Do you like blowing up the world? Do you REALLY like blowing up the world? Do you have wet dreams about using the universal spirit bomb to annihilate entire planets and then beating whatever's left after the mass destruction to a bloody pulp with your overwhelming shonen protagonist might? Do you have no time to waste on subtle tactics? If so...this deck may be for you. The deck is really, really simple to play and understand. No fancy combos. No intracate synergies or complex card interactions. No creatures that you have to worry about protecting from removal. Just the sheer and utter anhilation of everybody's lands. EVERYBODY'S. This deck is nowhere near subtle enough to play something like stone rain. No, when this deck blows up lands, it drops nuke after nuke on the entire world. In a multiplayer world like Commander, mass destruction of lands is the name of the game, and this deck revels in blowing up landscape after landscape.

The key to this deck's victory lay with it's commander, Progenitus. The massive five color monster of doom which can't be effected by anything is one of the scariest threats in the game, and you aim to win by calling him forth to annihilate your enemies in an awesome display sheer, un-subtle, brute power. However, summoning this fearsome beast takes....lots of resources...so to aquire them you play the control game, but not in the same way those -other- silly planeswalkers do with their counterspells and card draw. NO! You control the game through your destruction of all those lands. By blowing up the world over and over again, you deny your opponents the valuble resource of mana, which slows their game and denies them the ability to fight against you while you assemble the mana nessiary to cast Progenitus and show those pathetic little wizards the true might of a shonen protagonist!

Now, while we may not be subtle, and favor the flash of mass destruction over the functionality of tutors, draw and creatures, we are still not fools. All who are versed in mass destruction know it is foolish to blow up a planet that your standing on. So, as not to be dependent on the lands we anhilate, we use artifacts as our primary source of mana, running only enough lands to get the ball rolling so that when we finally do get enough ki...err...mana to blow up the world we can still play our own cards after the dust settles. Oh, and this also SIGINIFICANTLY reduces the price of the deck, as an added bonus due to not needing moneymana like fetches and duals, meaning that if your on somewhat of a budget this deck can be within your realm of purchas if you cut out some of the really old, expesive cards(Naimly land equilibrium and Living Plane) and replace them with more budget-frendly cards. Life and Limb is a good replacement for living plane that doubles as a way to hose token decks and Land Equlibrium can pretty much become any multi-land kill card you want that doesn't also destroy artifacts. (Pox looks particularly sexy at 3 mana, though there are more mana-intensive options if pox is too symmetrical for you.), or possibly even another mass creature wipe to stave off the aggression that will inevitably come once people know what your deck is about.

Anyway, if your looking for an evil commander deck that lets you feel like a total d and a bad at the same time that dosen't force you to shell out for cards like Mana Crypt, Force of Will and Mana Drain and Vampiric Tutor, consider giving this one a glance!

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