin into the graveyard. Animate Dead, Necromancy, Reanimate are your best ways to reanimate Jin early. So that's 8 cards you should definitely keep. Victimize helps too but it is a little unreliable early due to needing 2 targets in your graveyard. Still worth running in my opinion.
So that's 16 card + your commander that you know that you want to run to help you win. From there you can mark out the slots for land, ramp, draw, and interaction. What slots are left goes to what best supports you reaching your win conditions. You'll need to really consider which cards help you reach your win conditions and which are there more for fun.
Looking at your list, some things that I can note are:
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You shouldn't count thinks like Conduit of Worlds as ramp since they don't help you get ahead in mana. They just help make your land drop each turn. Matzalantli, the Great Door Flip and Aftermath Analyst also don't help ramp you in the early game. So on the whole your deck is actually suffering from a pretty notable lack of cheap ramp.
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Cards that mill opponents but not you like Mindcrank, Psychic Corrosion, and Ruin Crab do technically help you by getting cards into your opponent's graveyards that you can reanimate or exile with Mimeoplasm. However, they are less useful to you overall than cards that can also mill you because you know that milling yourself helps you reach your deck's build-in win conditions while milling opponents is a gamble.
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Memory Plunder can be fun but you might be better off running a card you are pretty certain that you can use than gamble on useful opponents' cards ending up in the graveyard in a timely manner.
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Archon of Cruelty
isn't as impactful in multiplayer games as it is in 1v1. It's still an ok reanimation target if you don't currently have anything better.
KayneMarco on
The Undercity strikes back!
4 months ago
Oriq Loremage, Buried Alive and Entomb all seem like would be perfect in here but not even seeing them on your maybe list.
theNeroTurtle on
Meren Sacrifice Shenanigans
5 months ago
Buried Alive seems like it would be super effective here allowing you to play specific creatures at your end step with your Commander.
Viscera Seer is a great sac outlet.
I don’t feel like Smothering Abomination is that great because of the CMC and limited times it is usable. Phyrexian Altar would be more efficient.
Birthing Pod seems like it would be pretty good as a tutor.
Attrition is good too.
I think that should be good for now. I don’t really know what your budget looks like and I don’t know the total direction you are trying to really go. More than happy to go back and forth about it.
Spirits on
Kaalia, Mirror Breaker EDH
9 months ago
Agreed the Entomb + Animate Dead () is less mana intensive than the Buried Alive + Reanimate (). It's much higher risk for sure, I thought about just using the Leonin Relic-Warder instead, but the extra mana slowed it down.
Gisela, Blade of Goldnight is a good pull out, along with Avacyn, Angel of Hope were both out from 2020-2024 but I decided to add a combat damage line back in, there both unnecessary angels in here.
Bogardan Hellkite lived in this deck forever, until the Orcish Bowmasters was printed, but it is a great alternative if the focus is the Worldgorger Dragon lines.
Red Dragon does the damage, but it doesn't have Flash so it's not really effective like Orcish Bowmasters or Bogardan Hellkite. Recruiter of the Guard and Imperial Recruiter are also great for finding the Orcish Bowmasters with the combo.
Love Kaalia combo, very cool matvone.
Balaam__ on Balaam__
1 year ago
@legendofa I’m back with some more from a few sets.
•Silent Dart might qualify. The angle is a bit strange, but technically possible.
•Carrion Imp could be feasible from that angle.
These I’m not sure about.
•Dawn Charm At first I thought yes, then realized the hand position is opposite what it needs to be. We should see the person to whom those hands belong, yet we don’t. Maybe they’re reaching high into the air or something.
•Gruesome Menagerie I don’t think the zombie’s head is above ground and looking at his hand, I think only the hand burst out.
•Sigiled Sword of Valeron I don’t think it’s from the viewpoint of the guy holding the sword.
•Naturalize same as above.
•Magistrate's Scepter again, same as above.
I forgot to check against your list, so please ignore duplicates.
I was wondering if you could do me a favor. I tried my hand at building my first Pioneer format deck, and ran into a confusing issue. Idk the cardpool so I’ve been relying on various sources to check legality. One app said Cavern of Souls is legal so I added it, but that flagged the deck as Illegal. I checked a different source and it said it was legal, then another said no, and so forth. Do you know for certain whether it’s legal or not?
Fluggleshmuggits on
Cube Eternal
1 year ago
OUT
Memory Lapse
Bazaar Trademage
Nekrataal
Sidisi, Undead Vizier
Sinkhole
Cathartic Reunion
Thrashing Brontodon
Veil of Summer
Harmonize
Coiling Oracle
Burning-Tree Emissary
Sorcerous Spyglass
IN
Ninja of the Deep Hours
Brainsurge
Changeling Outcast
Valgavoth, Terror Eater
Buried Alive
Seasoned Pyromancer
Loot, Exuberant Explorer
Elvish Reclaimer
Up the Beanstalk
Nadu, Winged Wisdom
Ruric Thar, the Unbowed
Yggdrasil, Rebirth Engine
casual_competitive on
2nd Crusade
1 year ago
you might want to add more lands and if youre going to have Wonder and Filth you definitely should add Buried Alive
multimedia on
Necromancy Aristocracy
1 year ago
I didn't see Ayara, First of Locthwain in your deck at first. Ayara + Soultrader + Gravecrawler is an all creature infinite wincon combo that Buried Alive can put into your graveyard and Victimize can reanimate Ayara + Soultrader, it doesn't matter if they ETB tapped.
| Have (3) | metalmagic , Azdranax , MoJoMiXuP |
| Want (2) | olofgustav , ACrispyTaco |











