Gaea's Embrace

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Gaea's Embrace

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has trample.

: Regenerate enchanted creature.

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Gaea's Embrace Discussion

ibstudent2200 on Omnath, Locus of Disappointment

1 month ago

Llanowar Elves, Arbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Wild Growth, Utopia Sprawl, Magus of the Vineyard: All of these cards let you play Omnath on T2. I haven't tested the Magus, but the others are definitely worthwhile.

Gaea's Embrace, Rancor: Good when you want to turn Omnath sideways.

Frontier Siege, Selvala, Heart of the Wilds, Doubling Cube: Cards that produce way too much mana.

Cards that I dislike:

Untamed Wilds: Too slow. Wood Elves is a staple because graveyard recursion and blink effects are all over the place.

Silverglade Elemental: You aren't running Temur Sabertooth, so this card is worse than a LOT of other cards I could list. If you're trying to run obscure cards that ramp you, Ondu Giant is another option.

Drove of Elves: In your best case scenario, it's giant creature that gets chumped incredibly easily.

Thorn Elemental: I feel like a cheap way to give Omnath trample would deal more damage than this guy.

Nessian Wilds Ravager: If you need more removal, Song of the Dryads and Prey Upon, and Clear Shot are probably better choices. If you're running this as a big dude, it's pretty terrible.

Viridian Emissary: Worse than Sakura-Tribe Elder and Rampant Growth.

Enlarge, Revenge of the Hunted: Enlarge doesn't even give Omnath much of a bonus, and forcing blocks is counterproductive if you're trying to kill an opponent. If you want to kill a lot of creatures, Ezuri's Predation is more effective.

ibstudent2200 on Green Is Not A Creative Color

8 months ago

Silklash Spider is pretty effective against fliers.

Rampant Growth > Copper Myr.

Gaea's Embrace > Fangren Pathcutter.

Joraga Treespeaker > Fyndhorn Elder.

Chariot of Victory and Haunted Cloak each add both haste and trample.

O-Naginata is mana-efficient and adds trample.

Cloudthresher > Skysnare Spider.

Pathbreaker Ibex > Stampeding Elk Herd.

Nature's Claim > Artisan's Sorrow.

Elemental Uprising is so bad that I don't want to come up with a strict upgrade for it.

Blossoming Defense > Sheltering Word.

Kodama's Reach is definitely warranted if you have cards with Splice onto Arcane.

Why are you running Bonds of Mortality and Elixir of Immortality? They both seem like terrible cards. If you really want to shut off hexproof/shroud, Arcane Lighthouse doesn't take up a spell slot in your deck. If you want to avoid being milled out, run Blightsteel Colossus/Darksteel Colossus/Vigor/Worldspine Wurm/Ulamog, the Infinite Gyre/Kozilek, Butcher of Truth (which don't require that you have them on the battlefield to be useful).

Champion's Helm > Mask of Avacyn.

Bramblecrush > Creeping Mold.

Regrowth > Nature's Spiral.

Ulvenwald Tracker is one of the best fight cards ever printed.

Aspect of Mongoose, Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, and Steely Resolve grant hexproof/shroud. Two of these cards also grant haste.

Alkuan on Karametra, God of Ramp

9 months ago

Thanks for the thoughtful feedback Aondail!

I think Medallion is stronger than it appears here, I'm using it more as an enabler for the gate creatures - which are all white - rather than as a mana rock. When you cast Whitemane Lion six times in a turn, Pearl Medallion generates a lot of value. I'm also trying to avoid artifact based ramp as i'm hating on that with Null Rod and Stony Silence, since people play a ton of signets, etc in my group. Krosan Verge seems like a good pickup, i'll definitely add that, and should probably add Selesnya Sanctuary while i'm at it for additional landfall triggers.

Definitely want to add Tireless Tracker - just figuring out what to cut. I agree that lack of card draw is definitely a weakness here. I'm also concerned about the ability to deal with problem creatures & permanents.

No one is my group plays mass land destruction at the moment, but I've still been thinking heavily about Crucible of Worlds just because of how crazy it is with sac lands plus landfall triggers. Gaea's Embrace is obviously a strong anti-mill condition as well, so it's serving double duty there - could definitely be worth the add.

Rusty_Shackleford on My first build open to advice

10 months ago

The most intuitive strategy with Uril is "voltron"--i.e. making him as big as possible and killing your opponents with commander damage. I don't think your deck necessarily needs more creatures; it needs more and better auras that make Uril bigger and evasive.

Here are a few off the top of my head: Rancor, Unflinching Courage, Armadillo Cloak, Gaea's Embrace, Angelic Destiny.

I'd pick up a copy of Enlightened Tutor.

Everything else should be removal (i.e. Oblivion Ring, Swords to Plowshares) or utility. I'd look into cards like Auramancer and Eternal Witness that can recycle key auras she utility cards. Replenish and Open the Vaults might be worth looking at too.

That should get you started. Hope it helps.

Rusty_Shackleford on My first build open to advice

10 months ago

Not knowing what you're able to afford/ willing to spend I'll make both budget and non-budget recommendations; if anything you'll have something to aspire to, right?

I'll start where I typically do on here, and that's with the mana base. I can't stress this enough--with 3 colors you just can't run a bunch of basics; you need to be able to reliably access all three colors early and often. I'd shoot for 36-38 lands with no more than 12-15 basic lands between all three if your colors.

Budget (~$2.50 or less each):

Ravnica block "karoo" lands: Boros Garrison, Gruul Turf, Selesnya Sanctuary

Battle for Zendikar "battle lands": Cinder Glade, Canopy Vista

Theros block temples: Temple of Abandon, Temple of Triumph, Temple of Plenty

Budget "fetchlands": Mountain Valley, Grasslands, Evolving Wilds, Terramorphic Expanse, Krosan Verge

Core set "checklands": Sunpetal Grove, Rootbound Crag (The third card in this cycle, Clifftop Retreat, from Innistrad, runs about $3.50-$4.00)

baddabiiing on All Tokens Will Be Sacrificed

1 year ago

A few recommendations:

you are missing a lot of strong core enchantments. I would recommend Attrition, Shared Animosity, Grave Pact, Primal Vigor, Doubling Season, and maybe Cryptolith Rite.

You are also missing a ton of core creatures, such as: Purphoros, God of the Forge, Eternal Witness, Champion of Lambholt, Somberwald Sage, Joraga Treespeaker, etc.

For what to cut, i would drop a lot of your prossh protection and conditional board wipes, likeGaea's Embrace and Chandra's Ignition. I see that you are trying to go for a control route, but instead with these cards you can just make it so you can knock out at least one player the turn after casting prossh. it is also never the end of the world if prossh gets killed, because you can just recast him for more tokens.

Some other misc. cards i recommend: Xenagos, the Reveler, Garruk Wildspeaker, Craterhoof Behemoth, Ashnod's Altar, Pathbreaker Ibex, Birthing Pod, and Furystoke Giant.

Looking back on all these cards they are expensive, but I would definitely grab a Craterhoof Behemoth. I win a solid half of my games from that guy.

This is my deck, id love if you could check it out, id love to hear your suggestions. Thanks!


Prossh EDH Tokens/Sac

Commander / EDH* baddabiiing

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