Sram, Senior Edificer
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sram, Senior Edificer

Legendary Creature — Dwarf Advisor

Whenever you cast an Aura, Equipment or Vehicle spell, draw a card.

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Apoptosis on Gear Up!

2 weeks ago

I found another mistake, my deck was coming up one card short. Sram, Senior Edificer was still in there. Add it back and I'm at 100 cards. Processing error!

Apoptosis on Gear Up!

2 weeks ago

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

DreadKhan on Anax and Cymede, Spell Slinger

1 month ago

It's always cool to see how someone solves the Anax and Cymede puzzle! They end up being a better Commander than people expect, especially if you can generate a board to benefit from his buff (and you can trigger them a few times).

I have an A+C list, I use Crown of Flames and Flickering Ward to generate A+C triggers, as well as trigger other cards. In that list I use the few creatures that care about enchantment ETBs (so Mesa Enchantress, Kor Spiritdancer, and Sram, Senior Edificer, but I also found Gandalf, White Rider pretty handy, Scry isn't as good as Draw, but he's easy to trigger and buffs my whole board each time, which stacks with A+C's triggers! FWIW it's easier to find an Aura than it is an Instant/Sorcery in Boros (Sunforger is a bad card IMHO, but some people swear by it). I value these Auras so highly I almost always hold up mana to bounce them in a pinch. I almost never tutor for it, but I also run Ghitu Firebreathing, it's a got Flash, which means for every 3 mana you can pump into the effect you can pump your creatures not just on your turn, but also in preparation for blocking. It's niche I admit, but there are only so many playable Auras that bounce themselves for cheap!

I'm not sure if you're interested in equipment, but Inquisitor's Flail plays pretty well with A+C's First Strike and Vigilance, and it stacks with other doubling effects like True Conviction/Spectacular Showdown. Two-Handed Axe is great for A+C, if you have 7 mana you can swing in at 8 power with Double Strike with no other support!

If you want to take a look at my A+C list, it's Staxdrop! (Snowdrop Vorthos Deck), it's a Vorthos deck so it has some unusual elements like hard Stax effects and numerous board wipes, so that part might not be relevant to your deck!

Ripgardian on Incorrect Subtype for Sram

5 months ago

Bug I believe - When I look at my deck with Sram, Senior Edificer using Subtype it lists it as Dwarf Artificer instead of Dwarf Advisor. Hope this is the right place to report this kind of thing. I am new to the site, but think it is wonderful.

DreadKhan on Increase dwarf enegry to maximum!

6 months ago

Not sure if I'm missing something, but Sram, Senior Edificer seems good in here. Battlemage's Bracers can double your Commander's ability, Haste might come up idk. Lae'zel, Vlaakith's Champion can add an extra counter each time you add a counter. Jhoira, Weatherlight Captain will probably draw you some cards if you resolve her. Shorikai, Genesis Engine is more card draw to consider, it also makes pilots that can drive your vehicles if you're desperate.

If you can find anything that lets you put -1/-1 counters on opponent's stuff it would be very useful with your Proliferate abilities, Contagion Engine is a good example of what I mean, this starts small but fairly quickly will wipe out everything your opponents control. Choking Fumes could be an interesting surprise, especially if you can proliferate a few times after the spell resolves, possibly turning an attack against you into a bloodbath. Retribution would normally be pretty bad, but here you for sure kill one of the two creatures right away, and the other one will die quickly enough due to Proliferate.

It's a bit 'weird', but if you get out Nin, the Pain Artist out with your Commander you can pay 2UR to ping your Commander for 2 (which won't kill them) and draw 2 cards, that seems like an interesting floor. In a pinch you can remove a creature an opponent controls. If you have a bigger creature you can draw more, the price is surprisingly low since it can cost you no other resources.

I always love decks with Dwarves, such an underappreciated tribe! I have a soft spot for Dwarven Miner and Dwarven Blastminer, two very similar cards that can cripple some decks, I have essentially eliminated an otherwise problematic player by just resolving a Dwarf and locking them out of non-Basics for a measly 2R per turn.

Cool deck!

BarfQuackers on Bug Report: Sword of the …

10 months ago

Decided to add Sword of the Realms  Flip to my deck. After adding it, it switches my Commander Sram, Senior Edificer to the main board giving me two copies, 101 cards and Sword of the Realms  Flip doesn't show in the list. When I remove the additional Sram, it completely removes my commander, sets it to 99 cards and SotR still doesn't appear. Works fine in the playtester but as far as the list goes it's completely borked.

Here's the list You are Over-Encumbered

IHATENAMES on Political Powerhouse

11 months ago

I might be out of my element building this niche morph commander but regardless the only insights i can offer is to review your lands.

Here is why. I counted 4. That could not produce mana Maze of Ith Gaea's Cradle Dark Depths Temple of the False God. That makes 29 plus of what was mentioned + 3 of which only provide colorless mana. Which leaves 24 color lands in a sultai deck. I agree on the great amount of 2 mana ramps. That might be enough fixing. But that is the only constructive criticism I have for you.

If i was building this deck I would play more lands. I learned my lesson from a Sram, Senior Edificer solitaire combo deck long ago 34 lands is not enough when you run 4+ 0cmc and 8+ 1 mana draw a card effects with your commander. My commander would be out t2. Every game.

With that experience I assume you don't want to play your morphs until your commander is in play so you get the card draw/ value and you want to go out of your way to make it a t3 play. Again the 2 mana ramp may cover the need for colored mana enough for you but I simply suggest a few more lands. Besides that it looks like a pretty tight list. Good luck and happy brewing.

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