|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
Combos Browse all
Creature — Centaur Shaman
(2)(Green), Tap: Return target enchantment card from your graveyard to your hand.
Dowsing Shaman Discussion
3 months ago
Jarad's Orders would be particularly good at finding them.
1 year ago
Looks good :) Might I suggest adding a bit more recursion? Purely based on the amount of Control Magic type auras you have. Hanna, Ship's Navigator and Dowsing Shaman are very good repeatable recursion cards. Also, a bit more card draw never hurts, Sphinx's Revelation is awesome in the late game to refill your hand.
1 year ago
Horn of Greed won't trigger from the lands you get from ramping effects like karametra or cultuivate because you don't play them.
2 years ago
Step 1: Add Nykthos, Shrine to Nyx and swap some creatures around to improve devotion. Ex: Swap Centaur Courser for Swordwise Centaur, Pharika's Disciple for Seton, Krosan Protector, Pheres-Band Tromper for Jolrael's Centaur. This also makes Nylea's Disciple more effective.
Step 2: Add enchantments that help you tap forests for additional mana like Fertile Ground, Overgrowth, Utopia Sprawl, and Vernal Bloom. These gain the benefits from Herald of the Pantheon and Dowsing Shaman and provide incredible acceleration.
Step 3: Find something to do with the mana. The easy answer would be to draw with Harmonize and play more centaurs. But I think the more interesting answer is to go for broke with Genesis Wave or Primal Surge (after removing Fruition). Play all (or most) of your deck, gain a ton of life, throw in Concordant Crossroads for haste, and swing with an indestructible, trampling centaur army.
That's how I'd do it at least, though I must admit I am a sucker for flashy plays.
2 years ago
I like your take on Sidisi. It seems to include enough Zombie matters cards for your tokens to be relevant while also having a good amount of enablers. The following cards are enablers I think might be quite good:
Necromancer's Stockpile: Cycle trough your deck while creating an army (works wonders if you add some cards with Dredge)
I guess I would cut Dowsing Shaman since you run only four enchantments
2 years ago
As Izu_Korasu pointed out, 'permanent' is key for Mazirek, Kraul Death Priest. Have you sacrificed a lot of creatures? Use Font of Return to get them back and pump your team. Enchantments and artifacts got you down? They are no problem for Seal of Primordium. Four mana and Horizon Spellbomb is nothing but pure value. What about attaching Ordeal of Nylea to a creature, attacking with it and giving it two +1/+1 counters, the rest of your team one, and netting yourself two lands in the process? Did i mention Dowsing Shaman is in your colors? With all of these wonderful permanents in your deck what else could you add? How about Primal Surge to cause a flood your opponents will be reeling from for days to come? Other fun cards include Implement of Ferocity, Killing Wave, Mycoloth, and It That Betrays. Long story short, Mazirek gets my vote
2 years ago
Looks good, I think there are a few catagories of cards you need more of though.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand Regal Force or Lifecrafter's Bestiary are other options for you. I can suggest others but they are sorceries.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Within green your best options are Boompile and Nevinyrral's Disk.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Duplicant, Song of the Dryads, Lignify and Ambush Viper are decent options.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. You have some already put they are often instants or sorceries, but i'd consider Wickerbough Elder, Ainok Survivalist (both are shamans) or Acidic Slime.
As for cards to take out:
Dowsing Shaman: you don't have enough enchanments
Trusted Forcemage too small of an effect
Riftsweeper situational at best
Bramblecrush I'd swap this for slime
Naturalize swap this out for noncreature hate that's a permenant
Lure don't think it does enough here
Again good deck, just think it needs a couple small tweaks.
2 years ago
1/5: Felidar Umbra, Nevinyrral's Disk, Dreampod Druid, Dowsing Shaman, Fertile Ground, and Darksteel Ingot out, Sigarda's Aid, Rampant Growth, Open the Vaults, Cultivate, Oblation, and Austere Command in. Command is subbed in for Disk because I needed a more discriminating board wipe that wouldn't kill all my auras. While Ingot and Ground may be longer lasting or easier to search for, I put in Growth and Cultivate because I think land ramp might be more beneficial in the long run. Being able to flash in auras is a great advantage, hence adding in Aid, and taking out my weakest aura, the Felidar. Dreampod is rather a weak creature, even for a possibly good benefit, so it's out for more removal in the form of Oblation. Finally, Dowsing was far too slow in terms of recursion, so it's out for a mass recursion tool in Vaults.
No data for this card yet.