tweaking
pkbrainfreeze, 11 years ago
This deck is coming along and I feel like the consistency of the mana base has improved dramatically. I still don't know how I feel about Bident of Thassa. The UU is kinda hard to get out considering I have so few blue spells, but it is really handy when it starts working. Not sure whether I should try to make it a 2-of or replace it with something.
Any suggestions are very appreciated.

Two-Headed Giant
matt4mat, 11 years ago
Played this paired with a mono-black deck in a Two-Headed Giant local. Had lots of fun, especially when my partner put Eldrazi Conscription on Tajic, Blade of the Legion. Might have to look into getting that.....
ljs54321, 11 years ago
Clearing out old comments.
FNM/Playtesting
sirkeifer, 11 years ago
Extremely consistent deck, that most decks can't stand up to. Has been played as shown during 5 FNM's. 2nd place, 4th place, 2nd place, 3rd place, and this last week 1st place. Always run's well, and any extra suggestions are welcome! Thanks for looking!

Adjustments
Gmork, 11 years ago
Sideboard Adjustments
-1 Sundering Growth, -1 Skylasher, -2 Gods Willing, -3 Pit Fight
+1 Mistcutter Hydra, +2 Glare of Heresy, +2 Pithing Needle, +1 Soldier of the Pantheon, +1 Selesnya Charm
Deck Adjustments
-1 Unflinching Courage, -1 Selesnya Charm
+2 Gods Willing

arthursteel, 11 years ago
using draw cards to pick faster primordial hidra or predator ooze to gain big creatures, if use bioshift to became another creature bigger. using plax or alpha to give hexproof to hidra or another key creature
Commander 13 Update
guerillarage, 11 years ago
Commander 13 Update:-1 Black Sun's Zenith
+1 Toxic Deluge

Robba395, 11 years ago
Tested at a Tuesday Standard Tourney, went 2-2. Definitely adding 2 more Kalonian Hydra, possibly 3. Savageborn Hydra was surprisingly effective, swinging lethal for both wins. The Boon Satyr/Ghor-Clan Rampager work well with it. Had 7 mana, Boon-Satyred end of their turn, then again on mine with Ghor-Clan, swung for 36.
Ogre Battledriver will need to come out, they don't help, just act as a filler/defender. Might pull them for Kalonian Tusker for now.
Considering Garruk, Caller of Beasts in place of where the Xenagos would have gone. Never used him, but watching similar decks on Tuesday convinced me.
Any suggestions are appreciated.

Description
ThunderMage, 11 years ago
A cheap deck to build, and a fun one to play. Start off early with Dissolves and Lightning Strikes, then end it with Young Pyromancer and Spellheart Chimera. I recommend playing it casually though, because It has a hard time with $10 Removal Spells. -May the Force be with you!
Adjusted the mana base and a semi-small update.
MagicalHacker, 11 years ago
Mana base change:
Took out Elfhame Palace, Evolving Wilds, 4 Forest, Grand Coliseum, Graypelt Refuge, Mirrodin's Core, 3 Plains, Selesnya Guildgate, Selesnya Sanctuary, Stirring Wildwood, Tarnished Citadel, Tendo Ice Bridge, Terramorphic Expanse, and Vesuva.
Put in Ancient Tomb, Arid Mesa, Dryad Arbor, Flooded Strand, Forbidden Orchard, Horizon Canopy, Marsh Flats, Misty Rainforest, Okina, Temple to the Grandfathers, 2 more Snow-Covered Forest, 3 more Snow-Covered Plains, Verdant Catacombs, Windswept Heath, Wooded Foothills, and Yavimaya Hollow.
(One less land, but I'm adding another ramp spell.)
Spell change:
Took out Blessings of Nature, Emerald Medallion, Marble Diamond, Moss Diamond, and Pearl Medallion.
Put in Arbor Elf, Green Sun's Zenith, Mystic Barrier, Nature's Lore, Three Visits, and Utopia Sprawl.

Cutting Green
AuthenticCadenza, 11 years ago
Played some proxies of remaining cards I need and got in 2 games, and my mana base, well was crap. ) I will side board it though.
ljs54321, 11 years ago
After seeing Nekusar, the Mindrazer, I decided to add red to give me more ways to affect my opponents' card drawing ability. Still have work to do though.
Version 1.2 --> 2.1
bgcusick, 11 years ago
General Notes:
-
Increased emphasis on buffing / protecting board state
-
Overall reduction in mana curve
Removed
-3x Boros Reckoner
-2x Ajani, Caller of the Pride
-1x Plains
Added
+4x Boros Elite
+2x Path of Bravery
+1x Frontline Medic
![Imposing Sovereign feature for [ARC] Imposing Weenies (RTR-JOU?)](http://static.tappedout.net/mtg-cards-2/magic-2014-core-set/imposing-sovereign/imposing-sovereign-cropped.jpg)
conflict5377, 11 years ago
Added 4x Remand Took out 1x Magus, 1x Enter the infinite, 1x Ideas unbound, 1x Sleight of hand Credit for the removals: Bowl
Thassa, God of the Sea
AnOrdinaryRock, 11 years ago
I moved the Elixir of Immortality to the sideboard in exchange for Thassa, God of the Sea to see how it test plays
Board Wipe
yad, 11 years ago
So what should have been obvious to me right from the start took a couple of games to sink in. This deck is really bad off when hit with a board wipe (Wrath of God; Supreme Verdict; etc). The Mana Leak is simply not reliable enough to prevent that. I was thinking of putting in a few Rootborn Defenses or something similar.
ibtd, 11 years ago
-Cloudfin Raptor +Aether Adept
3RD Place
kaptainanderson, 11 years ago
I went third at the local FNM in maitland, FL Only lost one game to the person who was 5-0 with mono black devotion. Devour Flesh my cards early before i could beef them up. Also Desecration Demon is a pest so now I'm running 2 Plummet side just for him along with the charms.

Orthineous, 11 years ago
Took out a Doom Blade to add a Breaking to support the mill strategy and took out an opportunity from the sideboard and added a ratchet bomb to help deal with aggro decks.
Use for Deadeye Navigator
Samuel_The_Seer, 11 years ago
Though some places have banned Deadeye Navigator because they fear his awesome power, I've included him because of the many ETB Effects I can abuse in these colors.
Sun Titan = Recursion
Frost Titan = Detaining
Council of the Absolute = Naming a card that could cause me a problem, like if my opponent tutors and has to reveal the card.
Lavinia of the Tenth = Permanent Detain anyone?

Update for more threat
sambojones, 11 years ago
-3x Master Biomancer +3x Reverent Hunter
I tested this a little last night and really liked it. I felt like the Biomancer was slowing me down. By the time I could get him out, I could also get polukranos or Kalonian Hydra. No brainer there, so he became kinda useless.
See my description above for the hunter. Having a 40+ deathtouch/trample just makes me chuckle. Also a good early target for those removal spells.
