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Rafiq of the Many Enchantments is an enchantment-themed Voltron deck built around protecting Rafiq with enchantments and pumping him with auras or exalted creatures and winning through commander damage. There are numerous effects which make Rafiq unblockable to get him through the red zone. The deck's biggest weakness is getting Rafiq tucked into the library, which is why giving Rafiq shroud/hexproof is so important, so that only Hallowed Burial and Terminus can really crush the deck. If he were to get tucked, there are a few creatures that can take his place as the main attacker, and some of these (such as Novablast Wurm and Bruna) are really, really good at that job.
I put a lot of thought into my card choices, even the basic lands. I selected my basic lands carefully to fit the themes of the deck. The 4 Forests, 4 Islands, and 4 of the Plains are from Urzas Saga, a set and block which had an enchantment theme. Another 4 Plains were from Theros, which has an enchantment subtheme. The final 4 Plains are from Shards of Alara, the set and block Rafiq of the Many and the exalted cards were first printed in.
Ugh, I added Consecrated Sphinx . I like the card, but it draws a lot of hate in multiplayer (as well it should), and I'd rather not be That Guy. I guess I could always switch it out if I have to, but I already had a copy, no one was looking to trade me for it, so I might as well use it, as this deck needed some serious draw power.
I certainly agree with Beast Within , I would just have to get my hands on two copies, as the first one I get would go into my Glissa, the Traitor deck (It needs the cards much more than this one).
The other two are great options as well, though I've gotten to the point where it is so hard to take anything out, as I'm getting too sentimental for cards and their places. I recently added card:Hanna, Ship's Navigator and True Conviction , and I have no clue how I was able to make cuts for them. Thanks for the input though, it's definitely appreciated!
If I get one I am also considering adding Vow of Wildness from the Commander precons, as this deck can always use extra cards to grant trample, it's hilarious as semi-removal, and is yet another enchantment.
If anything I would run Replenish , not Open the Vaults . I don't run artifacts, so I don't need that part of OtV, and I'd rather avoid giving my opponents free stuff for no reason. Although I'm sure a lot of players would feel OtV is more in the spirit of the format.
I decided to add Greater Auramancy , which I prefer over both for 2 reasons: 1) It's an Enchantment itself, so it fits with the theme, 2) It turns Eldrazi Conscription , Rancor , and Armadillo Cloak into Diplomatic Immunity s as well, and I like that it has a secondary effect I wouldn't get with just a return-from-the-graveyard effect.
Thanks for the comments!
I went with a tad Group-Hug-bent by replacing Cultivate and card:Kodama's Reach with Oath of Lieges and Rites of Flourishing . I was at first wary of including cards that help everyone, but when I first played Oath of Lieges in my deck:kaalias-vast-and-the-furious deck, it was fun and enjoyable by everyone else, which made for a good atmosphere. Really, upping the enchantment count to 30 completed the deal for me.
I also added Shimmering Wings in place of Reparations, as I can bounce and replay it like with Flickering Ward for some nice card draw. Unfortunately it's the 10th edition, which I admit to really not liking. It'll stay in the deck until I find the superior Tempest version.
I decided to add Dueling Grounds and Stoic Angel. At first I wasn't sure about them because they are control cards that tend to annoy opponents, but I also dropped the creatures that were in the deck just for being good blockers, so adding these two serves to discourage me from getting attacked in a similar way and obviously fit the exalted theme.
@AwkwardInvasion: That's not a bad suggestion, and certainly a fantastic card for pauper. However, all of the auras already in the deck grant some form of evasion, which Ethereal Armor does not do, so despite its big pump effect there doesn't seem to be anything I could take out for it. The pump effect it gives is huge compared to what most of the auras in the deck grant, but it mostly would be overkill, as Rafiq doesn't need much of a pump to be a turn 2 kill and is a turn 3 kill without any pump other than his own; for the most part this deck does a good job of making him a threat and doesn't really need the bigger effect provided by Ethereal Armor, but does need the evasion provided by the other cards. On the bright side, without evasion, Ethereal Armor makes Rafiq much less of a threat, so is a great card to choose for a deck looking to have a low threat profile, but I've pretty much embraced being a threat with this build.