Dowsing Shaman

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dowsing Shaman

Creature — Centaur Shaman

(2)(Green), Tap: Return target enchantment card from your graveyard to your hand.

Optimator on A Smorgasboard of Shrines

4 years ago

Tragic Poet , Auramancer , Monk Idealist , Silent Sentinel , and to a lesser extent Dowsing Shaman and Griffin Dreamfinder might be really good since if/when they die you can recur them for value.

Jarad's Orders would be particularly good at finding them.

swanseahammer on

5 years ago

Looks good :) Might I suggest adding a bit more recursion? Purely based on the amount of Control Magic type auras you have. Hanna, Ship's Navigator and Dowsing Shaman are very good repeatable recursion cards. Also, a bit more card draw never hurts, Sphinx's Revelation is awesome in the late game to refill your hand.

JuQ on Just an Old Fashioned Enchantment Deck

6 years ago

Looks like you are missing Femeref Enchantress, maybe even Sram, Senior Edificer because you are aura heavy (I guess Kor Spiritdancer goes out of budget). Perhaps Sigarda's Aid?

You could Swap Cultivate and your mana rocks (keeping Sol Ring) for enchantress friendly Overgrowth-like land auras.

You can get some recursion with Emeria Shepherd, Silent Sentinel, Dowsing Shaman, Nomad Mythmaker and Sun Titan.

You can capitalize on karametra's trigger with Whitemane Lion and Kor Skyfisher like creatures.

Horn of Greed won't trigger from the lands you get from ramping effects like karametra or cultuivate because you don't play them.

TheVectornaut on Centaur deck that favors Enchantments

6 years ago

Pheres-Band Warchief and Stonehoof Chieftain seem like strong inclusions in general. The latter is high CMC, but my suggestion is that you take this deck in a ramp direction anyway.

Step 1: Add Nykthos, Shrine to Nyx and swap some creatures around to improve devotion. Ex: Swap Centaur Courser for Swordwise Centaur, Pharika's Disciple for Seton, Krosan Protector, Pheres-Band Tromper for Jolrael's Centaur. This also makes Nylea's Disciple more effective.

Step 2: Add enchantments that help you tap forests for additional mana like Fertile Ground, Overgrowth, Utopia Sprawl, and Vernal Bloom. These gain the benefits from Herald of the Pantheon and Dowsing Shaman and provide incredible acceleration.

Step 3: Find something to do with the mana. The easy answer would be to draw with Harmonize and play more centaurs. But I think the more interesting answer is to go for broke with Genesis Wave or Primal Surge (after removing Fruition). Play all (or most) of your deck, gain a ton of life, throw in Concordant Crossroads for haste, and swing with an indestructible, trampling centaur army.

That's how I'd do it at least, though I must admit I am a sucker for flashy plays.

MagicBlues on Sidisi, Brood Tyrant

6 years ago

I like your take on Sidisi. It seems to include enough Zombie matters cards for your tokens to be relevant while also having a good amount of enablers. The following cards are enablers I think might be quite good:

Embalmer's Tools: works similarly to Altar of Dementia in allowing you to turn your Zombies sideways for more or let you combo off with Undead Alchemist

Necromancer's Stockpile: Cycle trough your deck while creating an army (works wonders if you add some cards with Dredge)

I guess I would cut Dowsing Shaman since you run only four enchantments

ArchangelAlchemist on Which of these 3 Golgari …

7 years ago

As Izu_Korasu pointed out, 'permanent' is key for Mazirek, Kraul Death Priest. Have you sacrificed a lot of creatures? Use Font of Return to get them back and pump your team. Enchantments and artifacts got you down? They are no problem for Seal of Primordium. Four mana and Horizon Spellbomb is nothing but pure value. What about attaching Ordeal of Nylea to a creature, attacking with it and giving it two +1/+1 counters, the rest of your team one, and netting yourself two lands in the process? Did i mention Dowsing Shaman is in your colors? With all of these wonderful permanents in your deck what else could you add? How about Primal Surge to cause a flood your opponents will be reeling from for days to come? Other fun cards include Implement of Ferocity, Killing Wave, Mycoloth, and It That Betrays. Long story short, Mazirek gets my vote

Firebones675 on Shaman's rage

7 years ago

Looks good, I think there are a few catagories of cards you need more of though.

Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand Regal Force or Lifecrafter's Bestiary are other options for you. I can suggest others but they are sorceries.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Within green your best options are Boompile and Nevinyrral's Disk.

Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Duplicant, Song of the Dryads, Lignify and Ambush Viper are decent options.

Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. You have some already put they are often instants or sorceries, but i'd consider Wickerbough Elder, Ainok Survivalist (both are shamans) or Acidic Slime.

As for cards to take out:

Dowsing Shaman: you don't have enough enchanments

Trusted Forcemage too small of an effect

Riftsweeper situational at best

Overrun with genisis wave and primal surge in the deck, this being a Craterhoof Behemoth would likely be better

Bramblecrush I'd swap this for slime

Naturalize swap this out for noncreature hate that's a permenant

Lure don't think it does enough here

Again good deck, just think it needs a couple small tweaks.

krob19 on

7 years ago

1/5: Felidar Umbra, Nevinyrral's Disk, Dreampod Druid, Dowsing Shaman, Fertile Ground, and Darksteel Ingot out, Sigarda's Aid, Rampant Growth, Open the Vaults, Cultivate, Oblation, and Austere Command in. Command is subbed in for Disk because I needed a more discriminating board wipe that wouldn't kill all my auras. While Ingot and Ground may be longer lasting or easier to search for, I put in Growth and Cultivate because I think land ramp might be more beneficial in the long run. Being able to flash in auras is a great advantage, hence adding in Aid, and taking out my weakest aura, the Felidar. Dreampod is rather a weak creature, even for a possibly good benefit, so it's out for more removal in the form of Oblation. Finally, Dowsing was far too slow in terms of recursion, so it's out for a mass recursion tool in Vaults.

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